Court Rules Former College Athletes Can Sue Electronic Arts

A federal appeals court is allowing a group of former college athletes to sue Electronic Arts over allegedly using their likenesses in video games without their permission. This is one of two legal actions this year against the company by former college players. EA has claimed First Amendment rights, but the appeals courts have disagreed. The issue also involves the NCAA and calls into question policies regarding profits generated from college sports and players. Continue reading Court Rules Former College Athletes Can Sue Electronic Arts

Netflix and Amazon Continue Pursuit of Younger Audience

Netflix today announced the launch of Netflix Families, a new destination site intended to promote Netflix’s family-friendly offerings. The website features Netflix recommendations for parents and children, streaming tips and promotional content. Also, Amazon announced that it has added more than a thousand books, games, educational apps, movies and TV shows to its Kindle FreeTime Unlimited, including kids’ titles from Disney, Warner Bros. and Electronic Arts. Continue reading Netflix and Amazon Continue Pursuit of Younger Audience

CBS and GameSpot to Offer Extensive E3 Coverage in June

CBS Interactive’s GameSpot.com announced its plans yesterday for comprehensive coverage of next month’s E3 (Electronic Entertainment Expo). The coverage will feature more than 100 hours of original live and on-demand programming from the Los Angeles Convention Center in addition to on-air integration with CBS Television stations. This marks the first time GameSpot will produce pre-show programming for a television audience. Continue reading CBS and GameSpot to Offer Extensive E3 Coverage in June

EA and Maxis Defend MMO After SimCity Launch Problems

Electronic Arts’ long awaited release of “SimCity,” the first new edition in 10 years, was abruptly halted two weeks ago when servers gave out, unable to handle the influx of gamers. “SimCity” was not designed with an offline mode, and recovery efforts have been challenging. Since the launch, both EA and developer Maxis have been working hard to fix the situation and communicate its ongoing efforts with gamers. Continue reading EA and Maxis Defend MMO After SimCity Launch Problems

Game News: Electronic Arts CEO Riccitiello to Step Down

Electronic Arts chief exec John Riccitiello is set to resign in the wake of the videogame company’s disappointing earnings and stock figures. EA announced that Larry Probst, current EA chairman and former CEO, would serve as executive chairman while the board searches for a replacement for Riccitiello. In a letter to his employees, Riccitiello took responsibility for the “shortcomings” in EA’s recent results. Continue reading Game News: Electronic Arts CEO Riccitiello to Step Down

Electronic Arts: New Single Entity Gaming Across Platforms

Electronic Arts has created a new system that allows players to follow a single entity across multiple platforms including Xbox 360, PlayStation 3, iPhone, Facebook, and EA’s online gaming service, Origin. CEO John Riccitiello hopes the move will help the traditional retail game company transition to a multiplatform digital games entity. The move will also help EA track user habits and better shape future business models and strategies. Continue reading Electronic Arts: New Single Entity Gaming Across Platforms

Game Developers Seek the Creative Freedom of Independent Firms

  • Experienced game developers are increasingly leaving the security of big publishers to work for small independent companies that offer greater creative freedom and the possibilities of making their fortunes through digital distribution.
  • Easy-to-use and inexpensive game creation tools also make it easier. Still, success stories are hard to find.
  • “Working for a major publisher can be rewarding, very quickly: you get to work on known IPs, you have job security, you get a good paycheck every month, you have the business card with the big name on it to show off to your friends,” explains Audrey Leprince of The Game Bakers, an independent developer of mobile games.
  • But there are downsides, she says. “You don’t really know how much you will be listened to or if your ideas will be taken into account, how much freedom you’ll have in your work, or if you’ll end up crunching on a B project after the perfect project you joined for gets cancelled.”
  • Developers also seek smaller independent companies when the company they are working for is acquired by a larger name and the environment changes. For example, Ars Technica cites a happy employee of Black Box who later felt like “a cog in the machine” when his company was bought out by EA, so he left for a position at Radical Entertainment. “It was a large but independent company with talented industry vets, free food, beer on tap… I was happy again,” he said.