By
Erick Mendoza December 4, 2014
The game streaming space, one that has been dominated by Amazon’s Twitch and various gamer YouTube channels, has proven that today’s gamers are just as interested in watching others play as they are in playing games themselves. In response to this trend, game developer Valve, the company behind Steam’s game services, has announced Steam Broadcasting, a tool that allows members to become viewers by tuning into the live gameplay of other users within the Steam gaming community. Continue reading Valve Takes on Live Game Streaming with Steam Broadcasting
By
Erick Mendoza December 1, 2014
Sometimes a smartphone’s surface is just not big enough to make the most of mobile and social gaming. Even today’s largest smartphone screens have limitations that can hinder the multiplayer gaming experience. That is where Fuffr comes into play. The company has designed a mobile case that projects infrared lights to the surrounding areas of the phone, so that these areas too, can be used as multitouch surfaces for gameplay and a variety of other applications. Continue reading Fuffr Develops Multitouch Tech with Focus on Mobile Gaming
By
Erick Mendoza November 25, 2014
“Dragon Age: Inquisition” is a true testament to how sophisticated story-based virtual world games have become. The video game experience has become as immersive as any other story telling medium, told using compelling techniques that game developers have experimented with over the years. “Dragon Age: Inquisition” — while not the first video game to offer sophisticated interactive narrative — has been deemed one of the most ambitious story-based games of the year. Continue reading Virtual World Game Offers New Level of Interactive Storytelling
By
Meghan CoyleNovember 20, 2014
“Powers,” a scripted series based on a comic book, won’t make its debut on TV, but on Sony’s PlayStation gaming console. PlayStation consoles have long offered video streaming apps, but this is the first time that Sony has created an original scripted series for the gaming system. Sony is hoping that the series will encourage more people to buy the $50 PlayStation Plus membership, which include access to “Powers” along with free games and online storage. Continue reading Sony to Launch First Scripted Series for PlayStation Console
By
Rob ScottNovember 14, 2014
Sony unveiled PlayStation Vue yesterday, its cloud-based TV service that will soft launch this month with about 75 channels. The service will offer live TV and on-demand content without the need for a cable or satellite subscription, but viewers will initially need a PS3 or PS4 console. Users can also save favorite shows to the cloud. During the initial test rollout, consumers will have access to channels from CBS, Discovery Communications, Fox, NBCUniversal, Scripps Networks and Viacom. Continue reading Sony Plans Launch of PlayStation Vue Cloud-Based TV Service
By
Meghan CoyleOctober 17, 2014
The world championship for the biggest e-sport in the world, “League of Legends,” starts in South Korea this weekend. About 40,000 fans are expected to fill the stadium to watch the tournament live while at least another 30 million will watch the games online. Riot Games runs the League of Legends World Championship along with the online broadcasting, and by producing a premium sporting experience for players, Riot Games may make upwards of $1 billion in 2014. Continue reading Free ‘League of Legends’ Game May Make $1 Billion This Year
By
Rob ScottOctober 16, 2014
Sony’s much-anticipated PlayStation TV went on sale this week for $100 MSRP — or $140 packaged with a DualShock 3 gamepad controller, 8GB memory card, and “The Lego Movie Videogame.” The mini console, which essentially provides a Vita experience on a big screen, connects to a TV or PC via HDMI and allows users to access games and streaming services. “It is essentially a modern version of Nintendo’s GameBoy Player mashed up with all the capabilities of an Amazon Fire TV,” suggests VentureBeat. Continue reading New PlayStation TV Provides Gameplay and Streaming Media
By
Marlena HallerSeptember 23, 2014
Neal Stephenson announced that “Clang,” his sword-fighting video game project launched via Kickstarter, is dead in the water. In 2012, the author of sci-fi classics Snow Crash and Cryptonomicon raised $526,000 on Kickstarter. Stephenson originally set out to create a game that was more engaging than existing sword-fighting games, but ultimately realized that while innovative, the end result was not fun to play. The game and some pledge rewards were not delivered, which frustrated some backers. Continue reading Failed Video Game Underlines the Perils of Using Kickstarter
