Amazon Debuts Pilots on Twitch, Remaking It as Test Platform

Amazon, which paid $1 billion for Twitch Interactive two years ago, has identified an interesting way to use the platform beyond gaming. The company streamed two original TV pilots on Twitch, which ordinarily hosts game competitions to 10 million daily users. With that user base, Twitch is now an ideal venue for Amazon to test new original shows before committing to a full season. Audiences voted on one of the two comedy pilots: comic book superhero spoof “The Tick” or “Jean-Claude Van Johnson,” starring Jean-Claude Van Damme. Continue reading Amazon Debuts Pilots on Twitch, Remaking It as Test Platform

Facebook Algorithm Ends VR Nausea for User-Shot 360 Video

After buying Oculus in 2014, Facebook furthered its ambitions in virtual reality last fall by creating a computational photography team made up of former Microsoft experts. They were tasked with creating photo and video features that bring virtual reality to the greater public. One of the first projects was to enable 360-degree photos on Facebook. Now, Facebook is offering automated video stabilization for 360-degree videos shot by consumer-level cameras, a big step in avoiding the nausea that VR can induce in some people. Continue reading Facebook Algorithm Ends VR Nausea for User-Shot 360 Video

WhatsApp Updates Privacy Policy, Shares Data with Facebook

When Facebook bought the popular free messaging service WhatsApp, it promised it wouldn’t change the privacy policies. Now the company has done just that, and organizations including the Electronic Privacy Information Center (EPIC) and the Center for Digital Democracy are not happy. Facebook has stated it will now connect users’ phone numbers with Facebook’s systems, offering “better friend suggestions” and more relevant ads. The new approach will help Facebook finally monetize WhatsApp. Continue reading WhatsApp Updates Privacy Policy, Shares Data with Facebook

Rocket Explosion is a Setback for Facebook’s Internet Program

A Falcon 9 rocket designed by Elon Musk’s SpaceX exploded during a prelaunch test at Cape Canaveral yesterday, destroying a satellite and its payload that was scheduled to launch into orbit on Saturday. The accident marks a setback for Facebook’s effort to bring Internet access to the world. The satellite was a joint venture between the social giant and France’s Eutelsat Communications, part of Facebook’s Internet.org initiative to help get unconnected people online and lower the cost of Internet access. This particular satellite would have reached more than a dozen countries in sub-Saharan Africa. Continue reading Rocket Explosion is a Setback for Facebook’s Internet Program

Lytro Debuts First VR Film Shot with Immerge Camera System

Up until now, virtual reality content from The New York Times, the United Nations, Facebook, YouTube and others is actually more accurately described as 360-degree video. What that means is that, although it is immersive, the viewer can’t move inside the VR experience, limited to three “degrees of freedom” (3DOF). In computer-generated videogames, the player has six degrees of freedom (6DOF), and Lytro has advanced its plans to bring that to cinematic virtual reality with its light field camera system. Continue reading Lytro Debuts First VR Film Shot with Immerge Camera System

Twitter Now Shares Advertising Revenue with Video Creators

In an effort to lure content creators and better compete with social platforms such as Facebook and Snapchat, Twitter announced that it will share 70 percent of ad revenue with users that upload videos. “Those are much better margins than what a video creator can get on the world’s biggest video site, Google’s YouTube, which pays creators 55 percent of the video ad revenue,” reports Wired. Twitter has reportedly already applied the 70-30 revenue split with some big names, including the National Hockey League and Major League Baseball. However, Twitter is playing catch up; YouTube generates billions of daily video views, and Facebook algorithms have been emphasizing live video in the platform’s News Feed. Continue reading Twitter Now Shares Advertising Revenue with Video Creators

NBCU Hands Snapchat Account to BuzzFeed and Earns Gold

NBCUniversal handed control of its Snapchat account to BuzzFeed during the Summer Olympics, giving nearly total editorial control of its Discover channel to 12 BuzzFeed video producers on location in Rio. The BuzzFeed team produced up to 20 pieces daily, with a focus on the athletes and local activities. The experiment of distributing content via social platforms and the media/messaging app resulted in a big win for NBCU, generating 2.2 billion views across the pop-up Discover channel and daily Live Stories, for a total of 230 million minutes of consumption. Continue reading NBCU Hands Snapchat Account to BuzzFeed and Earns Gold

