By
Debra KaufmanFebruary 15, 2017
Microsoft has come up with a new camera rig that allows HoloLens mixed reality app makers to capture video from a HoloLens and make it easier to show a person interacting with that app, something Microsoft dubs “spectator view.” The details of the hardware-software combo were published as open source on the HoloLens’ GitHub page. The HoloLens headset is wireless, which lets the user move around the room freely, and is based on four cameras, lightly tinted lenses and a holographic processing unit. Continue reading Microsoft Camera Rig Gives HoloLens Developers Video Hack
By
Hank GerbaJanuary 12, 2017
The HTC Vive, a room-scale virtual reality headset, is expanding its feature set to include wireless functionality and peripheral devices. The company has announced that the TPCast adapter will grant the Vive fully wireless capabilities without introducing noticeable latency or degraded image quality. Developed internally and produced by TPCast, the device promises up to two hours of battery life, with the possibility of upgrading to an “XL” battery providing up to five hours. The included transmitter sends an uncompressed signal directly to a receiver mounted on top of the strap that holds the Vive to the user’s head, and the battery pack fits easily in a pocket. The TPCast will ship in Q2 of this year, and will cost $249. Continue reading HTC Announces Wireless Tracking for Vive, Adds Peripherals
By
ETCentricJanuary 4, 2017
Marking the biggest week of the year for mobile games, research firm Sensor Tower reports that sales of game apps between Christmas and New Year’s Day jumped 53 percent over the same period last year. “Smartphone and tablet users spent a record $967.6 million on game apps for iOS and Android devices,” notes The Wall Street Journal. “Two factors typically goose spending during the week: mobile devices given as gifts, and people off from work and school who have free time to load up on apps.” Additionally, game developers typically introduce “discounts and special holiday-timed events during the week.” According to Newzoo, mobile is now the largest slice of the $100 billion video game pie. Continue reading Mobile Gamers Spent Nearly $1 Billion Last Week of December
By
ETCentricDecember 14, 2016
Google unveiled Android Things yesterday, currently available as a developer preview. The comprehensive IoT platform was designed to help developers build smart devices to work with Android APIs and Google services. According to TechCrunch, the platform “combines Google’s earlier efforts around Brillo with its Android developer tools like Android Studio, the Android SDK, Google Play Services and Google’s cloud computing services.” A future developer preview will include “support for Weave, Google’s IoT communications platform that (together with Brillo) makes up Google’s answer to Apple’s HomeKit.” Continue reading Android Things: Google Rolls Out IoT Platform for Developers
By
ETCentricDecember 13, 2016
Alphabet recently unveiled a system of tools called Conversation Actions, designed to help developers create chatbots that work with Google Assistant. The move is the latest by Google to compete in the emerging digital assistant space with companies such as Amazon, Apple, Microsoft and Facebook that are investing heavily in artificial intelligence. Google’s virtual assistant “is the strategic centerpiece of an effort to keep its lucrative Web search business relevant in an age of mobile devices and wearable gadgets,” reports Bloomberg. “Just like its search engine sent people to the right places on the Web, the company’s assistant should connect users to the most relevant and useful services.” Continue reading Google Tools Encourage Developers to Create More Chatbots
By
Debra KaufmanDecember 2, 2016
Amazon Web Services, Amazon’s powerful cloud-computing network, has been a leader in moving massive amounts of data from customers’ data centers into the cloud, posting more than $12 billion in revenue in 2016. Now, Amazon is proposing a surprisingly low-tech way of moving that data from customers’ data centers: trucks. At its annual customer conference in Las Vegas, Amazon unveiled a big rig with a 45-foot shipping container, dubbed Snowmobile, that holds 100 petabytes of data (a petabyte equals about 1 million gigabytes). Continue reading Amazon Trucks Data to the Cloud and Introduces AI Solutions
By
ETCentricNovember 10, 2016
In a new first, Internet monitoring firm StatCounter reports that more consumers are accessing the Internet from their mobile and tablet devices (51.2 percent) than from their desktop PCs (48.7 percent). According to TechCrunch, “this means going forward, companies that haven’t yet decided to focus on a mobile-first approach to their Internet services and Web properties really should, as the trend line is unlikely to reverse.” Mobile platforms are by far the method of choice for accessing the Internet in emerging markets such as India, while the gap is narrower in more mature markets like the U.S. and U.K. As of May, Google noted that more searches conducted through its engine originated from mobile platforms than desktop. Continue reading Attention Brands: Internet Users Prefer Mobile to Desktop PCs
By
Debra KaufmanNovember 3, 2016
