Short-Form Video Platform Triller Creates a New Virtual World

Triller, a short-form video sharing app acquired in 2019 by Hollywood financier Ryan Kavanaugh’s Proxima Media, is launching a platform called Metaverz for immersive experiences ranging from sports and concerts to social events that take place “past the velvet rope” in virtual nightclubs populated with influencers, creators and celebrities. Right now, the company is previewing a video that showcases what looks like basic video game graphics, although Triller is touting a partnership with Singapore-based Epik, a blockchain-focused firm described in the Metaverz announcement as “a leading global platform for AR/VR and gaming experiences.” Continue reading Short-Form Video Platform Triller Creates a New Virtual World

Meta’s ‘Horizon Worlds’ Is Struggling to Attract New VR Users

There’s trouble in virtual paradise, according to The Wall Street Journal, which says internal Meta Platforms documents show that its initial goal of 500,000 monthly active “Horizon Worlds” users by the end of 2022 has been revised to 280,000, which is over 80,000 more than it currently has. Meanwhile, Forbes says the debut of avatar “legs” demoed by Meta CEO Mark Zuckerberg at last week’s Meta Connect was actually “staged” using motion capture. However, a Meta spokesman explains that the company’s metaverse efforts were always expected to be a multiyear project, with ongoing improvements based on user feedback. Continue reading Meta’s ‘Horizon Worlds’ Is Struggling to Attract New VR Users

TwitchCon: Streamers Object to Revenue-Sharing Reduction

Things were restive at TwitchCon, which wrapped Sunday in San Diego. Content creators were riled up over downsized revenue-sharing, first announced last month. The conference lets gamers and other enthusiasts who use Amazon’s live-streaming platform meet their favorite influencers while brands tout their wares. With over 2.5 million hours of live content streaming daily around the world, Twitch has become increasingly focused on financial sustainability and eventual profitability. But a less favorable revenue split and push toward advertising has proven unpopular with creators. Continue reading TwitchCon: Streamers Object to Revenue-Sharing Reduction

Chinese Game Company Appoints AI CEO and Invests in AR

Online game company and mobile app developer NetDragon Websoft has invested $40 million in Rokid, maker of 5G-friendly AR glasses for business applications. Both companies are based in China. NetDragon has been in the news this past month when it became the first company to appoint an AI as its “rotating CEO.” Following the Rokid announcement, it appears the firm may be interested in developing lifelike AI characters to inhabit its games and augment teaching and enhance its AR initiatives, though to hear NetDragon actual CEO, Liu Dejian tell it, the company can learn a lot from its new c-suite addition, Tang Yu. Continue reading Chinese Game Company Appoints AI CEO and Invests in AR

CEDIA: LG Debuts 97-Inch OLED TV Billed as World’s Largest

LG Electronics is touting two world firsts — the “largest OLED TV,” the 97-inch G2 OLED evo Gallery Edition, and the “first bendable 42-inch OLED TV,” the LG Flex. Described as “epic,” and bringing “theater-like viewing” to the home, the 97G2 carries an epic MSRP of $24,999. The outsized OLED Gallery Edition uses LG’s proprietary Alpha 9 Gen5 AI Processor and advanced picture algorithms to deliver a bright and immersive viewing experience. At CEDIA 2022 in Dallas, Texas, LG also showcased a short-throw projector that can display a 120-inch, 4K picture from just 7.2-inches away. Continue reading CEDIA: LG Debuts 97-Inch OLED TV Billed as World’s Largest

CEDIA: Samsung 98-Inch 4K Neo QLED TV Offers 5,000 Nits

Samsung’s new 98-inch QN100B Neo QLED TV is drawing positive reviews and the promise of theater-quality presentation for the living room. Samsung calls it “the most powerful 4K TV ever created for the home,” with up to 5,000 nits of peak brightness. At 19.9mm thick, it’s one of Samsung’s thinnest TVs, despite its size. Built-in 120W, 6.4.4-channel Dolby Atmos surround sound with Samsung’s Cinema Object Tracking make it sound like a winner. Samsung didn’t share pricing, but this model is part of what’s being called “the newly competitive 100-inch class.” Continue reading CEDIA: Samsung 98-Inch 4K Neo QLED TV Offers 5,000 Nits

Google to Shutter Stadia Game Streaming Service in January

Google is shutting down its Stadia video-game streaming service in what many say is a response to leaner times. The cloud-based subscription service is going dark January 18, three years after it launched. It delivers games directly to compatible smart TVs, computers and Android phones, and is accessible to incompatible devices, such as iOS, via web browsers. While Stadia “was built on a strong technology foundation, it hasn’t gained the traction with users that we expected so we’ve made the difficult decision to begin winding down,” Stadia VP and general manager Phil Harrison wrote in a blog post. Continue reading Google to Shutter Stadia Game Streaming Service in January