By
Meghan CoyleSeptember 3, 2014
Nintendo has announced the New Nintendo 3DS, with upgrades including better graphics and faster Internet speeds. The new device, which will make its debut October 11 in Japan, features a second analog joystick, two added shoulder buttons, more battery life and Micro SD card support. Everything about the design, particularly the addition of buttons, signals a shift in Nintendo’s focus to hardcore gamers. The New Nintendo 3DS will come in two models priced at about $160 to $180. Continue reading Nintendo Upgrades New 3DS for Hardcore Game Experiences
By
Rob ScottAugust 26, 2014
In recent months, we reported that Google was planning to acquire popular streaming platform Twitch.tv for more than $1 billion. However, Google was unable to close the deal, reportedly due to concern over antitrust issues related to its streaming video site YouTube. It looks like Google’s loss is now Amazon’s gain. Yesterday, Amazon confirmed that it is purchasing San Francisco-based Twitch, which touts more than 50 million monthly users, for approximately $970 million in cash. Continue reading After Google Bows Out, Amazon Moves In to Acquire Twitch
By
Marlena HallerAugust 26, 2014
The adult female gaming demographic now doubles the under-18 male gaming demographic, according to The Entertainment Software Association’s annual sales, demographics and usage data report. While 17 percent of video game users are males under the age of 18, women over the age of 18 now account for 36 percent. In total, males account for 52 percent of the total gaming population, a three percent drop from last year. However, there has also been a 32 percent increase in female gamers over 50 years old. Continue reading Gaming Trend: Adult Women Steal Lead from Under-18 Males
By
Rob ScottAugust 12, 2014
According to mobile analytics firm Flurry, female consumers are leading the charge in mobile gaming in terms of time, money and loyalty. Based on analysis of 1.1 million worldwide devices, Flurry concludes that mobile gaming currently represents 32 percent of the time people spend on their phones. Meanwhile, the report specifies that females spend 35 percent more time in gaming apps than males, make 31 percent more in-app purchases, and have 42 percent higher 7-day retention on average. Continue reading Women Lead Men in Time and Money Spent on Mobile Games
By
Meghan CoyleAugust 6, 2014
“Star Citizen,” a PC-only game still in development by Cloud Imperium Games, is part space exploration simulator and part first-person action game in a huge universe of planets, space stations, cities and ships. Since the game’s announcement in 2012, the makers of “Star Citizen” have raised almost $50 million through crowdfunding, with 10,000 to 15,000 new people donating every month. In June 2013, it became the first crowdfunded project to raise $10 million. Continue reading PC-Only Game with Galactic-Size Ambitions Raises $50 Million
By
Meghan CoyleAugust 1, 2014
Researchers at Nvidia have found a trick that solves the problem of users being able to see the pixels in their VR headsets. By using a “cascaded display” involving two LCD panels, the researchers found that they could quadruple the pixel density of the headset, making pixels invisible to the eye even at close range. The cascaded displays also have a faster frame rate, making images appear smoother, and a reduced brightness, which is not a concern for the displays in VR headsets. Continue reading Nvidia Designs New Pixel-Dense LCD Panels for VR Headsets
By
Rob ScottJuly 25, 2014
Google has signed a $1 billion deal to acquire popular streaming platform Twitch.tv, according to sources familiar with the matter. Google’s YouTube division is in charge of the deal, which reflects the popularity of live Internet streaming and, in particular, the rapidly evolving interest in competitive gaming as a spectator sport. San Francisco-based Twitch currently touts more than 50 million monthly users. In addition, more than 1.1 million of its members broadcast videos each month. Continue reading Google to Purchase Live Game Streamer Twitch for $1 Billion