By
Cassie PatonNovember 19, 2013
The Motion Picture Association of America offers theater employees a $500 reward for catching moviegoers illegally recording films on the big screen. The Association recently updated its anti-piracy guidelines, which outline tips for spotting illegal recording activity. The new guidelines urge theaters to enforce a strict zero-tolerance policy regarding any video, audio, or photographic documentation that may lead to piracy. Continue reading MPAA Updates its Anti-Piracy Guidelines for Movie Theaters
By
Cassie PatonNovember 18, 2013
The FCC released a free app for Android users that allows users to test their mobile broadband performance and speed. Early next year, the Commission will also release interactive maps that will allow consumers to get detailed information of network speeds from different mobile providers across the country. It’s the first tool that will give consumers the power to accurately assess which providers give the best coverage in their area. Continue reading FCC Releases Free App for Testing Mobile Broadband Speed
By
Valerie SavranNovember 18, 2013
The Smithsonian has launched an online collection called the Smithsonian X 3D. The site includes a browser-based 3D viewer that allows users to experience objects that have been scanned, such as artifacts and fossils, up close. In addition, users can download related files in order to print models using their own 3D printer. The project supports 19 museums, 9 research centers and the National Zoo in its goal to expand Smithsonian digital assets. Continue reading Smithsonian X 3D Collection Brings Historical Objects to Life
By
Cassie PatonNovember 15, 2013
Just when it looked like Samsung was taking over Android, Google swooped in with a new in-app search function, as well as app content in mobile search results, for Android users. In the next few days or so, the features will be available not only for phones using the recently released Android 4.4, or Kit Kat, but also for older Android models within Google’s Search app. Google partnered up with Expedia, Trulia, Etsy and about nine other apps for the launch. Continue reading Google Launches In-App Search, Retains Control of Android
By
Cassie PatonNovember 12, 2013
Simple.TV’s streaming DVR will be coming to the U.S. on December 12th, with recording and live streaming available for local devices, as well as TV delivered to Android and iOS apps. The $250 DVR supports several browsers and Roku players, and may even offer a Windows Phone app down the road. With options for premium services, TV-loving consumers who like to catch up with shows on-the-go will appreciate the added features. Continue reading Simple.TV’s DVR Delivers Live Streaming to Mobile Devices
By
Cassie PatonNovember 11, 2013
In an effort to create a more powerful second screen and social TV platform, i.TV has acquired the popular check-in service GetGlue. The i.TV app for iOS and Android is the most downloaded TV guide and discovery app with 15 million subscribers, and has been working to build up its backend. Now, with GetGlue’s more than 4.5 million users, the company plans on giving users a well-rounded platform on which they can get more recommendations for their entertainment. Continue reading TV App i.TV Acquires GetGlue for Powerful Social TV Platform
By
Valerie SavranNovember 11, 2013
Having an efficient supply chain used to be enough for retailers to be successful (think Walmart). And with the advent of advanced analytics, it became possible for companies to suggest products or to provide add-ons (think Amazon). However, these techniques may become obsolete, as 3D printing and robotic manufacturing take over centralized production. It is not likely that a single company will capitalize on this, for we are now entering the ascendancy of design. Continue reading 3D Printing: Mass Market Retail May Be in Serious Trouble
By
Rob ScottNovember 1, 2013
Hollywood studios adopted new terminology this week in home entertainment sell-through branding that will soon appear across marketing and communication efforts. The terms “Digital HD” and “Digital” will be used to package digital versions of filmed entertainment and television content. According to the Digital Entertainment Group, the branding intends to enhance the value of digital home entertainment offerings and offer consistency for consumers. Continue reading Home Entertainment Branding: Studios Adopt Digital Monikers
By
Valerie SavranOctober 29, 2013
Musical acts looking to attract greater attention around the time of an album release are opening “pop-up” stores, which are temporary venues that seem to surface out of nowhere. They most often are constructed in an urban location, typically in an already existing retail store of some kind, and sometimes close after only 24 hours. Various artists, such as One Direction and Bob Dylan, have recently used pop-up stores to promote music and sell merchandise to fans. Continue reading Musicians Using Pop-Up Stores to Generate Buzz for Albums
By
Chris CastanedaOctober 29, 2013
NASA’s Lunar Laser Communication Demonstration (LLCD) uses a pulsed laser beam to transmit data from Earth to the moon. The record-setting laser recently made history by sending data 239,000 miles at a download speed of 622 megabits per second (Mbps). Radio frequency has been the main method of communication, but does not have the data capacity and speed of laser. If the laser program is successful, NASA plans to use it on future missions. Continue reading NASA Sets Data Transmission Record Between Earth and Moon
By
Rob ScottOctober 24, 2013
According to inside sources, YouTube is readying a premium on-demand music service expected to launch later this year. The new YouTube offering, designed with mobile listening in mind, would be similar to a service such as Spotify, but include video. It is expected to be tiered with a free ad-supported option and a premium component that features unlimited access to a full catalog of tracks, similar to what Google offers with its All Access subscription music service. Continue reading YouTube to Launch New Premium On-Demand Music Service
By
Cassie PatonOctober 22, 2013
Vince Gilligan, the creator of the Emmy-winning series “Breaking Bad,” told BBC in a recent interview that he attributed the show’s following in part to illegal downloads. The dramatic final episode was downloaded illegally more than 500,000 times in just 12 hours — the show’s most pirated episode, according to Variety. But Gilligan also says those downloads negatively affected the people who worked on the show and earned them less money as a result. Continue reading ‘Breaking Bad’ Creator Credits Illegal Downloads for Popularity
By
Cassie PatonOctober 22, 2013
Music downloads are on the decline, and many music executives agree that streaming services like Pandora and Spotify are likely a major cause. So far, 2013 has seen 1.01 billion track downloads in the U.S. — four percent less than this time last year. Album downloads are up two percent, however, bringing the total downfall to one percent. Streaming services, meanwhile, have seen a revenue increase of 59 percent since last year. Continue reading Music Downloads on the Decline Thanks to Streaming Services
By
Chris CastanedaOctober 18, 2013
An article in MIT Technology Review this week looks at the history and trends involving content distribution and suggests that Hollywood should consider adopting methods that are similar to those related to media piracy. While efforts to combat piracy continue, some question the perceived impact of file-sharing and other techniques, suggesting the film industry might be better served by adopting new ways to distribute its content and gain potential exposure. Continue reading Should the Film Industry Embrace Piracy-Related Technologies?
By
Valerie SavranOctober 16, 2013
Although competition is fierce, developers of both free-to-play games and console games are trying to compromise and attract a wider range of gamers. Both sides see an opportunity to bridge the gap with a new generation of game consoles from Microsoft and Sony. Free-to-play games can attract a demographic of casual gamers to the console, while consoles provide a new gateway to loyal gamers with a tendency to spend heavily on video games. Continue reading Overlap Emerging Between Free-to-Play and Console Games