OpenAI’s Point-E Offers a New Take on Text-to-3D Modeling

In the wake of overwhelming public response to recent offerings DALL-E 2 and ChatGPT, OpenAI this week introduced Point-E, a text-to-3D model generator that is garnering positive feedback. Faster and less resource intensive than comparable systems, it’s still in the early stages and prone to occasional disjointed results but has advanced the proposition. Using a single Nvidia V100 GPU, Point-E can create a 3D model in under two minutes, generating “point clouds” — data sets representing a 3D shape. Point clouds compute more easily than the wire-fame meshes traditionally used to model 3D objects. Continue reading OpenAI’s Point-E Offers a New Take on Text-to-3D Modeling

Spotify Launches Premium Plugins for Backstage Framework

Spotify is estimated to have a one-third share of the global music-streaming market, and now the company is making a mark in B-to-B with Backstage, an open-source framework for building developer portals that is now in use by an estimated 200 companies, including American Airlines, Netflix, Roku, Epic Games, VMware and LinkedIn. Backstage centralizes management of engineering tools, resources and documentation — from CI/CD status and Kubernetes monitoring to API and library docs and more. While Spotify has made Backstage available free, it’s now introducing a package of five premium plugins via paid subscription. Continue reading Spotify Launches Premium Plugins for Backstage Framework

Apple Plans to Open iOS to Third-Parties Thanks to EU Laws

Apple is planning to allow app sideloading in response to the European Union’s Digital Markets Act, set to take effect in 2024. The move reverses long-held policies that were a source of ire to many Apple developers as well as global regulators. It is believed the new approach could spillover to other regions where lawmakers are at various stages of reining in Big Tech, with companies including Google and Meta Platforms also in the crosshairs. The news sent shares up among companies that offer dating apps, including Match Group and Bumble. Spotify also got a bump. Continue reading Apple Plans to Open iOS to Third-Parties Thanks to EU Laws

USC Students Have Opportunity to Speak with Media Execs

On December 2, senior media executives gathered on Zoom to answer questions from USC students about industry trends, company strategies and career direction. The students had submitted winning pitches in the ETC@USC Future of Themed Experiences Challenge and their reward was time with the media executives. The questions ranged from “Do you need to learn to code to break into entertainment technology?” to “What are some visionary directions you see your company investing in over the next 4-5 years?” Video of the discussions, along with the lists of questions, students, and executives, is available online. Continue reading USC Students Have Opportunity to Speak with Media Execs

Apple Revises App Store Pricing Policy, Adding 700 Options

Apple has updated its App Store pricing in what some have interpreted as a preemptive move against regulatory and legal pressure over store policies. Apple is offering developers “700 additional price points and new pricing tools” to make it easier to set prices per App Store country or region and manage foreign exchange rate changes, among other things. The move brings the total number of available App Store price points to 900 and allows developers in the U.S. to set prices ranging from $0.29 to $10,000. The new policy is expected to roll out soon in global markets. Continue reading Apple Revises App Store Pricing Policy, Adding 700 Options

Sony Targets the Metaverse with Consumer Motion Capture

The industry is buzzing about a new Sony product called Mocopi that offers motion capture priced for consumers. The Meta Quest-compatible Mocopi utilizes six tracking bands to be worn on the head, back, hands and feet. Priced at 49,500 yen (or about $358), Sony announced Mocopi on its Japanese YouTube channel, with a U.S. release expected toward the end of January 2023. Touted as a way to operate avatars in the metaverse or make videos, Mocopi will have an SDK that can import motion data into 3D animations. Continue reading Sony Targets the Metaverse with Consumer Motion Capture

Meta, Spotify Blast Apple Over App Store Fee Enforcements

Apple announced various App Store developer updates last week, and one change getting lots of attention is that which specifies “sales of ‘boosts’ for posts in a social media app must use in-app purchase.” That means Apple will be taking its customary 30 percent fee for paid boosts on iOS devices, a move that will primarily affect Meta Platforms’ Facebook and Instagram, since they hadn’t previously been processing such transactions through Apple’s in-app purchase system, like Twitter and Tiktok have. Apple says its “guidelines have been clear” that in-app sales are required to use its In-App Purchase. Continue reading Meta, Spotify Blast Apple Over App Store Fee Enforcements

Tencent Holdings Sinks $297M into Ubisoft Owner Guillemot

Tencent has invested $297 million in Guillemot Brothers Limited, the company that owns Ubisoft, maker of “Assassin’s Creed.” The Chinese game giant already had a 4.5 percent stake in Ubisoft that it can now increase to 9.99 percent. Tencent gains a 49.9 percent stake with 5 percent voting rights in the parent company. Shares of Ubisoft fell 17 percent last week when it became apparent there was no takeover in the offing. The deal is part of a strategy “to develop immersive game experiences, and to bring some of Ubisoft’s most well-known AAA franchises to mobile,” said Tencent president and CEO Martin Lau. Continue reading Tencent Holdings Sinks $297M into Ubisoft Owner Guillemot

