YouTube Readies Paid Service, Mobile Viewership on the Rise

During its recent earnings call, Google claimed that YouTube is now bigger than any single cable network among the 18-49 demographic. YouTube’s heavily engaged user base and significant mobile growth were highlights of the discussion. The video-sharing network will put its own online stars to the test early next year when its new paid video service is expected to launch. Media partners representing more than 90 percent of current YouTube viewing have signed on to the new service, although Google has yet to secure deals with major TV networks. Continue reading YouTube Readies Paid Service, Mobile Viewership on the Rise

Perspective: In Reality, VR Not the Only Game at E3 (Part 1)

If you were not at E3, the recent Electronic Entertainment Expo, you might think that the great expanse of the Los Angeles Convention Center was wall-to-wall virtual reality. Despite VR’s headline domination, it was a different story on the floor where impressive visuals and sophisticated gameplay ignited the crowd. Even jaded game industry media could not contain their excitement. As IGN enthused after the Sony press conference, for instance, “That may be the best E3 press event ever.” We divided our overview into two parts: the evolution of E3 and direction of the gaming industry, followed by a breakdown of this year’s top products. Continue reading Perspective: In Reality, VR Not the Only Game at E3 (Part 1)

Nintendo Presentation at E3 Draws Strong Backlash from Fans

More than 10,000 gamers have signed a petition requesting that Nintendo not release a game it showed during this week’s Electronic Entertainment Expo in Los Angeles. The gaming giant, which has abandoned its splashy E3 press conferences in favor of more low-key presentations, apparently failed to introduce enough new games for its fans. The harsh reaction led to the petition regarding a lackluster new “disgrace of a game” in the “Metroid” series. Nintendo CEO Satoru Iwata issued an apology on Twitter and vowed to improve future efforts. Continue reading Nintendo Presentation at E3 Draws Strong Backlash from Fans

E3 Expected to Focus on AR, VR, Online, Mobile and Wearables

The 2015 Electronic Entertainment Expo opens it doors in Los Angeles today following a series of press conferences from major players such as Bethesda, EA, Microsoft, Sony and Ubisoft. This year we expect to see a new emphasis on virtual and augmented reality, wearable devices, online gaming and mobile apps. At last year’s show, only six companies were dedicated to VR; this week, there will be 27. Also, 74 companies touting mobile and online gaming products will be in attendance. According to Gartner, worldwide mobile revenue is expected to nearly double to $22 billion this year. Continue reading E3 Expected to Focus on AR, VR, Online, Mobile and Wearables

Thunderbolt Adopts USB-C, Universal Port of the Near Future

From desktops, laptops and tablets to game consoles and other CE devices, the Universal Serial Bus has been the industry standard for cable and connection interfaces for about 20 years. It has been speculated that USB-C, developed by the USB Implementers Forum, would soon become the successor to the USB standard. Intel announced during Computex in Taiwan last week that Thunderbolt 3 will embrace USB-C functionality, and initially offer data transfer rates twice as fast as Thunderbolt 2 and four times that of USB 3.1. Teaming the two could be a game-changer. Continue reading Thunderbolt Adopts USB-C, Universal Port of the Near Future

Report Predicts Surge in Subscriber Numbers for OTT Services

According to Juniper Research, global subscriber numbers for streaming video services such as Netflix and Amazon Prime Instant Video are expected to climb from 92.1 million in 2014 to 333.2 million by 2019. Juniper predicts that adoption will be driven by connected TVs, streaming devices like Google’s Chromecast and Amazon’s Fire TV Stick, as well as connected game consoles and set-top boxes. Newer streaming devices like affordable media sticks will continue to make watching OTT services easily accessible on living room screens. Continue reading Report Predicts Surge in Subscriber Numbers for OTT Services

SiliconDust Launches Kickstarter to Fund its HDHomeRun DVR

SiliconDust, a startup known for its live TV streaming devices, is now making a DVR that will not tie viewers down to their living room televisions. The HDHomeRun DVR is designed for cord cutters. It plugs into SiliconDust’s streaming devices so that users can watch recorded shows on smart TVs, game consoles, tablets, smartphones and computers. The HDHomeRun DVR can also record from premium channels such as HBO. As of press time, the Kickstarter campaign had raised more than $169,000. Continue reading SiliconDust Launches Kickstarter to Fund its HDHomeRun DVR

