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Debra KaufmanMay 24, 2021
Fashion lovers now have games designed just for them, including “Drest,” which debuted in 2019, the brainchild of former editor-in-chief of Harper’s Bazaar UK Lucy Yeomans. Louis Vuitton collaborated with Riot Games on prestige skins for the League of Legends World Championship Finals and Riot is now teaming with Japanese casual wear retailer UNIQLO. High-fashion outfits from Marc Jacobs and Valentino have appeared in the video game series “Animal Crossing.” Luxury fashion brands are increasingly drawn to partake in the game industry, which made $175 billion in 2020. Continue reading Fashion Industry Leverages Games, Apps and Virtual Shows
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Phil LelyveldMay 21, 2021
“AI and Ethics” was the topic of ETC@USC’s March 30th Executive Coffee with… discussion, the third installment of the Spring 2021 series. WarnerMedia’s Renard Jenkins, vice president of content transmission and production, and Michael Zink, vice president of emerging and creative technologies, led the discussion with 12 graduate and undergraduate USC philosophy, cinema, engineering and innovation majors. They explored how diversity and bias impact AI development, and how AI is expected to impact entertainment experiences. Continue reading ETC Executive Coffee: Warner Executives Discuss AI, Ethics
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Debra KaufmanMay 21, 2021
During the COVID-19 pandemic, movie theaters were closed and the industry suffered the economic impacts of the shutdown. This week, at an AMC theater, the five major Hollywood studios, their indie subsidiaries and indie labels such as A24 and Neon gathered to send a unified message: it’s time to go back to the movie theater. Their presence was buttressed by messages from Arnold Schwarzenegger, actor and director John Krasinski, Marvel chief executive Kevin Feige, and musician Questlove (promoting his upcoming movie “Summer of Soul”). Vin Diesel, Ryan Reynolds and Dwayne Johnson were among other notable individuals pushing a return to theaters. Continue reading Studios, Exhibitors, Actors Pin Big Screen Hopes on Summer
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Phil LelyveldMay 19, 2021
During ETC@USC’s second Executive Coffee with… installment of the Spring 2021 series, Sanyogita Shamsunder, VP of product strategy, innovation and operations at Verizon engaged a group of eight USC students from cinema, engineering and business in a one-hour discussion of the question: “What comes after Zoom and entertainment apps?” Shamsunder, whose team is focused on new technology innovation and bringing new products and experiences to consumer and enterprise customers, was joined by team members Andrew Herson, who is focused on B2B2C applications, and Zachary Drossman, who heads concept development at Verizon’s 5G Labs. Continue reading ETC Executive Coffee: Verizon Execs Discuss Life After Zoom
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Phil LelyveldMay 17, 2021
To kick off ETC@USC’s five-part Spring 2021 Executive Coffee with… series, Serhad Doken, executive, innovation and product realization at Verizon, led a Zoom discussion on March 15. “Expectations for the Future of Entertainment and UI/UX design” was the framing question for a wide-ranging discussion. Six students from USC’s School of Cinematic Arts, Viterbi School of Engineering, and the Iovine and Young Academy participated. Topics included user experience expectations, VR and 5G, “gaming” the algorithm, recommendations versus serendipity, artists earning a living, and what experiences have yet to be adopted. Continue reading ETC Executive Coffee: Verizon on the Future of Entertainment
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Debra KaufmanMay 17, 2021
Sales of televisions, laptops, tablets and other electronic devices have soared during the COVID-19 pandemic, as people switched to working and learning online. It also sparked a shortage of semiconductors that is now predicted to last until 2023. NPD reported that, also as a result of the shortage, prices of larger TV sets have skyrocketed about 30 percent year-over-year from last summer, and some manufacturers of tablets and other devices relying on chips are warning about imminent price increases due to shortages. Continue reading Shortage of Integrated Circuits Will Drive Up Cost of Displays
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Debra KaufmanMay 13, 2021
In its first Brand Protection Report, Amazon revealed that it “seized and destroyed” 2+ million counterfeit products sent to Amazon warehouses in 2020 and “blocked more than 10 billion suspected bad listings before they were published in our store.” The products were destroyed so they would not be “resold elsewhere in the supply chain.” This number, however, only represents products from sellers that used Amazon fulfillment services. Amazon also removed tech accessory brands linked to fake review schemes. Continue reading Amazon Is Busy Fighting Counterfeit Goods and Fake Reviews
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Debra KaufmanMay 12, 2021
