By
ETCentricAugust 8, 2016
App analytics platform Sensor Tower reports that Niantic’s location-based, augmented reality game “Pokémon Go” is continuing its rise in popularity, with more than $200 million in net revenue generated during its first month of availability. The meteoric rise “compares favorably to in-game revenue generated by other huge in-app purchase-driven games,” notes TechCrunch. “Pokémon Go” has nearly doubled “the first month revenue of ‘Clash Royale,’ the other big in-app star this year” and “made almost four times as much as ‘Candy Crush Soda Saga’ managed during its first 30 days of availability.” “Pokémon Go” experienced a significant spike when it launched in Japan. The game was just introduced to 15 additional Asian countries. Continue reading ‘Pokémon Go’ Rakes in Over $200 Million After its First Month
By
Debra KaufmanJune 15, 2016
At E3, Microsoft debuted the 4K video-capable Xbox One S, which is 40 percent smaller and $49 less than the previous $349 Xbox. The new console, also offered as a $400 version for a 2-terabyte hard drive, will unveil as a special edition in August and a standard version by end of year. Microsoft also plans to release a new virtual reality console and cross-platform games. Microsoft is in heated competition with Sony, which has sold an estimated 40 million PlayStation 4 consoles versus Microsoft’s estimated 21 million Xbox Ones. Continue reading Microsoft Unveils New Xbox, VR Plans, Cross-Platform Games
Nvidia CEO Jen-Hsun Huang debuted the much-anticipated GeForce GTX 1080 gaming GPU, the first based on the new Pascal architecture, promising dramatic improvements in performance, memory and power efficiency. Huang told the crowd at DreamHack in Austin, Texas that the new GPU delivers twice the performance and three times the efficiency of Titan X. For a sense of Pascal’s capabilities for gaming and virtual reality, attendees were treated to demos involving next generation character models, the Ansel game capture tool and the compelling “VR Funhouse” experience. Continue reading Nvidia Unveils GeForce GTX 1080 Advanced Graphics Card
By
Phil LelyveldMarch 17, 2016
During the “Storytellers of eSports” panel at this week’s Game Developers Conference in San Francisco, creative execs and journalists for Twitch, Yahoo Sports, Team Liquid and 1UP Studios discussed how they cover eSports, and how their approaches differ from coverage of traditional sports. The challenge for writers is to bring life to a sport in which the players barely move, but their hand and body twitches translate into incredible feats within the game. The stories are more about eSports personalities, and less about the actual gameplay, than traditional sports. Continue reading GDC 2016: Reporters Face Unique Challenges Covering eSports
By
Don LevyMarch 16, 2016
Cognitive scientist, programmer, game developer, and senior technical designer for Riot Games and Radial Games Dr. Kimberly Voll took a packed house at the Game Developers Conference into the brain on VR, hailing the tremendous opportunities and flashing potential hazards this new medium presents. As someone who “engineers awesome experiences through understanding humans better, frequently in VR,” Voll’s latest project is “Fantastic Contraption,” a VR update to the popular 2008 building game, that will be shipping with the HTC Vive in April. Continue reading GDC 2016: Your Brain on VR, The Psychology of Doing VR Right
By
Debra KaufmanMarch 16, 2016
Twitch, which has been successful with “Twitch Plays Pokemon,” just launched an initiative it’s calling “stream first” with the goal of encouraging game developers to integrate Twitch functionality. To make that easier, Twitch is also debuting development services and three “stream first” games that show off the possibilities of Twitch functionality. One of those is Schell Games’ “Wastelanders,” in which teams led by different broadcasters are lead into battle in a post-apocalyptic wasteland. Continue reading Twitch Debuts Tools to Encourage Developers to ‘Stream First’
By
Meghan CoyleJanuary 21, 2016
Valve’s popular Internet gaming platform Steam hosts some of today’s largest online games. “Dota 2” alone has more than 870,000 concurrent players in a single day. To keep up with the increasingly heavy traffic, Valve is working with Level 3 Communications to install a network infrastructure with 100Gbps Internet ports. Standard game downloads are generally about 10 to 40 gigabytes, but because the site averages more than 10 million concurrent players, massive bandwidth is necessary. Continue reading Valve Upgrades to 100Gbps Internet Ports For Gaming Traffic
By
Meghan CoyleJanuary 15, 2016
