Roblox Tightens Child Safety Guidelines Amidst Media Outcry

Capitulating to outside pressure, after a barrage of media reports citing unsafe conditions for minors, Roblox is implementing new safeguards. Parents can now access parental controls from their own devices in addition to their child’s device and monitor their child’s screen time. New content labels and improvements to how users under age 13 can communicate on Roblox are additional protections that are now baked into the platform. “We’ve spent nearly two decades building strong safety systems, but we are always evolving our systems as new technology becomes available,” explained the Roblox. Continue reading Roblox Tightens Child Safety Guidelines Amidst Media Outcry

Roblox Plans an Ad Revamp as ‘Clip It’ Passes 1 Billion Views

Clip It, the Roblox social media contender in the TikTok space, has crossed the one billion views threshold, according to the company. Roblox reportedly plans to leverage that achievement by launching an ad-supported product for Clip It that merges aspects of its custom-branded Roblox game spaces with programmatic advertising. Clip It offers an endless feed of short-form video, with video ads peppered amidst the content, drawing comparisons to TikTok. Clip It currently serves the same programmatic ads as the Roblox mothership, but that is about to change, thanks to its growing popularity. Continue reading Roblox Plans an Ad Revamp as ‘Clip It’ Passes 1 Billion Views

Nvidia Ups GeForce NOW Gaming Cloud to 1440p Streaming

Nvidia is updating its cloud-based GeForce NOW game platform with 1440p streaming, ultrawide resolution and, in lieu of a price increase, a 100-hour monthly playtime cap for new subscribers at the Priority tier (now called Performance), or Ultimate level, effective January 1. Existing Priority members will be automatically upgraded to Performance, which also lets members save in-game graphics settings across streaming sessions, including GeForce RTX features in supported titles. Ultimate members continue with RTX 4080-powered game performance of up to 4K resolution at 120 fps, or 1080p and 240 fps in Competitive mode. Continue reading Nvidia Ups GeForce NOW Gaming Cloud to 1440p Streaming

Nintendo Music Debuts with 40 Years of Tunes for Switch Subs

Nintendo has released a new app designed to delight gaming fans who have embraced the music featured in popular games such as “Super Mario Bros.,” “The Legend of Zelda” or “Pokémon.” Nintendo Music parses nearly 40 years of musical history from the Japanese gamemaker, available free via the Nintendo Switch Online subscription service on iOS and Android. Users can stream songs or download for offline listening, building their own playlists to share or accessing Nintendo-curated programming. Recommendations will propagate based on a fan’s Nintendo Switch play activity. Continue reading Nintendo Music Debuts with 40 Years of Tunes for Switch Subs

Roblox’s New Child Safety Measures Target Hangout Spaces

Online gaming platform Roblox has banned kids from “social hangout” spaces — areas that feature communication through voice chat or text and offer “free-form 2D user creation” experiences where users can do things like share drawings. Roblox has also added safeguards to prevent those under the age of 13 from playing, searching or discovering unrated games. Roblox has imposed the restrictions following allegations that it has failed to protect its younger users. This is the latest such update by a string of social platforms that have imposed guardrails designed to protect young users as lawmakers turn up the heat on child online safety. Continue reading Roblox’s New Child Safety Measures Target Hangout Spaces

AI Surges: Microsoft Quarterly Revenue Climbs to $65.6 Billion

Propelled by increasing demand for artificial intelligence services, Microsoft cloud solutions, which includes the Azure platform, was the star of the quarter, bringing in $38.9 billion for 22 percent growth year-over-year. Revenue was $65.6 billion, up 16 percent, while profit increased by 11 percent, to $24.7 billion. While Microsoft financials don’t break out AI — now embedded across numerous products — Chairman and CEO Satya Nadella says AI “is on track to surpass an annual revenue run rate of $10 billion” by December 31, “making it the fastest business in our history to reach this milestone.” Continue reading AI Surges: Microsoft Quarterly Revenue Climbs to $65.6 Billion

Disney, Epic Launch ‘ESPN Football Island’ Experience Online

The first big play from Disney following February’s $1.5 billion investment in Epic Games is “ESPN Football Island,” available now as part of the “Fortnite” social gaming platform. The new sports-themed experience is designed to get football in front of younger fans. Games include navigating an obstacle course and “high-intensity box fights,” with the main action centering on “Touchdown Rush,” where players “team up with friends and enter the stadium to navigate rocky terrain, a lava moat, and the other team,” according to ESPN. The experience includes participation from ESPN announcers and will soon feature regular updates highlighting the current season. Continue reading Disney, Epic Launch ‘ESPN Football Island’ Experience Online

Epic’s Fab Marketplace Has Open Approach to Digital Assets

Epic Games has launched Fab, an online marketplace for buying, selling, sharing and discovering digital assets. Fab supports different types of creators with content for use across Unreal Engine, Unity 3D and Unreal Editor for Fortnite (UEFN). Developers will be able to access Fab in the Unreal Engine 5 Editor, while “Fortnite” creators can look forward to tapping game-ready assets through Fab in UEFN. Epic says Fab will eventually support all game engines. It’s live now on the Web, though the Fab UEFN integration “is undergoing maintenance” while the Unreal Engine 5 Editor implementation is “coming soon.” Continue reading Epic’s Fab Marketplace Has Open Approach to Digital Assets