Pinterest Buys Instapaper, Next Step in Becoming Media Portal

Pinterest is acquiring Instapaper, the app that allows consumers to save content for later viewing. The deal provides San Francisco-based Pinterest with access to vital behavioral data and technology that could help it better target content and ramp up its capabilities to compete with Facebook as a next-generation, insular media portal. Instapaper is expected to remain a standalone app, and Pinterest will invest in its further development. The majority of Instapaper’s team, including CEO Brian Donohue and community manager Rodion Gusev, will relocate from New York to California. Continue reading Pinterest Buys Instapaper, Next Step in Becoming Media Portal

Teens Create Shareable Video Bios with Facebook’s Lifestage

Constructed as a way for high school students to get to know their classmates, Facebook’s new Lifestage is a standalone iOS app, aimed at people 21 and under. The user answers a series of biographical questions by shooting video rather than writing text, and Lifestage turns the clips into a video profile that others can watch. Users, who can swipe to block and/or report sketchy visitors, do not need a Facebook account but instead select their high school to see video profiles of classmates. Continue reading Teens Create Shareable Video Bios with Facebook’s Lifestage

Alibaba’s Shopping App Mixes E-Commerce and Social Media

Alibaba is expanding beyond e-commerce into social media and entertainment with its mobile app Taobao. Founded in 2003 as a site for small businesses to sell directly to consumers, Taobao has since blossomed with social and entertainment, a “one-stop shop” paradigm that’s getting Chinese youth to spend more time on the site than visitors to Amazon and Twitter, and mobile revenue more than doubling in the most recent quarter. What helps to make the site so successful are its more than 1,000 special interest groups. Continue reading Alibaba’s Shopping App Mixes E-Commerce and Social Media

Facebook and Unity Team to Build Desktop Gaming Platform

Facebook is working with game engine Unity to build a dedicated, downloadable desktop gaming platform. The new platform will not require the intensive coding of Facebook’s previous SDK, making it easier for game publishers to offer iOS and Android games on the desktop. Developers now have until August 31 to get “instant access” to an alpha version of Unity 5.4 needed to build and export games to Facebook’s Web and desktop app. Facebook’s move is seen as an attempt to regain gaming revenues lost to the mobile platform. Continue reading Facebook and Unity Team to Build Desktop Gaming Platform

Facebook Open-Sources fastText Tools That Stifle Clickbait

To keep track of the massive amount of data shared on Facebook, the company’s Artificial Intelligence Research (FAIR) lab created fastText, which offers a variety of techniques that make it more accurate and easy to do. Today, Facebook is making fastText open source, available on GitHub, so developers can use its libraries anywhere. Among the techniques fastText uses are “bag of words” and “subword information.” Facebook will use fastText to cut down on “clickbait,” an ever-present irritation on the Internet. Continue reading Facebook Open-Sources fastText Tools That Stifle Clickbait

Sony Debuts Immersive Video to Promote Movie on Snapchat

To promote its new thriller “Don’t Breathe,” Sony Pictures Entertainment created the first immersive, 360-degree video ad for the social media platform Snapchat, with its more than 150 million mainly young users. The campaign is a 10-second video that lets users “swipe up” to see the 90-second 360-degree video on a Web page in the app. “Don’t Breathe,” about three burglars who invade the home of a blind military veteran and find themselves trapped and fighting for their lives, opens in theaters August 26. Continue reading Sony Debuts Immersive Video to Promote Movie on Snapchat

Pinterest Launches Video Ads with Kate Spade, bareMinerals

Pinterest just began selling video advertising, with the first ads from Kate Spade and bareMinerals in the coming weeks. The GIF-like ads will be silent until the user clicks the images, or pins, of the featured products next to the videos, which could allow the user to buy the product within the Pinterest website. By adding video ads, Pinterest joins the ranks of Facebook, Twitter, Snapchat and large publishers similarly seeking the premium revenues of the kind of marketing once reserved for TV. Continue reading Pinterest Launches Video Ads with Kate Spade, bareMinerals

Amazon Promotes its Series Pilots on YouTube and Facebook

Amazon Studios unveiled a promotion on its YouTube channel and Facebook page, aimed to garner more Prime subscribers: free viewing of the pilots of 10 original series. Among the pilots being made available on the social media platforms are the critically acclaimed, transgender dramedy “Transparent,” “Bosch,” “The Man in the High Castle,” “Mozart in the Jungle,” “Red Oaks,” and kids’ shows “Annedroids,” “Gortimer Gibbon’s Life on Normal Street,” “Just Add Magic,” “Tumble Leaf” and “Wishenpoof!” Continue reading Amazon Promotes its Series Pilots on YouTube and Facebook