By
Emily WilsonOctober 17, 2019
At Google’s annual hardware event this week, the company introduced the new Pixel 4 and Pixel 4 XL smartphones, both featuring an extra camera lens, infrared scanner for unlocking the phone, and emphasis on computational photography for automatically processing more professional-looking images (even photos of the night sky). Both phones use Qualcomm’s Snapdragon 855 chipset and come equipped with 19:9 “Smooth” displays, which refresh up to 90 times per second, and the touchscreens allow users to poke it or squeeze the body if they want to call upon Google’s built-in Assistant.
Continue reading Google’s Latest Pixel Takes Phone Cameras to Next Level
By
Phil LelyveldJanuary 9, 2019
During the AR/VR Think Tank panel and subsequent panels on gaming and LBE (Location-Based Entertainment) at CES this week, representatives of production and tool companies put the current state of the medium in a broader context. We are past the initial “everything should be shot in 360” stage, and are now asking, “what are you trying to say?” Ultimately the experience must be purpose-driven. Game developer Don Daglow noted that killer apps usually happen by accident when someone’s passion taps into an unrecognized mass market demand. He noted that VisiCalc was a killer app for the PC, for example. Continue reading Highlights From the AR/VR Think Tank Sessions at CES 2019
By
Rob ScottNovember 16, 2018
New standalone VR headsets continue to ramp up competition in the emerging tech sector. HTC has introduced its Vive Focus (starting at $599) to additional markets beyond China — including Europe and the U.S. — while launching an SDK and encouraging developers to experiment with its 6DoF controller add-on. This week, it also unveiled an enterprise version of the Vive Focus. Meanwhile, the all-in-one $399 Oculus Quest headset is scheduled to launch by spring of next year. And new to the scene is Shadow Creator’s $399 Shadow VR, which recently launched globally and is the latest of 15 partners to leverage HTC’s Vive Wave platform. Continue reading Shadow VR Joins the Competition in Emerging Headset Market
If you visit the Google search page today, you’ll see what Google is describing as its first VR Doodle. Clicking it takes you to a YouTube player for a 360-degree animated short called “Back to the Moon” that celebrates French filmmaker, illusionist, and sci-fi pioneer Georges Méliès. The YouTube version is a teaser for the mobile VR experience, which is available for Cardboard and Daydream headsets via the Spotlight Stories app. While other Spotlight Stories such as “Pearl” and “Buggy Night” have been featured on YouTube in the past, the Google homepage promotion is a first. Continue reading Google Honors Georges Méliès Today with its First VR Doodle
By
Debra KaufmanDecember 5, 2017
Google just introduced Poly API, a spin-off of its recently introduced Poly, which is a large collection of royalty-free 3D objects and scenes that developers can integrate into their VR or AR apps and games. Poly API is aimed to allow developers to discover and work with assets in virtual reality. By providing such easy-to-use, high quality assets (which can be modified), Google hopes to help developers speed-up completion of AR and VR apps, thus providing more content for its Daydream platform. Continue reading Google Unveils Poly API for Adding Free 3D Objects to AR/VR
By
Seth LevensonNovember 28, 2017
Amazon Web Services announced a new service called Amazon Sumerian during the kick-off event for its AWS re:Invent conference in Las Vegas. The service was created for developers to quickly and easily build virtual reality, augmented reality and 3D applications with minimal coding for a range of platforms including browsers, head-mounted displays, mobile devices and digital signs. Initially, Sumerian-built apps will run on any browser that supports WebGL or WebVR rendering, which includes Google’s Daydream, HTC Vive, Oculus Rift and iOS devices. Continue reading AWS Debuts Amazon Sumerian to Build VR, AR and 3D Apps
By
Debra KaufmanOctober 30, 2017
The Netherlands-based Kremer Collection is home to a collection of 17th Century Dutch and Flemish art, including Rembrandts. After two decades of loaning out its collection to galleries around the world, the Collection just opened a virtual museum. Using photogrammetry, more than 70 paintings were recreated as immersive VR images. The museum visitor, wearing an HTC Vive VR headset, enters a virtual gallery with a blue sky (common in Old Dutch paintings) and walkways that “float” in space. Continue reading Kremer Art Collection Exhibits via VR Museum and Mobile App
By
Rob ScottAugust 10, 2017