Steam Preemptively Adds License-Only Terms to Online Store

Acting in advance of a California law that goes into effect on January 1, cloud gaming platform Steam has begun posting a notice that its customers are purchasing a license, not a product. The language that appears in the Steam shopping cart now includes the advisory that “purchase of a digital product grants a license for the product on Steam.” Signed into law last month, California’s AB 2426 is categorized a consumer protection law against false advertising for digital goods. Specifically, it requires online sellers provide a “conspicuous” advisory that licenses are limited in duration and can be revoked. Continue reading Steam Preemptively Adds License-Only Terms to Online Store

California Enacts Laws for Sub Canceling, Digital Downloads

California’s “click to cancel” bill has become law, making it easier for consumers to cancel subscriptions. Companies that offer online or in-app sign-ups will now have to make canceling or unsubscribing available online or in-app as well. Assembly Bill 2863 was signed into law this week by Governor Gavin Newsom, though companies have until the middle of next year to comply. Consumers have long complained about companies making it easy to sign up but difficult to cancel services. This law ensures consumers can easily exit from services “without being trapped by confusing processes or hidden fees.” Continue reading California Enacts Laws for Sub Canceling, Digital Downloads

HTC’s $1000 Vive Focus Vision XR is Built for Work and Fun

From exercising in outer space to navigating via Google Earth VR, HTC has made inroads with its Vive headsets. The new mixed reality model, the Vive Focus Vision XR, has color passthrough and 2448 x 2448 resolution per-eye. Aiming squarely at the enterprise and high-end gaming markets, it accommodates tethered PCVR or standalone play, while IPD eye tracking makes it suitable for high-volume environments, like training or industrial use. Available for $999 for the consumer platform and $1,299 for enterprise, this latest iteration in the Focus Vision series is also made for location-based experiences. Continue reading HTC’s $1000 Vive Focus Vision XR is Built for Work and Fun

New Sony PS5 Pro Supports 8K and Improves 4K Ray Tracing

Sony’s $700 PlayStation 5 Pro promises improved graphics and gameplay. The midcycle upgrade, releasing next month, aims to keep the console competitive with — or better than — ever-evolving game PCs. Sony says the new model supports 8K gaming, an upgrade to the native 4K available with the PS5. For those gamers interested in a disc drive for the PS5 Pro, an $80 model is available. Sony Interactive Entertainment’s popular “Gran Turismo 7” racing simulation game is poised to be the first 8K title for the PS5 Pro. Sony says the GPU on the PS5 Pro has 67 percent more compute and 28 percent faster memory, for rendering that is 45 percent faster than its predecessor. Continue reading New Sony PS5 Pro Supports 8K and Improves 4K Ray Tracing

Roblox Adds Real Currency, Teases Its Coming Generative AI

During the 10th annual Roblox Developers Conference (RDC 2024) in San Jose, the gaming platform announced it is opening to global currencies in addition to its own Robux, which generates billions in virtual transactions each year. Starting later this year, a small test bed of developers will be able to charge real money for games that charge fees, with a program expected to open “to all eligible creators by mid-2025.” The massively multiplayer online platform that lets users build online game worlds also discussed a project to develop its own AI foundation model to power generative 3D creation on the platform. Continue reading Roblox Adds Real Currency, Teases Its Coming Generative AI

Samsung Set to Release Glasses-Free Odyssey 3D Monitors

Samsung Electronics, which teased a glasses-free 3D gaming monitor at CES in January, officially announced the scheduled release of two versions at Gamescom last week. Both sizes employ light field display (LFD) technology to create what Samsung calls “lifelike 3D images” from 2D content by using a lenticular lens on the front panel. “Combined with Eye Tracking and View Mapping technology, Odyssey 3D ensures an optimized 3D experience without the need for separate 3D glasses,” according to Samsung. A built-in stereo camera monitors the movement of both eyes while proprietary View Mapping continuously adjusts the image to fuel depth perception. Continue reading Samsung Set to Release Glasses-Free Odyssey 3D Monitors

Epic Launches App Store for iOS in the EU, Android Globally

The battle between Epic Games and Apple has arrived at a truce that finds the game maker’s massively popular “Fortnite” title back on iOS in the European Union, where Apple was pushed into the move by the competition-fostering Digital Markets Act. “Fortnite” is now available for iPhones there via the new Epic Games Store as well as the third-party outlet AltStore PAL. The launch comes after years of litigation between Epic and Apple in Europe and the U.S., where the Supreme Court declined to hear an appeal, resulting in a decision Epic found less satisfactory than the EU outcome. Continue reading Epic Launches App Store for iOS in the EU, Android Globally