By
Paula ParisiJanuary 21, 2025
Sony has debuted a full-body Mocopi mobile motion capture system as part of the ecosystem to support its new extended reality brand XYN (pronounced “zin”), also launched at CES 2025 in Las Vegas. The Mocopi Pro Kit for the new professional mode of Mocopi is available as a PC app and as the XYN Motion Studio app. The apps provide capture and editing functions, while each Pro Kit includes two sets of six lightweight Mocopi sensors, two newly announced Sensor data receivers and an additional set of Sensor bands. The new professional mode expands coverage by connecting 12 Mocopi sensors. Continue reading CES: Sony Mocopi Adds Full-Body Pro Kits for PC, XR Mocap
By
Paula ParisiJanuary 21, 2025
Sony has launched XYN, a platform for the creation and display of spatial content. Pronounced “zin,” XYN is an integrated software and hardware solution that “accurately captures real-world objects, human motion, and backgrounds, recreating them in virtual environments for 3D computer graphics production,” according to Sony. In addition to the XYN Motion Studio, at CES 2025 this month the company shared prototypes for a XYN spatial capture solution and a XYN headset equipped with 4K OLED micro displays and video see-through function that Sony says is intended for production purposes. Continue reading CES: Sony Bows Production Tools for Metaverse, Digital Twins
By
Paul BennunJanuary 7, 2025
Israeli startup PxE Holographic Imaging has developed a drop-in replacement sensor for any camera that holographically captures depth information without lidar or other hardware. Or more specifically, it augments any existing sensor with this capability, so any existing sensor OEM’s product can be adapted. Imagine face ID without an IR projector and sensor, your videoconference camera able to send a 3D image, or volumetric capture suddenly becoming more affordable. Extraordinarily, the physics appears to check out, and PxE demonstrated the technology to us at short- and room-size range in their CES suite at The Venetian Las Vegas. Continue reading CES: PxE Develops Camera Sensor That Captures Depth Info
By
Paula ParisiDecember 16, 2024
Google has unveiled Android XR, an operating system for computers and smart glasses powered by Google’s Gemini AI large language model. Samsung confirmed that it will release an extended reality headset that runs on Android XR sometime in 2025. Samsung worked closely with Google and Gemini throughout 2023, leading up to the Galaxy S24 series of smartphones that debuted at CES 2024 last January. Google announced the release of the Android XR SDK Developer Preview kit so new apps can be built and existing ones ported over to the new platform to support Samsung’s new headset and other devices. Continue reading Android XR Powered by Gemini OS for Samsung’s 2025 Headset
By
Paula ParisiSeptember 24, 2024
From exercising in outer space to navigating via Google Earth VR, HTC has made inroads with its Vive headsets. The new mixed reality model, the Vive Focus Vision XR, has color passthrough and 2448 x 2448 resolution per-eye. Aiming squarely at the enterprise and high-end gaming markets, it accommodates tethered PCVR or standalone play, while IPD eye tracking makes it suitable for high-volume environments, like training or industrial use. Available for $999 for the consumer platform and $1,299 for enterprise, this latest iteration in the Focus Vision series is also made for location-based experiences. Continue reading HTC’s $1000 Vive Focus Vision XR is Built for Work and Fun
By
Paula ParisiJune 13, 2024
Nokia made what it claims is “the world’s first immersive voice and audio call” using cell phones, made possible by the new 3GPP Immersive Voice and Audio Services (IVAS) codec that lets consumers hear 3D spatial sound in real-time. The codec — which Nokia participated in crafting — is a major leap from today’s standard monophonic smartphone voice call experience and is part of the upcoming 5G Advanced standard. The innovation paves the way towards enhanced immersive spatial communications, extended reality and metaverse applications, says Nokia, explaining that it works across “any connected device,” including smartphones, tablets and PCs. Continue reading Nokia Makes the First-Ever 3D Spatial Audio Cell Phone Call
By
Paula ParisiJune 5, 2024
Magic Leap and Google have entered into a strategic partnership to develop augmented reality solutions, combining Magic Leap’s optics expertise with Google’s technology platforms. “By combining efforts, we can foster the future of the XR ecosystem with unique and innovative product offerings.” Google VP and General Manager of AR/XR Shahram Izadi said of the union, seen by some as effort by Google to jumpstart an XR business that could someday be competitive with offerings from Meta, Microsoft and now Apple. The company was an early mover in the space, with Google Cardboard and Google Glass, but dropped out. Continue reading Google Teams with Magic Leap in Another Run at AR Glasses
By
Paula ParisiMay 21, 2024
Looking Glass has launched a new 32-inch, glasses-free spatial display and an OLED version of its 16-inch model. The screens come in both landscape and portrait orientations and are aimed at XR professionals requiring visualization for 3D digital images, video and applications in real time. The 3D displays broadcast 45-100 views for what the company says is an uncompromised group-view experience. Sensors for touchless gesture control are available and the devices support a wide variety of software, including plugins for Unity, Unreal, Blender and WebXR. The 16-inch OLED lists for $4,000 but is offered at $3,000 for a limited time. Continue reading Looking Glass Debuts Two New Headset-Free Spatial Displays
