By
Debra KaufmanJune 26, 2020
During the COVID-19 pandemic, video game platforms have transformed into virtual entertainment sites. Online game platform Roblox recently hosted a benefit concert featuring Lady Gaga and Paul McCartney, and online game “Fortnite” ran a trailer for director Christopher Nolan’s upcoming feature “Tenet” and Quibi video clips. It also added a socializing space, launching it with a party at which EDM stars deadmau5, Steve Aoki and Dillon Francis performed. Most recently, also on “Fortnite,” DJ Diplo debuted his latest album in a live performance. Continue reading Video Game Platforms Turn Into Venues for Concerts, Movies
By
Debra KaufmanFebruary 13, 2019
On February 2, electronic dance producer Marshmello performed a 10-minute concert — as a digital avatar — to gamers playing the popular game “Fortnite.” The runaway success of this unusual mix highlights how games can not only gather millions of players, but also become a stage for a variety of entertainment. Marshmello’s representatives stated that the concert “attracted millions of viewers.” In June, Marshmello participated in an Epic Games’ “Fortnite” tournament, teamed with Tyler “Ninja” Blevins, a celebrity gamer. Continue reading Electronic Dance DJ Marshmello Performs ‘Fortnite’ Concert
By
Rob ScottOctober 10, 2018
According to an annual report released by the International Federation of the Phonographic Industry (IFPI), music streaming is continuing to rise, with 86 percent of respondents ages 16-64 in 20 top global markets opting for streaming. The report notes that 57 percent of 16- to 24-year-olds use a paid audio service. While nearly half of the time consuming on-demand music is via YouTube, the report finds that terrestrial radio is still relevant. And even though popular streaming services such as Spotify and Apple Music have brought growth to the industry, piracy still remains a problem. Continue reading IFPI: Music Streaming Continues its Growth, As Does Piracy
By
Mary StreechJuly 27, 2015
Spotify signed a music and video distribution deal with SFX Entertainment to bring new videos and curated playlists to the world’s largest on-demand music service. Spotify’s 75 million active users and 20 million paying subscribers will have access to exclusive content from SFX’s Beatport, an online music store that focuses on electronic dance music. In addition, Beatport will deliver programming from various music festivals produced by parent company SFX. The collaboration will focus on integrating video content as well as music. Continue reading Spotify and SFX Announce Music and Video Distribution Deal
By
Rob ScottJune 19, 2015
Snapchat is partnering with Live Nation Entertainment to bring its Live Stories feature to festivals and concerts. Starting today with the Electric Daily Carnival in Las Vegas (a popular electronic dance music festival), Live Stories will capture content at Live Nation events to share with specific communities through Snapchat. Live Stories, which provides video and photos from event attendees for a 24-hour period, has become a lucrative advertising platform for Snapchat. And its branded geofilters have become an added bonus for advertisers. Continue reading Snapchat, Live Nation Partner to Offer Music Fest Live Stories
By
Meghan CoyleMay 27, 2015
More than 100,000 music producers and artists are reportedly now using a cloud-based service called Splice to produce music tracks on-the-go. Users store their tracks in the cloud and provide collaborators with access to edit the tracks with compatible music editing software such as GarageBand or Ableton Live. Splice’s technology helps manage how each user has tweaked the tracks. The startup, which officially launched in September, makes money by selling add-ons for music editing software. Continue reading Splice Fosters Music Collaboration with its New Cloud Service
By
Phil LelyveldApril 7, 2014
The through-line of Saturday’s “The Future of Cinema” panel at the SMPTE Technology Summit on Cinema at NAB was entertainment technology evolution and experimentation, for better or worse, in the service of story and the entertainment experience. Panel members from MKPE Consulting, Entertainment Technology Canada, Group 47, IMAX, Disney and Deluxe discussed a range of topics including projection systems, light sources, frame rates, dynamic range, color gamut and what moviegoers will be looking for in their theater experience. Continue reading Panel Envisions the Future of Cinema at SMPTE Tech Summit