By
Lisette LeonardJanuary 9, 2014
Duracell demonstrated its Powermat technology at CES this week by installing wireless charging stations at Starbucks in the North Hall of the Las Vegas Convention Center. Although most attendees don’t have the necessary Powermat case to charge their smartphone without a wire, Duracell loaned out charging receivers to people in need of power. These charging receivers fit into a Micro-USB port, Apple 30-pin, and Lightning, and work easily by placing the charging receiver on the Powermat. Continue reading Recharge Yourself and Your Phone at Duracell Charging Station
By
Paula ParisiJanuary 8, 2014
Qualcomm is upping the ante in the automotive space with Snapdragon Automotive Solutions in the QNX CAR Platform for Infotainment, which supports high-performance video and graphics capabilities for connected infotainment systems. The solutions are designed for a more interactive in-car experience, and allow things such as streaming movies and music directly to the vehicle with multiple tasks executed in different locations within the car. Continue reading Qualcomm: Pursuing Next-Gen Connected Car with Snapdragon
By
Erick MoenJanuary 7, 2014
Their last appearance at CES sported a “gaze-controlled” version of the arcade game “Asteroids.” This time around Tobii is dreaming bigger and announced a new partnership with SteelSeries to prove it. The eye-tracking experts are working with the gaming peripheral manufacturer to deliver a unique controller capable of navigating the virtual world in a more natural way. As these devices won’t be available until the middle of this year, however, Tobii is whetting appetites with its new Windows-ready EyeX controllers. Continue reading Tobii Sets Sights on Gamers and Consumers with EyeX Tech
By
Cassie PatonJanuary 7, 2014
Tobii announced its partnership with SteelSeries to bring eye tracking to video games with a new sensor bar and the EyeX engine. A prototype at CES demonstrated in-game navigation, menu selection and aiming by using nothing more than players’ eye movements. Developers can preorder the SDK now for delivery in March, and they’ll be able to designate standard mouse and keyboard functions to gaze controls. The device is expected to cost around $100. Continue reading Tobii: Eye-Tracking Controls Finally Coming to Video Games
By
Phil LelyveldJanuary 6, 2014
Seiki has come up with a unique and effective way to offer consumers a high quality 4K viewing experience at a mass market price. The company pairs good, low-end 4K displays made in China with an HDMI 1.4 cable that contains a high-end up-res converter chip. The booth rep freely said that the 55-inch 4K set (MSRP $899) has a mediocre built-in up-res chip. They licensed Marseille’s high-quality up-res tech and built it into the Seiki-branded HDMI 3.0 cable (MSRP $49) to provide a superior experience at a low price point. Continue reading Seiki Pairs Low-End 4K Displays with Up-Res Converter Chip
By
Cassie PatonJanuary 3, 2014
A recent tech demonstration at Dolby’s offices in Burbank, California revealed the company’s new high dynamic range TV imaging technology that is said to beat UHD TV in terms of quality. The demo showed off 1080p HD with rich, clear color and “better pixels,” rather than just more pixels. Dolby will reveal the name for the technology at CES in Las Vegas next week, and execs are saying it is not only better than 4K, but less expensive to produce as well. Continue reading Dolby Expected to Demo High Dynamic Range Tech in Las Vegas
By
Rob ScottJanuary 2, 2014
Some 73 percent of online adults now use a social networking site, while 42 percent now use multiple social networking sites, according to new figures released by the Pew Internet & American Life Project. In terms of number of users, Facebook remains the dominant platform, but an increasing number of consumers are diversifying onto other services such as Instagram, LinkedIn, Pinterest and Twitter. In addition, Instagram users are nearly as likely as Facebook users to check in daily. Continue reading Social Media Update: 73 Percent of Adults Access Social Networks
By
Cassie PatonDecember 20, 2013
Gracenote is trying to make radio ads more relevant — and hopefully less annoying — by personalizing them and introducing ad targeting to terrestrial radio consumers in vehicles. In Las Vegas next month, the company will be promoting the next generation of its automotive platform at the Consumer Electronics Show. Sony, which acquired Gracenote in 2008, is said to be looking to sell the audio-recognition software business to focus on fewer products. Continue reading Gracenote is Working Toward Personalizing Radio Ads in Cars
By
Rob ScottNovember 21, 2013
Google unveiled its Glass Development Kit (GDK) earlier this week at a Glass hackathon in San Francisco, inviting developers to create third party apps for its wearable technology. The company is looking to lure programmers with parts of Glass that were previously unavailable. Developers can now build Glass apps that work offline, in real time, and use the hardware accelerometer and GPS. Until now, developers were only able to work with the Mirror API. Continue reading Google Aims to Attract Programmers with Glass Developer Kit
By
Cassie PatonNovember 13, 2013
Google is finally allowing Nielsen to put measurement tags on YouTube video ads, which will likely attract more advertisers to the site. Nielsen will be able to provide demographic information in partnership with Facebook, and marketers will be able to see how many people are seeing their ads, and how often. For two years, Google wouldn’t allow measurement tags on its ads, but the change of heart comes at a time when online ad sales are booming. Continue reading Google Allowing Nielsen Measurements for YouTube Videos
By
Chris CastanedaOctober 29, 2013
NASA’s Lunar Laser Communication Demonstration (LLCD) uses a pulsed laser beam to transmit data from Earth to the moon. The record-setting laser recently made history by sending data 239,000 miles at a download speed of 622 megabits per second (Mbps). Radio frequency has been the main method of communication, but does not have the data capacity and speed of laser. If the laser program is successful, NASA plans to use it on future missions. Continue reading NASA Sets Data Transmission Record Between Earth and Moon
By
Chris CastanedaSeptember 13, 2013
Wireless charging has yet to enter into the mainstream market and has seen little development. But a relatively unknown startup, Ossia, has developed wireless powering technology called Cota that it hopes to bring to market and change the way businesses and consumers power their devices. It uses a wireless spectrum similar to Wi-Fi and Bluetooth to safely deliver power, and has the potential to easily power common devices in a seamless way. Continue reading Startup Ossia Unveils Wireless Power Charging Technology
By
Rob ScottJuly 26, 2013
Canon has been demonstrating a handheld version of its MREAL Mixed Reality technology at SIGGRAPH this week. According to Canon, the technology merges virtual objects with the real world, at full scale in three dimensions. The company launched its MREAL Mixed Reality headset earlier this year. The handheld version functions similarly to the headset, by enabling the use of markers or sensors to render images in real space. Continue reading SIGGRAPH: Canon Previews Handheld Mixed Reality Technology
By
emeadowsApril 22, 2013
Since a group of students from the University of Texas unveiled the Lynx A 3D camera project on Kickstarter earlier this year, it has raised far beyond the project’s $50,000 fundraising goal. And as of last week, Lynx Laboratories was getting ready to ship out the first cameras. At the DEMO Mobile SF event, Engadget had an opportunity to demo a prototype, watching firsthand as the camera scanned a person’s head in real time. Continue reading Kickstarter-Funded Lynx 3D Camera Works as Advertised
By
emeadowsApril 11, 2013
Akamai is aiming to get the second screen experience right. It demonstrated its Hyperconnected Living Room concept at NAB in Las Vegas, showcasing a dual-screen experience that pushes out on-demand movies and other streaming content to a user’s slate right when they would expect to see it. It is a contrast to other such services that tend to lag and provide content later than desired. Continue reading NAB 2013: Akamai Demos Hyperconnected Living Room