Felix Kjellberg, better known by his YouTube username PewDiePie, is launching his own multi-channel network to create new content and foster new YouTube personalities. The brand is called Revelmode and it will be focused on YouTube creators related to video gaming. Kjellberg has already recruited some top YouTube creators to join the “collaborative talent squad.” Even though Kjellberg will be spearheading the Revelmode brand, he will continue his partnership with Maker Studios. Continue reading YouTube Star PewDiePie Is Building His Own ‘Talent Squad’
By
Meghan CoyleJanuary 15, 2016
Origin Access hopes to become the new Netflix of video gaming. For $4.99 per month, subscribers can sample new PC games before they’re released, receive special discounts on current games, and play some games for free. All of the games are delivered via Internet downloads. The subscription service is an extension of Electronic Arts’ Origin, an online community and store for PC games. EA already offers a similar subscription service for Xbox One games and rival Nvidia has one for PC games. Continue reading Electronic Arts Launches Subscription Service for PC Gamers
By
Debra KaufmanJanuary 13, 2016
At CES 2016, attendees could be astronaut Mark Watney in “The Martian VR Experience,” accomplishing many of the tasks he did in the movie. Using the Oculus Rift headset and Oculus Touch handheld controllers, the “VR Experience,” executive produced by the film’s director Ridley Scott and “Experience” director Robert Stromberg, is fully interactive and makes use of the Rift’s positional tracking system. 20th Century Fox, Fox Innovation Lab, RSA Films and The VR Company collaborated on the project. Continue reading ‘The Martian VR Experience’: Cinema, Video Game or Both?
By
Debra KaufmanJanuary 12, 2016
Despite a sticker price of $599 for its new Rift VR headset, Oculus VR has already sold out its preorders, resulting in an extension of its shipping date. The headset, over $100 more expensive than originally predicted, also requires the processing power of a PC that costs in the vicinity of $1,000. Starting in February, Oculus will sell a bundled headset/PC for $1,499. The expense of the Rift is justified, say observers, since its quality needs to sell VR to a public that has, in the main, never experienced virtual reality. Continue reading Oculus Aims for High-End Virtual Reality with $600 Headset
By
Rob ScottJanuary 4, 2016
The Oculus Rift and PlayStation VR are not the only anticipated virtual reality devices shipping this year. While VR fans may be disappointed that the HTC Vive release has been pushed to April, CEO Cher Wang hinted at December’s Vive Unbound Developers Conference in Beijing that Valve and her team recently made “a very, very big technological breakthrough” to the system that prompted them to push the original Q1 launch date in favor of a more sophisticated product. Wang did not offer details, other than to suggest that the company is poised to make a major announcement at CES. Continue reading CES 2016: HTC’s Chief Exec Hints at Major VR Announcement
By
Erick MoenDecember 16, 2015
As the first major tech show for “The Year of VR,” the upcoming CES is likely going to be instrumental in setting the tone for the next wave of virtual reality devices. Largely seen as a platform for gamers, it is this segment of consumers that could ultimately drive large-scale adoption of the medium. In anticipation, the show organizers have dedicated a conference track and expanded the floor space devoted to gaming and VR by 77 percent. The devices and interfaces that debut at CES will become the foundation for E3 later in the year. We expect multiple HMDs to be announced, but, for gamers, much of the attention will be on the interfaces. Continue reading CES 2016: Setting the Stage for VR Gaming’s Breakout Year
By
Rob ScottNovember 2, 2015
Nintendo is building its new online network, Nintendo Account, with Japanese mobile gaming publisher DeNA. Nintendo Account will allow gamers to login to games via consoles, PCs, smartphones and tablets. Nintendo recently announced that its first foray into mobile games would be “Miitomo,” a new take on the popular “Tomodachi Life” series that will emphasize microtransactions, player-to-player communications and dressing up players’ Mii avatars. The company is also replacing its defunct Club Nintendo with the My Nintendo loyalty system. Continue reading Nintendo is Shifting Gears with New Moves into Mobile Gaming
By
Hank GerbaOctober 23, 2015
Valve plans to release the first of its Steam Machines, a hybrid between PC-based and console gaming, to consumers on November 10th. The Linux-based device will be produced by Alienware, and combines the graphical capabilities of a traditional desktop PC with the usability of a home console. Coupled with the Steam Machine will be a new gamepad featuring two haptic touchpads that Valve claims will offer the precision of a mouse and keyboard control scheme. It will launch in three models ranging from $499 to $749. Continue reading Valve to Launch New PC-Based Console for the Living Room