Internet Ad Revenues Surpass Broadcast TV for First Time

According to the Interactive Advertising Bureau (IAB), interactive advertising revenues for 2013 hit an all-time high of $42.8 billion in the U.S. The report indicates that the figure represents a 17 percent jump from the previous year’s landmark revenues of $36.6 billion. Notably, the 2013 total also marks the first time that Internet ad revenues exceeded those of broadcast television advertising ($40.1 billion). In addition, mobile experienced triple-digit growth for the third year in a row. Continue reading Internet Ad Revenues Surpass Broadcast TV for First Time

USC Planning to Offer Journalism Course Using Google Glass

While developers consider a number of industries for which Google Glass may have useful applications, some are considering the headset’s potential use in the news business. Professor Robert Hernandez of USC’s Annenberg School for Communication and Journalism is offering a course this fall on Glass Journalism. “The class will consist of teams (Journalist, Designer, Developer) working together to research and develop different types of news apps designed specifically for the Glass platform,” reads a Tumblr post about the course. Continue reading USC Planning to Offer Journalism Course Using Google Glass

Cinemizer HMD Ideal for On-Set Shooting and VR Experiences

In one corner of the Zeiss NAB booth filled with video cameras and lenses, the latest model of the Zeiss Cinemizer head mounted display is plugged into a video camera. The Cinemizer features dual 870×500 pixel OLED displays. An optional soft-rubber Eye Shield blocks out all external light. Once plugged into the camera via a standard HDMI connector, the camera operator sees exactly what the camera sees. The camera controls can be overlain on the image, just as they can appear in the eye piece or screen on the camera itself.

Continue reading Cinemizer HMD Ideal for On-Set Shooting and VR Experiences

New $1,300 LaCie Thunderbolt 2 External Drive is Lightning Fast

LaCie’s Little Big Disk Thunderbolt 2 is an external storage drive with four times the data transfer speed of USB 3. The $1,300 device is unique in its ability to handle two simultaneous streams through a single cable, making it ideal for transferring large 4K video files. It can support daisy chaining up to six peripherals, such as other hard drives, cameras and monitors. The chipsets for the technology are already built into the Mac Pro and the latest MacBook Pro with Retina display. Continue reading New $1,300 LaCie Thunderbolt 2 External Drive is Lightning Fast

Study Predicts 4K Adoption Will Be Faster Than That of HDTV

New research by Parks Associates suggests that 4K televisions will trace a similar trajectory in terms of price and consumer adoption that played out with HDTVs over the last 15 years. However, the study’s findings point to a slightly quicker progression for 4K. While HDTVs took about 15 years to achieve a certain level of affordability and ubiquity, Parks predicts that 4K will reach mass market prices within two to three years and exceed 80 percent penetration of households in 10-12 years. Continue reading Study Predicts 4K Adoption Will Be Faster Than That of HDTV

Samsung Unveils New PC Monitors, Including $700 4K Model

Samsung announced its new line of consumer monitors this week, including the UD590, its first Ultra HD 4K display designed for desktop use. The 28-inch desktop monitor, featuring a resolution of 3840 x 2160 pixels, is currently available for pre-order at $700. Other 4K models due out this year are expected to cost $1,000 or more. Samsung also announced two 24-inch and two 27-inch 1080p displays ($250-$330), all featuring PLS-WVA panels with wide, 178-degree viewing angles. Continue reading Samsung Unveils New PC Monitors, Including $700 4K Model

Samsung Unveils Pricing, Availability of Upcoming Ultra HDTVs

Samsung announced details regarding its 2014 lineup of Ultra HDTVs and a new 4K video collection. The entry level U8550 flat panel line, starting at $2,500 for the 50-inch model, will launch this month with a 55-inch set and four other sizes in May. The curved U8700 series is expected by late spring in 55-inch and 65-inch screen sizes. And the flagship line, the U9000 curved sets with proprietary Auto Depth Enhancer, will be available in 55-, 65- and 75-inch models, priced at $4,000, $5,000, and $8,000 respectively. Continue reading Samsung Unveils Pricing, Availability of Upcoming Ultra HDTVs

