By
Paula ParisiFebruary 3, 2022
Google parent Alphabet posted Q4 2021 revenue of $75.33 billion, a 32 percent increase over the same period in 2020 that outperformed expectations. The blowout results were attributed to small and large businesses embracing digital advertising as a way to reach consumers housebound by COVID-19. Profits rose 36 percent to $20.64 billion in Q4. Alphabet revenue for the year ending December 31 was $257.6 billion, a 41 percent increase over 2020. The company also announced a 20-for-1 stock split. Alphabet CEO Sundar Pichai cited “a quarterly sales record for our Pixel phones despite supply constraints” among the achievements. Continue reading Google Advertising Puts Alphabet Profit Up 36 Percent in Q4
By
Paula ParisiFebruary 2, 2022
Laptops and smartphones are electronics categories that closed the book on 2021 with different takes on success. Smartphone shipments were up for the first time in four years, growing between 4 and 5.7 percent, according to Counterpoint and IDC research, respectively. Notebook computers, meanwhile, ended 2021 with record Q4 shipments down 1 percent from 2021 but a record 19 percent increase for the year as “the industry prioritized notebook PC production in the face of supply constraints to keep up with hybrid working needs,” according to Strategy Analytics. Continue reading 2021 Marks Renewed Demand for Laptops and Smartphones
By
Paula ParisiFebruary 1, 2022
Spotify is taking steps to clarify its position regarding COVID-19 misinformation and stabilize its fluctuating stock price after Neil Young and Joni Mitchell yanked their music from the streaming service over objections to vaccine remarks on “The Joe Rogan Experience” podcast. “These issues are incredibly complex,” Spotify CEO Daniel Ek said on Sunday, when the company published platform rules and announced the creation of a COVID-19 Hub to provide “easy access to data-driven facts” from “scientists, physicians, academics and public health authorities” from around the world. Spotify will not be removing the offending content, Ek said. Continue reading Spotify Acts on Boycott, Posts COVID Facts After Stock Falls
By
Paula ParisiJanuary 31, 2022
Apple, the world’s most highly valued public company, hit an all-time quarterly revenue record of $123.9 billion for Q4, an 11 percent increase year-over-year. The company also saw profits up 20 percent to $34.6 billion for the quarter despite the supply chain issues that plagued the industry. “We are gratified to see the response from customers around the world at a time when staying connected has never been more important,” Apple CEO Tim Cook said in the company’s earnings release, attributing the robust performance to “our most innovative lineup of products and services ever.” Continue reading Apple Has a Record $123.9 Billion Quarter Despite Chip Crisis
By
Paula ParisiJanuary 28, 2022
U.S. demand for semiconductors was as much as 17 percent higher in 2021 than it was in 2019, yet there hasn’t been a commensurate increase in the available supply, with median inventory falling to less than five days in 2021, from 40 days in 2019, according to a Commerce Department report. “If a COVID outbreak, a natural disaster, or political instability disrupts a foreign semiconductor facility for even just a few weeks, it has the potential to shut down a manufacturing facility in the U.S.” that makes anything from medical devices to automobiles to computers, the report concludes. Continue reading Commerce Secretary Sounds Alarm on Global Chip Shortage
By
Paula ParisiJanuary 28, 2022
YouTube plans to test new monetization features for creators of its YouTube Shorts videos, which have passed more than 5 trillion views since debuting in September 2020, according to YouTube CEO Susan Wojcicki, who also said the company is exploring adding NFTs to its toolkit for video creators. In addition, YouTube is testing new shopping features tied to its video content. The number of global creator channels making more than $10,000 a year “is up 40 percent year over year,” Wojcicki wrote as part of an annual letter to creators that outlined 2022 priorities focusing on helping creators generate income. Continue reading YouTube Exploring Commerce and NFTs, Says CEO Wojcicki
By
Paula ParisiJanuary 27, 2022
Microsoft ended Q2 for fiscal year 2022 on a high note, with sales up 20 percent to $51.7 billion, and net income rising 21 percent to $18.8 billion, beating analysts’ predictions. Cloud revenue grew 32 percent year-over-year, hitting $22.1 billion. Revenue in Microsoft’s Intelligent Cloud business was $18.3 billion, a 26 percent jump propelled largely by a basically flat 46 percent increase from Azure and cloud services. “Digital technology is the most malleable resource at the world’s disposal to overcome constraints and reimagine everyday work and life,” Microsoft chairman and CEO Satya Nadella said in the earnings release. Continue reading Lifted by Cloud, Microsoft Sales Jump 20 Percent for Quarter
By
Paula ParisiJanuary 26, 2022
The immersive experiences Meta Platforms has planned for the metaverse will require processing power beyond what’s possible today, tipping into the quintillions of operations-per-second. But the company has a fix for that. Meta announced Monday that it has been working on a new artificial intelligence supercomputer called the AI Research SuperCluster, that will be the fastest in the world when fully built this summer. Drawing on resources from partners like Nvidia, Penguin Computing and Pure Storage, the effort took two years and involved several hundred people who collaborated remotely through the COVID-19 pandemic for much of the project. Continue reading Meta AI Research Supercomputer Aims to Be World’s Fastest
