By
Rob ScottFebruary 5, 2018
Storyline, a startup founded in September, has launched version 2 of its easy-to-use visual interface designed to help businesses, brands and publishers develop Amazon Alexa skills without the need for extensive coding knowledge. Since 39 million U.S. consumers now own a smart speaker, voice apps are needed, and Storyline hopes that its simple drag-and-drop solution will help foster that growth. The company refers to its approach as the “Weebly for voice apps,” drawing a comparison to the popular, easy-to-use, website-building platform. Continue reading Startup Simplifies Voice App Development With New Interface
By
Debra KaufmanJanuary 19, 2018
At CES 2018 in Las Vegas last week, Vuzix debuted the Vuzix Blade, AR smart sunglasses that are the result of years of research and are based on the company’s proprietary waveguide technology. The glasses work via a tiny LED projector in the temple area of the glasses that shoots an image sideways into the lens. The lenses are laser-etched with dots at different depths that “catch” the projected image and illumine it in the wearer’s field of view. When the AR functionality is turned off, the glasses look ordinary. Continue reading Vuzix Blade AR Smart Sunglasses Win Multiple Awards at CES
By
Debra KaufmanJanuary 19, 2018
At CES 2018, ThirdEye Gen Inc. introduced its X1 Smart Glasses, which are slated for shipment in Q1 2018 and notable for their long-lasting batteries. Two hot-swappable batteries, with a combined charge of 2,400Ah, let the user pop batteries in and out for a full 24 hours. The glasses can also project an HD augmented reality display equivalent to a 90-inch screen that is 10 feet in front of the viewer. ThirdEye’s App Store also lets developers submit free or paid AR/MR apps, receiving a percentage of every download of the latter. Continue reading ThirdEye Debuts Smart Glasses With Hot-Swappable Batteries
By
Rob ScottJanuary 18, 2018
Artec 3D is a Luxembourg-based manufacturer of 3D scanning hardware and software with offices in Moscow and Santa Clara, California. At CES 2018, the company demonstrated its $25,800 professional 3D scanner dubbed Artec Leo. With the handheld scanner’s built-in processor, there is no need for an external computer, “making 3D scanning as easy as taking a video.” The company claims that its 80 fps 3D reconstruction rate makes its device “the fastest professional handheld 3D scanner on the market.” The Leo offers a large field of view for accurately scanning and processing large scenes and objects. Continue reading Artec 3D Demonstrates Fast and Accurate 3D Scanning at CES
By
Rob ScottJanuary 12, 2018
HTC’s new Vive Pro VR headset made a major splash this week in Las Vegas and received notable Best of CES awards, including the Best Gaming Product from Engadget and the Best VR/AR award from The Verge. HTC added built-in headphones to this version and increased the resolution of the dual-OLED displays 78 percent to 2,880 x 1,600 (1,400 x 1,600 per eye). The headphones offer spatial audio support, but no noise-canceling functionality. HTC added dual microphones and dual front-facing cameras, which should attract developers. Continue reading HTC Beefs Up Resolution and Adds Headphones to Vive Pro
By
Debra KaufmanJanuary 8, 2018
Although AR/VR experts in another CES panel said that enterprise will be the driver for this nascent field, a group of game designers and producers beg to differ. Gaming is the killer AR/VR app, they believe, with examples and enthusiasm to back up their claim. S&P Global Market Intelligence analyst Greg Potter reports that snap-in headsets (such as Gear VR) are currently leading the pack, due to commodity-like pricing. This platform will increase in 2018 and peak in 2019, as more people look for a better experience. Continue reading Gaming is Killer VR/AR App According to Industry Developers
By
Rob ScottDecember 18, 2017
Snapchat launched its Lens Studio AR developer tool for desktop that enables users to build augmented reality experiences for the platform. Anyone can now create World Lenses for adding interactive 3D objects to photos and video content. “But brands, news publishers and developers will have to promote their own Lenses by marketing their QR Snapcodes that users scan to unlock an AR effect for 24 hours,” reports TechCrunch. “That’s because Snapchat won’t display these Community Lenses in its camera unless businesses pay a partnered creative agency to build them a special effect and then buy Sponsored Lens ads from Snap.” Continue reading Snapchat Users Can Now Create World Lenses with AR Tool
By
Debra KaufmanDecember 14, 2017