Spotify Streaming Music Service Now Live for Sony PlayStation

Sony has teamed with streaming music service Spotify to allow gamers to listen to their favorite tunes while playing games. Originally announced in January, Spotify officially joined PlayStation Music this week. While many users may be drawn to the Spotify-powered service, hardcore gamers may be turned off by the idea of replacing a game’s soundtrack and immersive audio effects with unrelated music. However, the companies are targeting the gamers who regularly play their own music in the background while gaming. Continue reading Spotify Streaming Music Service Now Live for Sony PlayStation

Nintendo Will Make Mobile Games Through New Partnership

Nintendo has teamed up with Japanese mobile game company DeNA to bring Nintendo’s popular characters to smartphones and tablets. DeNA and Nintendo plan to build an online gaming service that will be introduced this fall. However, Nintendo has not completely abandoned its strategy to build games for its own hardware. The company is also working on its next game console, codenamed the NX, which may be unveiled next year. It may possibly incorporate VR or media services offerings. Continue reading Nintendo Will Make Mobile Games Through New Partnership

Streaming Video Subscribers Spend More Time Watching TV

Nielsen reports that about two in five U.S. households currently subscribe to streaming video services. According to the measurement company’s latest Total Audience Report, about 36 percent of households were Netflix subscribers in November. Netflix indicates it now has 40 million paid subscribers in the U.S. Following Netflix is Amazon Prime at 13 percent and Hulu Plus at 6.5 percent, explains the Nielsen study, which also shows that streaming service subscribers spend significantly more time viewing content. Continue reading Streaming Video Subscribers Spend More Time Watching TV

DLNA: VidiPath Tech to Enable Subscription TV Across Devices

According to the Digital Living Network Alliance (DLNA), wireless VidiPath technology will enable the secure delivery of subscription TV to all certified devices in the home. This could lead to eliminating the need to rent multiple set-top boxes. Wi-Fi-based VidiPath provides access to subscription TV across smartphones, tablets, Blu-ray players, game consoles and PCs. The first VidiPath-certified products are slated for availability in the first quarter. Comcast, Cox and Time Warner Cable are among those planning to offer VidiPath STBs. Continue reading DLNA: VidiPath Tech to Enable Subscription TV Across Devices

Ouya Secures $10M Investment from E-Commerce Giant Alibaba

Alibaba has reportedly invested $10 million in Ouya, maker of the miniature game console that raised an impressive $1 million in just over 8 hours after launching on Kickstarter. Despite a successful crowdfunding campaign, Ouya has struggled to gain traction in a gaming market dominated by Microsoft, Sony and others. Alibaba already makes its own set-top box, so it appears that the company’s interest in Ouya is geared towards incorporating the game maker’s software and library of games.  Continue reading Ouya Secures $10M Investment from E-Commerce Giant Alibaba

Dailymotion Games Plans to Compete with YouTube and Twitch

French startup Dailymotion announced this week that it is launching a streaming site for the growing number of fans who enjoy watching video of live gaming, a move that would put the company in competition with Twitch, the leader in this emerging field. The move will also provide Dailymotion with another means of taking on its rival YouTube. Gaming video has grown increasingly popular due to new streaming services, the appeal of live professional gaming events, and the rise of massively multiplayer team-based games. Continue reading Dailymotion Games Plans to Compete with YouTube and Twitch

ARKAMYS Demonstrates 360-Degree Audio-Visual Experience

With the rise of new headsets promising unique augmented and virtual reality experiences, many are anxiously awaiting the first killer product, while others are wondering how we will produce the compelling content — movies, games and other experiences — that will make the technology worthwhile to the public. ARKAMYS is a company that specializes in automotive audio, but at CES this year it is demonstrating how its tech can be used to create a 360-degree experience in which the user steps inside another’s perspective. Continue reading ARKAMYS Demonstrates 360-Degree Audio-Visual Experience

2015 CES: Wearables to Take Many Forms at the Sands Expo

Wearables made a surprisingly robust showing at the 2014 International CES. At the next Consumer Electronics Show in January, a Wearables Marketplace (Sands, Level 2) will gather companies providing products from “high-tech fashion and smart jewelry to wearables that track your mood, activity and even your pets, as well as the newest augmented reality devices.” Other wearable providers will be found in the Smart Watches, Health & Wellness and Sports Tech Marketplaces, all located in the Sands Expo. Continue reading 2015 CES: Wearables to Take Many Forms at the Sands Expo