By
Paula ParisiJanuary 24, 2022
Netflix stock dropped 20 percent Thursday on news that the streaming platform’s subscriber growth is slowing. Netflix missed its target only slightly, adding 8.3 million subscribers in Q4, versus its projected 8.5 million. But that missed target is combined with escalating content costs and a forecast that 2.5 million subscribers will be added in the first three months of 2022 as opposed to 4 million in Q1 2021. A significant portion of Q4’s subscribers growth was in Europe, the Middle East and Africa, up 3.5 million. Netflix added 1.2 million subs in the U.S. and Canada, only a slight improvement year over year. Continue reading Netflix Subscriber Growth Ebbs in U.S. but Is Solid Overseas
By
Paula ParisiJanuary 20, 2022
Microsoft has made a nearly $70 billion offer to buy Activision Blizzard in a move that will bolster its Game Pass franchise, instantly expand its reach in mobile gaming, and create a content platform for the consumer virtual worlds that are expected to be big business in coming years. Statista estimates the global gaming market generated just over $178 billion in revenue in 2021, more than PwC projections for video streaming (almost $59 billion) and box office ($23 billion) combined. When the transaction closes, Microsoft says it will be the world’s third-largest gaming company by revenue, behind Tencent and Sony. Continue reading Microsoft Believes Activision Purchase Is ‘Key’ to Metaverse
By
Paula ParisiJanuary 18, 2022
Consumer mobile app spending hit $170 billion in 2021, according to the State of Mobile in 2022 report released by App Annie. Charting expenditures across iOS, Google Play and third-party Chinese Android app stores, the figure represents 19 percent year-over-year growth, almost flat (down from 18 percent growth in 2020). While last year, consumers installed more apps than ever, the growth rate itself is slowing. Last January, App Annie reported year-over-year download growth of 7 percent from 2020, which has dropped to 5 percent for 2021. However, in all, consumers downloaded a record 230 billion apps in 2021. Continue reading Consumers Downloaded a Record 230 Billion Apps Last Year
By
Paula ParisiJanuary 12, 2022
During CES, Canon introduced two new software-based collaborative tools it has in development: AMLOS, a video meeting platform based on gestures, and the VR platform Kokomo, a social VR platform for immersive video calls. Under the theme “Together Next,” Canon enlisted actor Joseph Gordon-Levitt and his online collaborative media platform HitRecord to demonstrate using the new hybrid collaboration technology in a virtual, real-time writers’ room. In addition to operation through gesture control and connectivity with Microsoft Teams and other collaboration apps, AMLOS will allow a single camera to capture multiple angles when it debuts later this year. Continue reading CES: Canon Solutions for New Reality of Virtual Work and Life
By
Debra KaufmanJanuary 10, 2022
The smart home sector has been evolving for at least a decade but when COVID-19 created the necessity for remote working, millions of people had a personal and very eye-opening experience in their homes. CTA senior director of member programs Melissa Matalon led a discussion with Michael D. Ham, president and co-founder of global wellness company RePure, and Ian Bryant, senior director of strategic partnerships at CEDIA, the trade group for the home technology industry. “A decade ago, health and wellness wasn’t relevant to smart homes,” noted Ham. “Now that people are spending so much more time at home, wellness is on everyone’s minds,” said Matalon. Continue reading CES: Remote Work Advances Adoption of Smart Home Tech
By
Paula ParisiJanuary 10, 2022
Atmosphere — a startup that curates streamed video content for commercial venues including Westin Hotels & Resorts, Taco Bell and Texas Roadhouse restaurants, as well as gyms, spas, airports and other places people congregate — has entered into a deal with TikTok to offer clients a channel programmed with the popular app’s short-form clips. The offering will be distinct from TikTok TV, launched in November as the mobile app’s first dedicated foray onto television screens and now available via Amazon Fire TV, LG and Samsung smart TVs, Google TV and other Android TV devices. Continue reading CES: Atmosphere Brings TikTok Mobile Video to New Venues
By
Debra KaufmanJanuary 7, 2022
Much has been written on how gaming can be an incentive to change behavior. But can it also be used to clinically improve health outcomes? Lygeia Ricciardi, founder and chief executive of AdaRose — “a community of powerful women who are maximizing self care, health and wellness” — gathered executives at CES who said their companies have successfully used gaming to improve health for numerous use cases including pain reduction, aid in concentrating, lower drug reliance and more medical compliance as well as generally improved levels of well-being. Continue reading CES: Case Studies on How Gaming Tech Can Improve Health