By
ETCentric StaffApril 25, 2024
Meta Platforms has rebranded its Quest VR operating system Horizon OS and is opening the platform to third parties. While licensing terms have not been publicly disclosed, Asus and Lenovo have said they’re going to be designing hardware using the system. Microsoft and Qualcomm are also in round one of the companies on the inside track as Meta positions Horizon OS along the lines of a universal VR standard, not unlike Microsoft’s Windows OS for computers. All four companies have already been working with Meta on VR for Quest or its predecessor, Oculus. Continue reading Meta Opens Mixed Reality OS to Third-Party Hardware Makers
By
ETCentric StaffMarch 6, 2024
CES 2024 attracted more than 135,000 attendees to Las Vegas where 4,300 companies filled 2.5 million square feet of exhibit space. Technology that empowers creators, a new generation of displays, and the promise and peril of artificial intelligence dominated the show. After several years of incremental advances, market development built on maturing technology, and over-hyped trends, this year felt different with an energy that suggests the beginning of a new era. Among the major themes were embedded AI, vehicle tech, digital health, screens and XR, and numerous policy and regulation topics. ETC@USC attended the conference for live reporting on products and services. Our post-show report features extensive coverage and perspectives related to key creative, business, and technology areas. Continue reading ETC’s CES 2024 Report: Creators, Displays, and AI Innovation
By
Paula ParisiJanuary 9, 2024
Seattle-based tech firm Ixana is at CES 2024 demonstrating its Wi-R communication chip, which “reduces energy consumption by 100x compared to radiative wireless technologies like BLE, Wi-Fi, cellular, Zigbee and Z-Wave, enabling a paradigm shift in wearable technology,” according to the company, which nabbed a CES Innovation Award. The 4Mbps YR22 Wi-R chip offers “continuous charging-free body-worn health monitoring, video streaming for extended reality, and intuitive human-computer interaction,” Ixana says, explaining it works via algorithms that run via distributed computing on battery-powered devices. Continue reading CES: Ixana Transforms Human Body into Networked Receiver
By
Paula ParisiJanuary 9, 2024
Samsung Electronics kicked off CES 2024 with a bang, premiering a transparent MicroLED display at its First Look curtain raiser that created a great deal of buzz in Las Vegas. Transparent screen technology is poised to extend virtual experiences into the world’s living rooms, and Samsung says that its MicroLED tech — the result of six years of R&D — is better than competing OLED and LED options, claiming the clear, glass-like display offers superior brightness and clarity to competing options. To illustrate its claim, Samsung’s demo lets visitors compare its transparent MicroLED display next to transparent OLED and LCD screens. Continue reading CES: Samsung Demonstrates Transparent MicroLED Display
By
Paula ParisiJanuary 8, 2024
Qualcomm’s Snapdragon XR2+ Gen 2 chip for extended reality platforms is designed to allow those who incorporate it into their gear to give Apple’s ambitious and technologically advanced Vision Pro headset a run for its money. Qualcomm says as part of the second gen Plus launch announcement that Samsung and Google have committed to using its new chip to power gen two XR experiences. Among the noteworthy XR2+ features is its single-chip architecture for 4.3K spatial computing at 90 frames per second. It supports 4.3K per eye resolution and 12 or more concurrent cameras to VR and mixed reality experiences. Continue reading CES: Qualcomm Chip Enables Faster Mixed Reality Features
By
Paula ParisiJanuary 4, 2024
Japanese triple-A game publisher Square Enix rang in the New Year with an open letter from President Takashi Kiryu emphasizing that the 20-year-old firm intends to reinforce its core business of content development and game publishing while aggressively exploring new areas like artificial intelligence and extended reality. In the short term, AI will be used “to enhance our development productivity and achieve greater sophistication in our marketing efforts,” Kiryu wrote in his letter, explaining that “in the longer term, we hope to leverage those technologies to create new forms of content.” Continue reading Square Enix to Explore New Content Possibilities with AI, XR
By
Paula ParisiJune 29, 2023
The new Catalyst Stage at ESPN headquarters in Bristol, Connecticut blends physical space with virtual production and an LED wall. The facility “opens new possibilities in the future of content customization and scalability” for live, multi-camera shooting that includes augmented reality and extended reality in 1080p or UHD, with 4K available for specialty work, including advertising. ESPN calls Catalyst “the first studio of its kind to support both live multi-camera productions and cinematic-quality projects. GhostFrame, Unreal Engine, Disguise XR, Pixotope and Mark Roberts Motion Control cameras are among Catalyst’s tools. Continue reading New Catalyst Stage Brings Virtual Production to ESPN Studio