Sony Unveils its Project Morpheus VR Prototype at GDC 2014

Sony has plans to introduce virtual reality to its PlayStation 4 console with new hardware called “Project Morpheus.” During the Game Developers Conference in San Francisco this week, the company unveiled a prototype with two headset components — a closed display and what looks like a PlayStation Move sensor. The unit features HDMI and USB connections, a 1080p display and just over a 90-degree field of view. The prototype, three years in the making, will also serve as a developer kit. Continue reading Sony Unveils its Project Morpheus VR Prototype at GDC 2014

CE Manufacturers Concerned Over Lack of Global 4K Standards

Journalist and ETCentric community member Adrian Pennington published a story last week regarding the need for global UHD standards, which included comments by Pixel Power CTO Nick Wright. “The staggered introduction of Ultra HD 4K production, distribution and display equipment risks fragmenting the market, adding unnecessary cost and yet again ending any chance of fielding a single, worldwide television standard,” writes Adrian. “The issue is causing concern among many manufacturers.” Continue reading CE Manufacturers Concerned Over Lack of Global 4K Standards

Industry Execs Discuss Direction of Games, VR and the Cloud

Trends in electronic gaming, virtual reality and the impact of the cloud were topics addressed during last week’s Digital Entertainment World conference in Los Angeles. During “The State of the Game Industry” panel, Machinima co-founder Allen DeBevoise said that gameboy culture is driving entertainment. Companies including Warner Bros. are exploring games as a service; gaming in the cloud seems inevitable, but faces challenges; and VR tech is supported by most, while consumer adoption remains a hurdle. Continue reading Industry Execs Discuss Direction of Games, VR and the Cloud

HPA Panel Discusses Pixel Count in Next-Generation Displays

A panel of experts from across the entertainment industry convened at the HPA Tech Retreat on Thursday morning to discuss the importance of increasing pixel counts in next generation televisions and displays. While so-called “4K” or Ultra HD televisions have now appeared on the market from nearly every major consumer electronics manufacturer, there has been some debate about whether simply increasingly resolution truly improves picture quality. Continue reading HPA Panel Discusses Pixel Count in Next-Generation Displays

Amazon’s Flow Plans to Enhance Shopping by Scanning Objects

Amazon’s newest app feature will make it even easier to never have to leave your home to purchase media, gifts and common household goods. The new feature, “Flow,” will soon be available in Amazon’s shopping app for iOS, and it will allow users to simply scan any object with their iPhone camera and place an order for that specific product. The app does not require barcodes to work — just a clear image — and it takes less than 30 seconds to place an order. Continue reading Amazon’s Flow Plans to Enhance Shopping by Scanning Objects

Japanese Companies Developing Technology for VR Broadcasts

Japanese telecom giant NTT and video network NicoNico Douga have co-developed a 360-degree broadcast video system designed to replicate live events such as concerts. The “interactive” system is expected to connect to existing head-mounted displays, so that viewers will enjoy some degree of personalized viewing. Through the collaboration, live video content recorded in Tokyo has been developed alongside broadcast tech intended to optimize both the video and audio quality. Continue reading Japanese Companies Developing Technology for VR Broadcasts

Avegant Glyph: Virtual Reality Headset Gets Positive Review

Avegant’s virtual reality headset Glyph features a visually stunning, immersive, 3D retinal display. The $499 Glyph does not have a screen like many of its competitors, including the Oculus Rift. Instead, it uses a projection method emitting light from a low-power LED that reflects light on both eyes’ retinas with lenses and about two million mirrors, so as not to cause eye fatigue. While many people are impressed, there are concerns regarding the headset’s size and cost. Continue reading Avegant Glyph: Virtual Reality Headset Gets Positive Review

Samsung Could Unveil Google Glass Competitor in September

Unnamed sources at Samsung suggest the company is developing a Google Glass competitor, currently named Galaxy Glass, that could possibly debut at September’s IFA trade show in Berlin. Google Glass is expected to be commercially available the latter half of this year. According to a Samsung official: “It will be interesting to see which companies get better stakes in the race for smart glasses. Players definitely want to enjoy a ‘first-mover’ advantage in this new and highly lucrative market.” Continue reading Samsung Could Unveil Google Glass Competitor in September