Consumer Study Finds Bundling Is Key to Streaming Success

Winners in the current streaming wars will be companies that diversify beyond a single programming vertical, checking boxes that include movies, series, news, sports and video games, according to a new survey, “What Will They Pay For? The Mind of The Modern Subscriber,” from Consumer Insights, the research division of Publisher’s Clearing House. According to the report, the answer is movies and scripted TV (39 percent), trailed by sports (12 percent), followed closely by music and podcasts (11 percent). At 10 percent, “other” is a category to keep an eye on, the study’s authors advise. Continue reading Consumer Study Finds Bundling Is Key to Streaming Success

Nreal Debuts Air AR Glasses for Android, PC and Soon Apple

A year after debuting in partnership with Verizon its $599 Nreal Light AR glasses in the U.S., Beijing-based Nreal is releasing the sportier Air AR glasses on Amazon. The $379 price is about $100 less than Air ARs were going for in Asia. The company is also upgrading its Nebula AR OS for augmented reality, including a version for Apple mobile, albeit only those powered by Apple silicon (M1 and M2 chips). In other words, newer iPhones and MacBook Pro and MacBook Air laptops. The Apple and Android/PC visual presentations will be different, at least initially. Continue reading Nreal Debuts Air AR Glasses for Android, PC and Soon Apple

New GPUs Showcased at Intel’s Innovation Developer Event

Intel announced the consumer GPU brand Arc last year, which the company now says will begin delivering in Q4. The Arc A770 Limited Edition desktop gaming card will be available October 12, starting at $329, “the sweet spot of desktop graphics,” according to CEO Pat Gelsinger, who said the GPU “delivers 65 percent better peak performance versus competition on ray tracing.” Intel says other new GPU models, including the Arc Pro A30M for mobile unveiled last month at SIGGRAPH, will also come to market by the end of the year. The new GPUs feature built-in ray tracing hardware, machine learning capabilities and industry-first AV1 hardware encoding acceleration. Continue reading New GPUs Showcased at Intel’s Innovation Developer Event

ETC@USC Announces RoninX Foundation as Board Member

The Entertainment Technology Center at the University of Southern California (ETC@USC) is pleased to announce the addition of the RoninX Foundation to its executive board. The Japan-based foundation is pursuing a camera metadata interoperability standard and a new 8K streaming protocol for innovative use cases for the open multiverse. The RoninX Foundation is guided by its community of camera manufacturers, storage providers, Internet service providers, infrastructure providers, 5G operators and studios. Continue reading ETC@USC Announces RoninX Foundation as Board Member

Netflix Expands Games Initiative with a New Studio in Finland

Netflix has made some budgetary cuts recently, but not in gaming. After three acquisitions, the company is building its first game studio from scratch. The new unit will be Netflix’s second gaming outfit in Finland, and the company has hired Zynga’s Marko Lastikka to run it. Earlier this year, the streamer acquired the Helsinki-based Next Games. The company’s mobile games portfolio also includes developers Boss Fight Entertainment in Allen, Texas and Glendale, California’s Night School Studio. Helsinki “is home to some of the best game talent in the world,” according to Netflix VP of game studios Amir Rahimi. Continue reading Netflix Expands Games Initiative with a New Studio in Finland

Nvidia Debuts New AI Model That Quickly Generates Objects

Nvidia Research is introducing a new AI model that largely automates the process of creating virtual worlds, making it easier for developers to populate games and VR experiences with a diverse array of 3D buildings, vehicles, characters and more. Trained using only 2D images, GET3D generates 3D shapes with high-fidelity textures and complex geometric details. GET3D can generate “a virtually unlimited number of 3D shapes based on the data it’s trained on,” according to Nvidia, which says the objects can be used in 3D representations of buildings or the great outdoors, in games or the metaverse. Continue reading Nvidia Debuts New AI Model That Quickly Generates Objects

IMAX 3.0 Underway with Acquisition of Streaming Tech Firm

IMAX Corp. has acquired SSIMWAVE, a leader in AI-driven video streaming solutions for $21 million in a mostly cash deal. Ontario-based SSIMWAVE lists Disney, Paramount Global and Warner Bros. Discovery among those currently using its technology, which lets streaming and broadcast providers deliver what IMAX says is “the best possible image” to any device for on-demand and live video. The move marks a significant expansion of IMAX’s strategy to deliver its own super-sized content at the highest quality to a variety of screens, including phones. As a service, SSIMWAVE fits IMAX’s financial strategy to generate new, recurring revenue. Continue reading IMAX 3.0 Underway with Acquisition of Streaming Tech Firm

Twitch to Reduce Revenue Sharing with Premium Streamers

Popular game streaming service Twitch — owned by parent company Amazon — plans to shrink the amount of subscription revenue it shares with top creators. After earnings surpass $100,000 in a 12-month period, the split with these premium streamers will reduce from 70/50 to 50/50, the same subscription share Twitch makes available to all streamers. The change goes into effect in June 2023, but Twitch stars are already rebelling. Having already lost a number of top creators to YouTube Gaming, Twitch potentially finds itself in a precarious position. Continue reading Twitch to Reduce Revenue Sharing with Premium Streamers