Facebook just announced that its PC gaming platform, Gameroom (formerly dubbed Facebook Games Arcade), is now open for all developers. The app is also available to users, for Windows 7 and up. Developers using the upcoming Unity 5.6 game engine will be able to export their games directly to the Gameroom platform. The new platform most closely resembles Valve’s Steam, which boasts 125 million active users. But Facebook is counting on its 1.71 billion monthly active users to intrigue developers and gamers alike. Continue reading Facebook Opens Gameroom to Unity Developers, PC Gamers
By
Debra KaufmanOctober 19, 2016
Amazon Game Studios recently unveiled its first big-budget video game, the multiplayer online battle game “Breakaway,” described as street basketball played in a mythological world where athletes are armed. With the game, Amazon integrates live streaming app Twitch, which it bought for nearly $1 billion, and also incorporates Lumberyard, its cross-platform, 3D game engine. Lumberyard, free to game developers, connects to its Amazon Web Services cloud storage. The game is available for free, indefinitely, as Amazon works out the bugs. Continue reading Amazon’s New ‘Breakaway’ Integrates Twitch and AWS Cloud
By
Rob ScottOctober 4, 2016
Chinese CE company Xiaomi introduced its first product geared for U.S. customers yesterday — the $69 streaming Mi Box, an Android TV STB that supports 4K video playback, HDR, and includes a Bluetooth voice remote. The company first unveiled the Mi Box at this year’s Google I/O developer conference. Since it’s based on Google’s Android TV, the device provides access to apps for Hulu, HBO Now, Netflix, Sling TV, YouTube and others. It also supports Google Cast for launching playback from mobile apps and makes recommendations based on a user’s YouTube and Google Play preferences. Continue reading Mi Box: Xiaomi Now Selling its New $69 Android TV Streamer
By
Debra KaufmanSeptember 26, 2016
Having exited beta, Google’s VR platform Daydream is now available to developers who can use the VR SDK to build virtual reality experiences for Daydream-capable phones and headsets. Daydream is already baked into Android 7.0 (Nougat) and can also integrate with Unity and Unreal game engines. Apps to be available at launch include CNN, HBO, Hulu, IMAX, MLB, NBA, Netflix, The New York Times and The Wall Street Journal, as well as Ubisoft and Electronic Arts games. Daydream was first introduced at Google I/O in May. Continue reading Google Offers Daydream SDK and Unity Support to Developers
By
Debra KaufmanSeptember 19, 2016
Netflix has long collaborated with rivals, most notably on cloud computing open source projects. Now, it’s released “Meridian,” a 12-minute movie that acts as test footage to allow hardware manufacturers, codec developers and engineers to evaluate imagery. The company is also releasing open source tools to encourage the use of the Interoperable Master Format (IMF), developed as a standard by the Society of Motion Picture and Television Engineers for exchanging master files between studios, distributors and services such as Netflix. Continue reading Netflix Debuts Open Source Tools for IMF and Image Testing
By
Debra KaufmanSeptember 14, 2016
Out of Messenger’s one billion users, 300 million people are now using its audio and video calling features every month. This represents tremendous growth from Facebook’s first trials with VoIP audio for Messenger in 2013, and video calling in mid-2015. More recently, Facebook launched Instant Video for live connections in Messenger and group audio calling, with hints on plans to introduce group video calling. The idea is that multimedia options will always be part of the ongoing conversation. Continue reading Facebook Messenger Unveils Native Bot Payments, Webview
By
ETCentricSeptember 12, 2016
Two years since its initial launch, the Apple Watch has shifted its focus “from a stylish jack-of-all-trades fashion accessory to a personal trainer” with a new emphasis on sports and fitness, explains The Wall Street Journal. The Apple Watch Series 2, announced last week, is water resistant to 50 meters and features a heart rate sensor and a fitness app with 12 workouts. A new partnership with Nike offers “sports-themed watches along with GPS capability that helps the device track hikes, runs and bicycle rides,” notes WSJ. The Apple Watch Nike+ model includes the Nike running app and offers Nike-inspired faces and bands. Continue reading Apple Places Emphasis on Fitness with Series 2 Smartwatch
By
ETCentricSeptember 2, 2016
Google has reportedly suspended its Project Ara initiative to build a modular smartphone with interchangeable components. The goal was to develop a phone that consumers could customize with cameras, speakers, batteries and other parts in an effort to prolong lifespan and reduce electronic waste. “The move marks an about-face for the tech company, which announced a host of partners for Project Ara at its developer conference in May and said it would ship a developer edition of the product this autumn,” according to Reuters. “Axing Project Ara is one of the first steps in a campaign to unify Google’s various hardware efforts, which range from Chromebook laptops to Nexus phones.” Continue reading Google Shutters its Project Ara Plans to Build Modular Phones