‘Fortnite’ Metaverse Build-Out Gets iHeartLand Music Venue

Epic Games is getting another major venue in its “Fortnite” metaverse with an iHeartMedia digital headquarters. The complex, iHeartLand, includes a main stage, recording studio and game park. An interesting example of how virtual reality is mapping IRL commercially, the concert venue struck a naming rights deal with insurance company State Farm. In addition to avatar concerts, State Farm Park features a large screen that can display 2D performances, the format chosen by inaugural guest Charlie Puth for his September 9 show. Continue reading ‘Fortnite’ Metaverse Build-Out Gets iHeartLand Music Venue

Tencent Revenue Drops 3 Percent in First Decline Since 2004

Tencent’s nearly two-decade growth trajectory came to a halt Wednesday with a 3 percent revenue drop over the same period in 2021. The contraction marked the Chinese video game and social media giant’s first quarterly revenue decline since going public in 2004. Tencent’s April-June revenue fell by about $20 billion, the result of China’s slowing economy and sagging digital advertising revenue, as well as tighter government video game regulations and diminished consumer user spending. Prior to Q4 2021, Tencent had consistently posted double-digit — and sometimes triple-digit — growth since its IPO. Continue reading Tencent Revenue Drops 3 Percent in First Decline Since 2004

‘Minecraft’ Developer Mojang Rejects Blockchain, NFT Tech

Mojang Studios, creator of the wildly popular “Minecraft” game, has taken a public stance banning NFT integrations and blockchain functionality. The Stockholm-based company, owned since 2014 by Microsoft, stated this week that “integrations of NFTs with ‘Minecraft’ are generally not something we will support or allow.” Mojang says it is updating terms of use with further details explaining its position, but a blog post emphases ensuring “Minecraft” players have “access to the same content.” In a blog post, Mojang concludes NFTs “can create models of scarcity and exclusion that conflict with our guidelines.” Continue reading ‘Minecraft’ Developer Mojang Rejects Blockchain, NFT Tech

Diverse Groups Unite to Create Metaverse Standards Forum

The Metaverse Standards Forum is moving forward with plans to facilitate standards for an open, interoperable metaverse. The consortium, which announced this week it is open for business, emphasized it is not a new standards organization, but “will simply coordinate requirements and support for existing standards organizations developing standards relevant to the metaverse under their existing governance models and intellectual property frameworks.” It is backed by private firms including Meta, Microsoft, Qualcomm, Adobe, Nvidia, Epic Games and Sony Interactive, as well as non-profits like the World Wide Web Consortium, Web3D and the Academy Software Foundation. Continue reading Diverse Groups Unite to Create Metaverse Standards Forum

Sony Uses Bungie to Expand Presence in Live Service Gaming

After purchasing Bungie for $3.6 billion in February, Sony Interactive Entertainment is aiming to grow its live gaming services from one to 12 by the end of 2025. SIE president and CEO Jim Ryan detailed a plan to funnel 49 percent of the company’s PlayStation Studios development budget into live games this year, increasing the number to 55 percent by 2025. Sony wants to move to a model of launching and continually updating online franchises, much like Epic Games has done with “Fortnite” or Bungie with “Destiny.” SIE didn’t specify which titles would be part of its new live game network. Continue reading Sony Uses Bungie to Expand Presence in Live Service Gaming

‘Fathead’ Team Explores Virtual Production During NAB Panel

Production in the cloud, virtual workflows and remote work solutions were hot topics at the 2022 NAB Show in Las Vegas last month. Erik Weaver, director of adaptive production at the Entertainment Technology Center@USC, discussed new tools and techniques implemented during the production of ETC’s “Fathead,” a short film that experimented with in-camera real-time VFX and LED stages. Weaver joined “Fathead” virtual production producer Tom Thudiyanplackal, the short’s post-production supervisor James Blevins, and the global lead for Film/TV production partners at Amazon Web Services (AWS) Jack Wenzinger for a compelling NAB panel discussion, “ICVFX and the Cloud.” Continue reading ‘Fathead’ Team Explores Virtual Production During NAB Panel

Spotify Island a Destination for Music and Quests on Roblox

Spotify says it’s the first music-streaming brand to have a presence on Roblox with the introduction of “Spotify Island,” described as “a paradise of sound” where fans and artists around the world can hang out together, explore music, go on adventures and access exclusive merchandise. Virtual beat-maker stations powered by Spotify’s Soundtrap service will enable users to “enjoy an immersive audio experience by creating music and exploring sounds.” “Spotify Island” will feature “musical Easter eggs at every turn” and allow users to “climb to the top of ‘The Charts’ by collecting points,” the company says. Continue reading Spotify Island a Destination for Music and Quests on Roblox