The FCC unanimously agreed to enact the $7.17 billion Emergency Connectivity Fund Program to provide resources for U.S. schools and libraries to buy laptops, tablets, Wi-Fi hotspots and broadband connections for online learning during the pandemic. Starting on May 12, the program, part of President Joe Biden’s $1.9 trillion American Rescue Plan Act, will also provide $50 per month to low-income households and $75 to households on Native American lands to pay for broadband services and $100 towards buying a laptop or tablet. Continue reading FCC Approves New Connectivity Fund for Schools, Libraries
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Debra KaufmanMay 11, 2021
In Q1, Roku reported a 35 percent jump in active accounts, to 53.6 million, with revenue up 79 percent year-over-year to $574.2 million, beating Wall Street analysts’ expectation of $490.6 million. Those analysts also predicted that Roku would lose money in Q1 but instead it reaped an operating income of $75.8 million, up from $55.2 million in the red a year ago. Platform revenue increased 101 percent to $466.5 million. Total streaming hours on all Roku devices also reached 18.3 billion hours, a 49 percent YoY increase. Continue reading Roku Q1 Results Exceed Wall Street Expectation for Revenue
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Debra KaufmanMay 6, 2021
As part of its IAB NewFronts presentation, YouTube demonstrated interactive advertising features for smart TVs and mobile devices, which will enable advertisers to create more engagement with viewers by sending links to their phones or connected second screens. Other newly introduced interactive features include those that expand shopping for direct response video ads, such as browsable images that click through to websites. The company stated that it intends to continue to introduce more interactive features for advertisers. Continue reading YouTube Unveils Interactive Features, New Original Programs
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Debra KaufmanMay 4, 2021
New Intel chief executive officer Pat Gelsinger stated that it will take “at least several months” to “ease the strain” of the current global chip shortage, which is impacting an array of industries. In a “60 Minutes” interview, Gelsinger added that it would take “a couple of years” to catch up to demand that was amplified by the COVID-19 pandemic and subsequent increased sales of electronics. He added that U.S. companies produce a mere 12 percent of the world’s semiconductor chips, down from 37 percent 25 years ago. Continue reading Intel Plans to Build Semiconductor Fabs to Reverse Shortage
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Debra KaufmanMay 4, 2021
Google is creating a post-pandemic workplace to appeal to employees who got used to working remotely last year and may not want to return to the office full-time. Over the next year, the company plans to try out a variety of different ways to design office spaces, based on research done before COVID-19 hit. A variety of consultants were asked to imagine the future workspace, one of which is “Team Pods,” where desks, chairs, whiteboards and storage units are all on casters and can be rearranged in numerous configurations. Continue reading Google Adopts Futuristic Hybrid Plan for Work Post-Pandemic
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Debra KaufmanMay 3, 2021
For Q1 2021, Amazon reported record profits of $26 billion, more than the previous three quarters combined, with net income more than tripling to $8.1 billion and revenue of $108 billion, surpassing FactSet’s analyst predictions. In addition to Amazon’s successful quarter, Apple, Facebook, Google and Microsoft all enjoyed major upticks in profits and revenues, the result of the increased need for their products and services during the COVID-19 pandemic. Amazon expects that its Q2 sales will reach between $110 billion and $116 billion. Continue reading Amazon’s Profits, Income, Stock Price Skyrocket During 2020
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Debra KaufmanApril 30, 2021
Google’s YouTube earned $6.01 billion in advertising revenue in Q1, a 49 percent growth from the $4 billion a year ago. In Q4, YouTube’s growth rate was 46 percent. But, more notably, its current growth rate is almost twice that of Netflix’s, which reported a 24 percent revenue bump in Q1 and anticipates 19 percent growth in Q2. Market data provider Refinitiv reported that, should the trajectory continue, YouTube is on track to take in between $29 billion and $30 billion in revenue in 2021, compared to Netflix’s expected $29.7 billion. Continue reading YouTube Revenue Could Surpass Netflix Numbers This Year
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Debra KaufmanApril 30, 2021
Apple’s last fiscal quarter brought in a profit of $23.6 billion, with analysts predicting the year’s total profit will exceed $70 billion, almost one-third more than last year. Revenue also surpassed Wall Street estimates, up 54 percent to $89.6 billion. Apple announced a 7 percent increase to its cash dividend to 22 cents per share; the board authorized an increase of $90 billion to an existing share-repurchase program. Strong consumer demand for the iPhone 12, Mac computers and iPads is responsible for the results. Continue reading Hardware Demand Results in a Successful Quarter for Apple