After testing out AR face masks with selected outside developers, Facebook is now rolling out its Camera Effects Platform to any outside developer to build AR features for its in-app camera. HBO used it to build masks for “Game of Thrones” fans to become the Night King, and Lucasfilm used it so “Star Wars” fans could become Kylo Ren. With the wide introduction, we’re likely to see all kinds of AR face masks and effects. Facebook AR Studio, its AR platform, debuts this week and will be live to all in a couple of days. Continue reading Facebook Promotes AR Features with Platform Wide Release
By
Debra KaufmanDecember 12, 2017
Qualcomm recently launched a reality TV show competition for its new virtual reality platform, using the Snapdragon 835 VR developer kit. “VR Developer Challenge” matches game developers with YouTube celebrities to create VR experiences. The series goes behind the scenes, showing how producers create the programs. So far, the series features Sam Maliszewski, Jordan Mann and E McNeill, three VR developers chosen by Warner Bros.-owned Machinima. Qualcomm co-produced the series with Machinima. Continue reading Qualcomm, Machinima Partner to Produce VR Reality Series
By
Debra KaufmanDecember 5, 2017
Google just introduced Poly API, a spin-off of its recently introduced Poly, which is a large collection of royalty-free 3D objects and scenes that developers can integrate into their VR or AR apps and games. Poly API is aimed to allow developers to discover and work with assets in virtual reality. By providing such easy-to-use, high quality assets (which can be modified), Google hopes to help developers speed-up completion of AR and VR apps, thus providing more content for its Daydream platform. Continue reading Google Unveils Poly API for Adding Free 3D Objects to AR/VR
By
Debra KaufmanDecember 1, 2017
To compete in the profitable cloud-computing arena, Amazon Web Services debuted 20 new machine-learning tools this week at the AWS re:Invent conference in Las Vegas. Tools include speech recognition and algorithms to automate decisions. The move helps Amazon compete better with Google and Microsoft, both of which are using their expertise in AI and machine learning to cut into its market share. Machine learning will also help potential developers that can’t create these capabilities on their own. Analysts estimate that Amazon dominates the cloud with a 44 percent market share. Continue reading AWS Expands Cloud Efforts with New Machine-Learning Tools
By
Debra KaufmanNovember 20, 2017
The Intelligent Internet of Things Integrator (I3) consortium officially launched at the University of Southern California last week. Supported by the City of Los Angeles, I3 is focused on the Internet as a way to interconnect people and objects via sensors, cameras, actuators and community-based IoT networks. Warner Bros. is among the founding members, as the media titan looks into new ways for customers to purchase and customize its entertainment assets and integrate them into daily life through their digital devices. Continue reading Intelligent IoT Integrator (I3) Consortium Announced at USC
By
Debra KaufmanNovember 13, 2017
Amazon is aiming for a future in which its digital assistant Alexa replaces the smartphone. The future Alexa will evolve from speakers to touchscreens and a new, simpler kind of computing based on voice commands rather than apps. The rationale is that the smartphone has become ever-more complicated, with dozens of apps that distract the user. Developers also have an interest in moving off the smartphone, which has also been shown to have negative health effects. Rather than a distraction, Alexa offers specific interactions. Continue reading Amazon Imagines Alexa Will Soon Replace Your Smartphone
By
Debra KaufmanNovember 8, 2017
Google has launched Resonance Audio, a spatial audio software development kit based on technology from the company’s current VR Audio SDK. The latter was introduced with the Cardboard SDK in January 2016 and then integrated into the main Google VR SDK in May of the same year. The goal with Resonance Audio is to make it easier to develop for mobile and desktop platforms. The VR SDK audio engine already supports multiple platforms, but Google recognized that it could be “confusing and time-consuming” to work with various audio tools. Continue reading Google Debuts Spatial Audio SDK for Immersive Experiences
By
Debra KaufmanNovember 3, 2017
Fog computing is the latest idea on how to get the most out of new technologies and provide solutions for smart cars, cities and homes. It relies on cloud computing infrastructure, but brings the actual processes closer to earth (hence, fog) by using hardware near the edge of the network. Fog computing brings together many cutting edge technologies including virtualization, blockchain, DevOps, 5G, TSN (time-sensitive networking), distributed computing and IT-OT (operations technology) collaboration. Continue reading Fog Computing Unifies Technologies for Smart Cars, Homes