Game developer Enhance Games announced the availability of “Rez Infinite” for the HTC Vive and Oculus Rift VR headsets, now accessible via Steam and the Oculus store. The VR version of the popular game debuted on PlayStation VR late last year and was quickly the top-rated VR title on Metacritic. “The game has collected more than 40 awards, including Best VR Game Winner at The Game Awards 2016,” reports VentureBeat. Enhance commissioned indie studios Monstars and Resonair to make the new VR versions of the game. Continue reading Enhance Games Brings ‘Rez Infinite’ to HTC Vive, Oculus Rift
HTC, maker of the popular Vive VR headset, has developed a mobile-only virtual reality headset named Link specifically for use with the HTC U11 flagship smartphone. “It’s important to note here that this isn’t a Vive-branded handset,” reports Ubergizmo. “HTC is marketing the new headset under its own brand.” It has “six degrees of freedom tracking, which is a first for smartphone-based VR headsets.” The device supports USB-C connectivity and features “two built-in [1080 x 1200] LCD panels with a 90Hz refresh rate and 110 degree field of view.” HTC Link is launching first in Japan. No word yet on pricing or availability for other markets. Continue reading HTC Develops a Mobile VR Headset For Its U11 Smartphone
By
Rob ScottMarch 14, 2017
Facebook launched its first dedicated virtual reality app, Facebook 360, initially available only for the Samsung Gear VR mobile headset. The new app, for download via the Oculus Store, will serve as a central hub for the more than one million 360 videos and 25 million 360 photos already posted to the site. Meanwhile, Vimeo has joined competitors Facebook and YouTube in introducing support for 360-degree video content. The site now features a channel of curated 360 videos in addition to a series of tutorials designed to assist video creators with producing immersive content. Continue reading Facebook Rolls Out VR App, Vimeo Adds 360 Video Support
By
Meghan CoyleMarch 3, 2017
Google has now shipped 10 million Cardboard VR sets. That’s double the number Google had shipped from the device’s launch in 2014 to July of last year. Meanwhile, the company is also pushing its next generation of VR devices like the Daydream View headset. The variety of phones and content for the platform are continuing to expand, and current users are already watching an average of 40 minutes per week. Google is working with content partners such as Hulu, Netflix and HBO. Continue reading Google’s Daydream, Cardboard Continue to Gain Momentum
By
Debra KaufmanJanuary 17, 2017
Palo Alto-based startup Eonite Perception has developed its Vantage Head Tracker, next-generation VR headset software that uses “inside-out-tracking” technology to track the user’s position and movements without external sensors or cameras. Founded in 2015 by Youssri Helmy, currently the company’s chief executive, and Stanford University computer vision experts Anna Petrovskaya and Peter Varvak, Eonite’s technology is quite different from current VR headsets. Helmy notes that the startup’s tech mimics how human perception works. Continue reading Eonite Perception Debuts VR Headset with Inside-Out Tracking
By
Debra KaufmanSeptember 26, 2016
Having exited beta, Google’s VR platform Daydream is now available to developers who can use the VR SDK to build virtual reality experiences for Daydream-capable phones and headsets. Daydream is already baked into Android 7.0 (Nougat) and can also integrate with Unity and Unreal game engines. Apps to be available at launch include CNN, HBO, Hulu, IMAX, MLB, NBA, Netflix, The New York Times and The Wall Street Journal, as well as Ubisoft and Electronic Arts games. Daydream was first introduced at Google I/O in May. Continue reading Google Offers Daydream SDK and Unity Support to Developers
By
Debra KaufmanAugust 25, 2016
Google is readying Daydream VR, a store/software service, set to debut around the same time as new Android phones, VR headsets and controllers. Daydream will offer users apps from YouTube and HBO Now among others. Google is also investing in original content to help build the buzz for its platform, including 360-degree projects with YouTube stars such as the Dolan twins and Justine Ezarik, as well as projects from Hulu. The goal is to become the dominant way that consumers interact in VR. Continue reading Google Pursues Original VR Content Prior to Daydream Debut
By
Debra KaufmanJuly 6, 2016
HTC helped put together the Virtual Reality Venture Capital Alliance, a coalition of 28 venture capital firms committed to investing $10 billion in virtual reality, augmented reality and mixed reality startups. Among the companies joining the consortium are Sequoia Capital, well known for investing in tech giants Apple and Intel; Matrix Partners; and 500 Startups. Prior to this, HTC — which created the Vive VR headset — had pledged more than $100 million to the nascent VR industry. HTC has since spun off Vive into its own separate company. Continue reading Virtual Reality Venture Capital Alliance to Support VR Startups