By
ETCentric StaffApril 24, 2024
Virtual reality firm Pimax has unveiled two new headsets. The Crystal Super is a high-resolution performance model which starts at $1,800, while the Crystal Light will carry a base list of $700. The Crystal Super packs 29.5 million pixels and allows users to swap between QLED and micro-OLED panels, which Pimxax claims is a first. The Crystal Light offers the same 16.6 million pixels as its Crystal predecessor, but at a more affordable price. At its annual Frontier virtual event, Pimax also shared the specs for its 60G Airlink module, designed for high-fidelity wireless PCVR using WiGig technology. Continue reading Pimax Intros VR Headset with Switchable QLED, OLED Panels
By
Debra KaufmanDecember 4, 2020
Finland-based Varjo debuted its third generation XR/VR headsets, the XR-3 and VR-3, respectively, which still target enterprises rather than consumers. The company’s chief marketing officer Jussi Mäkinen stated that this version doubles its so-called human-eye resolution from the previous model and cuts the price in half. The Varjo XR-3 is priced at $5,495, with the Varjo subscription starting at $1,495 for the year. The Varjo VR-3 costs $3,195 with a one-year subscription starting at $795. Continue reading Varjo Debuts High Resolution XR/VR Headsets for Enterprise
By
Rob ScottApril 23, 2019
German research organization Fraunhofer, known for its extensive work in applied sciences, including its contributions to compression tech used for today’s MP3 audio and MP4 video, is now working on 5G virtual reality streaming software. Last year, Fraunhofer revealed its high-speed VR microdisplay hardware. It is now demonstrating new video compression software based on the MPEG-OMAF standard, which allows for streaming of 360-degree video over 5G networks. The goal is to minimize the problems related to resolution, compression artifacts and latency commonly experienced when streaming VR content over 4G and Wi-Fi networks. Continue reading Fraunhofer Compression Tech Used to Stream VR Over 5G
By
Debra KaufmanMarch 12, 2019
According to a recent note to investors written by analyst Ming-Chi Kuo, who is known for frequently having inside information on Apple’s product plans, Apple could begin mass production of its augmented reality headset by the end of 2019 and unveil it as early as mid-2020 — although he admitted the timeline is optimistic. In May 2018, however, Loup Ventures founder Gene Munster predicted we wouldn’t see the Apple AR headset until late 2021. Kuo stated his belief that Apple’s first AR device will only be a display, with the iPhone performing all the rendering, data connection and GPS. Continue reading Analyst Predicts Apple’s AR Headset to Launch in Mid-2020
By
Debra KaufmanJanuary 11, 2019
At CES in Las Vegas, HTC unveiled an upgrade to its Vive Pro VR headset, the Vive Pro Eye, featuring integrated eye tracking for in-app controls, analysis of user attention and foveated rendering. The last item relates to the ability of cameras in the headset to precisely track the position of the eyes’ pupils to enable the GPU to focus processing on that location. With foveated rendering, the GPU is said to save 30 percent over its power, which can be used to conserve power or increase detail within the rendered area. Continue reading HTC Unveils New Vive Pro Headset with Foveated Rendering
By
Debra KaufmanJune 22, 2017
Finnish startup Varjo aims to improve the resolution of images seen through VR and AR headsets. Ordinarily, the viewer with a VR headset sees the most detail looking straight ahead, in a rectangle comprising about 5 percent of his field of view. Varjo’s founders want to change that, especially for designers, architects and other professionals who work with 3D models. Resolution with VR and AR headsets from Oculus Rift, HTC Vive and Microsoft HoloLens has improved, but nowhere near the level we see in real life. Continue reading Finnish Startup Varjo to Debut VR Headset With Better Vision
By
Rochelle WintersOctober 10, 2016
Disavowing popular wisdom that it doesn’t pay to be too specific, Oculus chief scientist Michael Abrash delineated what virtual reality tech will look like in 2021 at the Oculus Connect 3 conference last week. With the caveat that he would be proved “wrong about some of the specifics,” Abrash described a high-end VR future that includes 4K x 4K resolution per eye and 140-degree field of view displays, foveated rendering, personalized audio encoding, and “augmented virtual reality.” Abrash was the final speaker in a keynote session that stretched past two hours. Continue reading Oculus Chief Scientist Predicts the Future of VR Platform Tech
FOVE, which claims to be the only virtual reality headset with built-in eye-tracking, has surpassed its Kickstarter goal by nearly $100,000 with 37 days left to go in the campaign. A $399 donation awards backers with a headset and development kit, and FOVE plans to deliver both by May 2016. Eye-tracking not only enables users to play games by aiming their eyes, it opens the door to foveated rendering, which reduces the computational demands on real-time processing and provides contextual feedback, avatar eye-mapping, and more. Continue reading FOVE, a VR Headset with Eye-Tracking, Thrives on Kickstarter