By
Chris CastanedaOctober 25, 2013
A materials research team at Vanderbilt University has designed a new supercapacitor that is made of silicon and has the potential to power many types of devices, from solar cells to mobile devices. The supercapacitor may be made from excess silicon and can provide significant savings in manufacturing costs. The technology cannot store energy the same as lithium-ion batteries, but supercapacitors have promise in consumer devices.
Continue reading New Supercapacitor Can Store Electricity on Silicon Chips
By
Rob ScottOctober 21, 2013
Juniper Research predicts that sales of wearable connected devices, including smart watches and glasses, will hit $19 billion by 2018, up from the $1.4 billion the industry is expected to generate this year. While issues concerning privacy are emerging, wearable devices are expected to become more popular as a result of advances in wireless connectivity and mobile computing. Juniper also cites consumer demand and the rise of related subscription services as key factors. Continue reading Sales of Wearable Devices to Reach $19 Billion by 2018
By
Chris CastanedaOctober 11, 2013
Michigan-based startup Avegant has created a prototype head-mounted virtual retinal display (VRD) device that provides extremely sharp definition and depicts images realistically. The technology uses two million micromirrors to project directly into the eye. Avegant’s device will provide new ways to experience media online or on television. The company, which expects the display’s release in early 2014, also envisions content to be produced specifically for it.
Continue reading Virtual Retinal Display from Avegant Provides Vivid Realism
By
Chris CastanedaSeptember 20, 2013
Apple’s newest version of its mobile operating system, iOS 7, was released on Wednesday, and is a significant design upgrade since the iPhone was first introduced in 2007. Its release comes as Pew Research Center’s Internet & American Life Project reports that more Americans are using their mobile phones to go online. Mobile devices are rapidly becoming an integral part of American’s lives as an increasing number go online to access information and services more frequently. Continue reading Apple Releases iOS 7, Pew Says More Americans Going Mobile
By
Chris CastanedaSeptember 17, 2013
Houston-based SnapStream offers a line of DVR devices that are highly scalable and can go well beyond consumer DVR functionality. These devices have the ability to use 30+ channels to record a large collection of TV programming simultaneously, create clips and share via the cloud. SnapStream products are being used in the media industry in addition to other non-media industries that have a need to record and catalog video — for example: government, schools and the military. Continue reading SnapStream DVR Records Multiple Channels and Shares Clips
By
Chris CastanedaSeptember 13, 2013
Chip manufacturer Intel is debuting very small processors that have a wide variety of uses from wearable devices to medical and industrial applications. Some have criticized the company for not entering the smartphone market fast enough, but with Quark, Intel plans to pursue embedded computing technologies emerging in wearable devices and the Internet of Things. Intel will have to address the expected low price of these chips, along with increased competition from other chip makers. Continue reading Intel Creates Ultrasmall Quark Chips for Wearable Computing
By
Rob ScottSeptember 12, 2013
According to new projections from researcher IDC, tablet shipments will exceed personal computer shipments for the first time in the fourth quarter of this year. The new report underlines the shift in consumer trends from laptops and desktops to mobile devices. IDC expects that tablet shipments will reach 84.1 million units in the fourth quarter, while PC shipments will reach 83.1 million units. The total market for Internet-connected devices will jump 28 percent to $622.4 billion this year. Continue reading New Milestone: Tablet Shipments to Surpass PCs for First Time
By
Chris CastanedaSeptember 10, 2013
Microsoft is now offering its Xbox Music service on more devices and via the Web. This is an expansion of the limited compatibility that the service offered at its initial release about a year ago. It brings familiar digital music services and software into a combined, single service. Xbox Music’s new platform support comes as Google, Apple and others are entering the music-streaming marketplace, with Amazon developing its own music-streaming devices. Continue reading Microsoft Now Offers Xbox Music Service on More Devices
By
Chris CastanedaSeptember 4, 2013
Glass is Google’s attempt to bring a wearable device that integrates with other Google devices and services. Although wearable technology is not entirely new, users are still deciding if its purpose is to replace phones, tablets and laptops, serve as an extension of those devices, or become something completely different. Many also wonder what the long-term effects will be of wearable computing. As is the case with the introduction of many new technologies, Glass is drawing both criticism and praise. Continue reading Google Glass: The Evolving Future of Wearable Technology
By
Chris CastanedaAugust 19, 2013
Google recently released a software update for its Glass device. It is a preview that suggests how Google plans to monetize its wearable technology. The update now allows backwards swiping on Glass’ side touchpad and voice command control. These updates give users more information options, along with its contextual search service, Google Now, to make restaurant reservations, book hotels, order concert tickets and find nearby movies. Continue reading Glass Updates Hint at Monetizing Opportunities for Google
By
Chris CastanedaAugust 19, 2013
New details have emerged on the Pono music player, musician Neil Young’s music device that intends to play music closest to its original recording quality. The device is expected to be available later this year, and will play all music formats. To play the maximum quality, music must be played on the device itself that will be offered from an online music store. Thousands of albums have been processed to offer the highest quality for Pono. Continue reading Pono Music Player Takes on Problems of Compressed Audio
By
Chris CastanedaAugust 6, 2013
Motorola introduced its Android powered Moto X on Thursday, the first smartphone released by Motorola since Google acquired the company two years ago. The new handset features persistent notifications, user-customizable design components, instant photo-capture and hands-free authentication. The defining feature, however, is the integration of Google Now. “The Moto X is the first in a series of hardware products that Google hopes will supercharge the mother company’s software and services,” reports Wired. Continue reading Moto X May Reveal Why Google Acquired Motorola Mobility
By
Chris CastanedaAugust 5, 2013
Apple is hinting that it is developing bridges to connect devices, such as smartphones, tablets and laptops to televisions, avoiding the need for dedicated game consoles. In a little noticed announcement at its annual Worldwide Developer’s Conference, Apple revealed that it is allowing third party manufacturers to produce game controllers for iOS devices. Apple will also begin to use new faster Wi-Fi standards to improve services such as AirPlay. Continue reading New Apple Services Could Eventually Replace Game Consoles
By
Chris CastanedaAugust 2, 2013
Millennials are an age group that keep cable executives up at night. Many do not own actual TVs, do not pay for cable, and rarely pay for Internet content. Generally, this generation grew up on free media content. But Netflix offers its original programming in ways that satisfy this generation’s need to have immediate access to content, regardless of when and how. This contrasts with traditional broadcasters airing shows first on TV, then later online. Continue reading Are Millennials More Drawn to Netflix than Other Services?
By
Chris CastanedaJuly 24, 2013
Robb Heineman has transformed the MLS Kansas City Wizards into the Sporting Kansas City, now one of the most tech savvy sports teams, using technology to connect to fans and to fill the stadium past capacity. This year, Sporting Kansas City has a waiting list for season tickets and has sold out 27 consecutive games. The team is becoming a model for stadium technology and fan engagement, and is creating a new business in the process. Continue reading Sporting Kansas City Connects to New Fans Via Smartphones