By
Paula ParisiNovember 5, 2024
D-ID has launched two new types of AI-powered avatars: Premium+ and Express. The company’s video-to-video avatar tools aim to provide personal look-alikes that can sub for their creators in uses ranging from instructional videos to business presentations, offloading on-camera duties in areas including sales, marketing and customer support. “Premium+ Avatars can generate hyper-realistic digital humans that are indistinguishable from real people and will serve as the foundation for fully interactive digital agents revolutionizing how brands communicate,” while Express Avatars can rapidly generate serviceable avatars “from just one minute of source footage.” Continue reading D-ID’s New Business-Use Avatars Can Converse in Real Time
By
Paula ParisiAugust 23, 2024
D-ID, a platform that uses AI to generate digital humans, has announced D-ID Video Translate in general availability. The tool lets businesses and content creators automatically re-voice videos in multiple languages, “cloning the speaker’s voice and adapting their lip movements from a single upload.” D-ID is making the Video Translate tool, which accommodates 30 different languages, free to D-ID subscribers for a limited time, available through the D-ID Studio or the company’s API. Languages include Arabic, Mandarin, Japanese, Hindi and Ukrainian, in addition to Spanish, German, French and Italian. Users can simultaneously translate content using bulk translation. Continue reading D-ID Employs AI to Translate Videos into Multiple Languages
By
Paula ParisiJune 4, 2024
Nvidia President and CEO Jensen Huang said the company will be upgrading its AI accelerators annually, with the Blackwell Ultra processor coming in 2025 and a next-generation platform called Rubin that is still in development planned for 2026. Rubin AI will utilize a type of high-bandwidth memory called HBM4 that addresses a bottleneck that has stifled the production of AI accelerators. Huang shared the news from Taiwan, where he delivered a keynote at the Computex trade show. Nvidia Inference Microservices were another focus, allowing AI applications to be deployed in minutes instead of weeks, Huang said. Continue reading Nvidia Teases Next-Gen AI Platform Rubin at Computex 2024
By
Phil LelyveldAugust 24, 2022
Five industry experts were invited to give 25-minute presentations over Zoom to the ETC@USC membership last week on the theme of virtual beings. Discussions addressed creating a more emotive and relatable personality and improving the image, sound and body language of virtual characters. The presenters were chosen because of their efforts to bring a new dimension to related discussions taking place within ETC’s member companies. The talks were recorded and posted on ETCentric in support of ETC’s mission of sharing information and educating the industry. Continue reading Industry Leaders Discuss Virtual Beings at ETC Town Square
By
Paula ParisiAugust 15, 2022
Nvidia founder and CEO Jensen Huang shared his vision for a computer graphics industry transformed by AI, the metaverse and digital humans. “The combination of AI and computer graphics will power the metaverse, the next evolution of the Internet,” Huang told attendees at SIGGRAPH 2022 in Vancouver. To support this transformation, Nvidia unveiled the Avatar Cloud Engine (ACE) and discussed plans to build out the Universal Scene Description (USD) industry standard, which Huang called “the language of the metaverse.” New extensions for Omniverse and graphics workflow optimizations using machine learning were also part of the mix.
Continue reading Nvidia Unveils New Tools for AI, the Metaverse at SIGGRAPH
By
Debra KaufmanFebruary 2, 2021
Rony Abovitz, who stepped down as chief exec of augmented reality company Magic Leap in 2020, is now heading Sun and Thunder, a startup focused on synthetic characters and interactive storytelling made possible by spatial computing. That latter goal leans into the work Abovitz did at Magic Leap to create mixed reality experiences. Abovitz said Sun and Thunder is building its own technology platform, the TREX101, and output isn’t tied to any specific media or platform. Meanwhile, Magic Leap is now headed by former Microsoft executive Peggy Johnson. Continue reading Former Magic Leap CEO Now Building Synthetic Characters
By
Debra KaufmanMarch 30, 2020
Last week, Epic Games revealed its plans to fund, introduce and market new multi-platform video games, under the new Epic Games Publishing division. Epic Games stated that it will fund “up to 100 percent of all game development costs … studios will retain 100 percent control of their intellectual property … [and] once costs are recouped developers will earn at least 50 percent of profits.” Epic games also acquired Cubic Motion, which offers automated performance-driven facial animation technology. Continue reading Epic Games Becomes Game Publisher, Acquires Cubic Motion
By
Rob ScottMarch 24, 2020
Florida- and New York-based FaceBank Group, Inc. — developer of hyper-realistic digital humans for use in artificial intelligence, entertainment, productivity and social media — is merging with OTT live TV streaming service fuboTV, which currently touts “more top Nielsen-ranked sports, news and entertainment channels for cord cutters than any other live platform.” The combined digital entertainment company, to be led by fuboTV CEO and co-founder David Gandler, will be named fuboTV, Inc. with plans to offer a premium viewing experience across a global distribution network. Continue reading FaceBank Group and fuboTV Announce a Merger Agreement
By
Debra KaufmanMarch 22, 2019
At the Game Developers Conference in San Francisco, Epic Games demonstrated “Troll,” featuring digital humans built with Unreal Engine by studios Goodbye Kansas, Deep Forest Films, and 3Lateral. The scenes created in “Troll” use high-level real-time lighting and animation effects. Epic also announced it is providing its Epic Online Services software development kit (SDK), originally built for “Fortnite,” to game developers for free. Additionally, the company announced $100 million in grants to anyone working to “enhance 3D graphics and inspire creativity.” Continue reading Epic Games Demos Digital Human and Offers SDK, Grants
By
Debra KaufmanAugust 11, 2015
At SIGGRAPH 2015, the computer graphics convention held this year in Los Angeles, virtual reality executives encouraged the Hollywood production community to begin to develop more content. Oculus Story Studio, the content creation division of Oculus, which makes the Rift virtual reality headset, recently debuted its second short VR film, “Henry.” Creating content for virtual reality comes with a variety of technical challenges, say the experts, but virtual reality won’t take hold until compelling content is available. Continue reading SIGGRAPH 2015: The Road to Producing Virtual Reality Content