By
Paula ParisiAugust 9, 2024
Robotics startup Figure AI — with investors including OpenAI, Nvidia and Microsoft — has released its next-gen humanoid, Figure 02. Its predecessor made a splash earlier this year with a demo that captured it conversing with an interlocutor as it organized household items and prepared a snack. Compared to the Figure 01 prototype, with exposed wiring and limited range of motion, Figure 02 is more polished. The latest iteration boasts skeletal improvements for heavier lifting as well as enhanced visual reasoning to assist with machine learning. The result is characterized as “a major leap” in AI-powered robotics, a category in which players include Tesla and 1X Technologies. Continue reading Humanoid Robot Figure 02 Touts Better Strength, Reasoning
By
ETCentric StaffMarch 18, 2024
Robotics firm Figure AI is getting a lot of attention for its humanoid robot, Figure 01, which the company unveiled along with news that it has raised $675 million, for a $2.6 billion valuation, from investors including OpenAI, Nvidia, Microsoft and Amazon founder Jeff Bezos. Pronounced “Figure One,” the general purpose robot looks and moves like a human, and can perform mundane tasks like serving food as well as undesirable jobs like picking up trash. It “sees” using “onboard cameras that feed into a large vision-language model (VLM) trained by OpenAI,” according to Figure co-founder and CEO Brett Adcock. Continue reading Figure Unveils Humanoid Robot, Draws Notable Investments
While most people may assume that the success of electronic gaming has negatively impacted the traditional board game industry, the result has actually been the opposite. Technology has brought new tools that can create tabletop games with 3D figures and other tangible advances. In the past few years, sales of tabletop games have dramatically increased. Dan Shapiro, who has worked at Microsoft and sold a company to Google, recently created a board game for children and found crowdfunding to be beneficial. Continue reading Board Game Sales Increase Despite Electronic Game Success
By
Rob ScottOctober 21, 2013
According to new figures released by the Pew Internet & American Life Project, the number of Americans 16 and older who now own a tablet or e-book reader currently stands at 43 percent. The number of tablet owners has grown to 35 percent, while the share of e-reader devices has grown to 24 percent. Pew Research notes that device owners tend to live in upper-income households and have relatively high levels of education. The numbers also indicate that women are more likely to own e-readers. Continue reading Pew Research: Tablets and E-Readers See Significant Increase