CES: TCL 8K QLED X925 Pro Comes in a Very Thin Package

TCL, the No. 2 TV-maker in the world after Samsung, raised the curtain on a new flagship model at CES 2022. The X925 Pro is a super-thin, 85-inch, 8K Google TV powered by the company’s own flavor of Mini-LED, featuring OD-Zero technology. Measuring just 10mm thick — half that of some competing models — the 8K display has local dimming, QLED color, a built-in webcam for video chats, 120Hz refresh rate and, to make gamers happy, variable refresh rate (VRR). The Google TV OS enables hands-free “Hey, Google” voice commands. The X925 Pro touts numerous high-end touches and has a $10,000 price to match. Continue reading CES: TCL 8K QLED X925 Pro Comes in a Very Thin Package

CES: Samsung Promises QD-OLED Details in ‘Several Weeks’

Samsung announced a dazzling lineup of TVs at CES 2022, including the ultimate MicroLED, which one writer called “110 inches of entertainment insanity,” with a $150,000 price tag to match. The Neo QLED line and Lifestyle TVs also impressed. But one model generating a lot of attention wasn’t introduced as part of the company’s 2022 lineup. Rather, the Samsung Electronics QD-OLED that quietly earned the company a CES 2022 Innovation Award launched speculation as to whether Samsung was about to enter a race with Sony to get the first consumer QD-OLED to market. Continue reading CES: Samsung Promises QD-OLED Details in ‘Several Weeks’

CES: Nvidia Optimizes Studio Laptops for Creatives, VFX Pros

Citing laptops as the fastest-growing PC platform, Nvidia is doing its part to ensure gamers and creators can keep up, unveiling 160 new models equipped with its GeForce RTX GPUs at CES 2022. More than 100 of them are AI-powered Nvidia Studio laptops, optimized for creatives and VFX professionals. After four years in beta, Nvidia is making its Omniverse platform free to individuals and introducing cloud-based collaboration capability as the company stakes its claim on creating for the multiverse. Omniverse lets creators use different typically incompatible software packages in one workflow in real time. Continue reading CES: Nvidia Optimizes Studio Laptops for Creatives, VFX Pros

CES: Case Studies on How Gaming Tech Can Improve Health

Much has been written on how gaming can be an incentive to change behavior. But can it also be used to clinically improve health outcomes? Lygeia Ricciardi, founder and chief executive of AdaRose — “a community of powerful women who are maximizing self care, health and wellness” — gathered executives at CES who said their companies have successfully used gaming to improve health for numerous use cases including pain reduction, aid in concentrating, lower drug reliance and more medical compliance as well as generally improved levels of well-being. Continue reading CES: Case Studies on How Gaming Tech Can Improve Health

CES: Immersive Virtual Monitor Does Not Require a Headset

MIT Media Lab spin-off Brelyon, founded in 2018, is demonstrating its Ultra Reality screen technology this week at CES 2022. The display tech uses computational optics to essentially offer a curved 120-inch 3D “theater-like experience” via a 32-inch desktop monitor, which the company suggests is ideal for entertainment, gaming and enterprise applications “beyond screens, into the metaverse.” The concept relies on realistic depth effects and image composition techniques to provide users with a plug-and-play, high-fidelity, virtual experience that does not rely on VR headsets. Continue reading CES: Immersive Virtual Monitor Does Not Require a Headset

CES: Decoding the Regulatory, Technical Aspects of Crypto

A CES 2022 session on “Decoding Crypto,” moderated by Transform Group founder and chief executive officer Michael Terpin, touched on the growth and evolution of cryptocurrency as well as regulatory issues and recent developments. Terpin enthused over the sector’s dramatic growth, while panelists Blockchain Association founding executive director Kristin Smith, Celsius Network chief growth and product officer Tushar Nadkarni and Filecoin Foundation founding director Clara Tsao had their own yardsticks to analyze crypto’s evolution. Continue reading CES: Decoding the Regulatory, Technical Aspects of Crypto

Clubhouse Fights to Retain Share in Now-Competitive Market

The social audio boom that grew out of COVID-19 lockdowns has resulted in a reshuffling of players in the chat app space, as Clubhouse fights to maintain its once-dominant market share against competition from newer entries like Twitter Spaces, Spotify Greenroom and Facebook audio chat. Discord and platforms focused on gaming and NFTs also offer audio conversation features, and Amazon is reportedly working on a similar feature. Founded in 2020, Clubhouse initially had only Discord to contend with, resulting in early growth and a funding round valued at $4 billion. Continue reading Clubhouse Fights to Retain Share in Now-Competitive Market

New Blockchain Divide Between Consumers and Tech Titans

Cryptocurrency and NFTs seem to be getting a much different reception from the average consumer than the tech titans that helped launch the crazes. While entrepreneurs such as Elon Musk, Jack Dorsey and Chris Dixon have dropped millions-to-billions into various blockchain piggy banks, Ubisoft gamers, startups on Kickstarter and artists like Brian Eno are speaking out against everything from NFTs to digital coins. Gamers, in particular, have made their disapproval known, somewhat surprising given they’re typically first-movers, eager to try new technologies and push boundaries. Now, reports are emerging of a schism in the game world. Continue reading New Blockchain Divide Between Consumers and Tech Titans

Mobile Apps Trigger $133 Billion in 2021 Consumer Spending

Global consumer in-app spending is predicted to reach $133 billion in 2021, up nearly 20 percent from the prior year, according to market analytics firm Sensor Tower. Mobile games account for 64 percent ($89.6 billion) of the projected spend. While game revenue continues to grow, share of overall spending will by the end of 2021 have declined by 6.7 percent from 2020, due to “the persistent growth of non-game categories such as entertainment, which received a large boost from the ongoing COVID-19 pandemic.” TikTok is 2021’s most-downloaded app, according to the study. Continue reading Mobile Apps Trigger $133 Billion in 2021 Consumer Spending

Discord Premium Helps Creators Monetize Within the Platform

Discord has begun testing a Premium Membership feature that lets creators monetize their communities by offering subscriptions. The program allows content providers to offer tiered-access, create subscription-only channels, or paywall entire communities (which Discord calls “servers”). “With Premium Memberships, creators and community owners will have the ability to gate part or all of their server behind a paid subscription,” the company says. Many Discord communities have been offering that sort of experience by integrating services like Patreon, Twitch and YouTube. With Premium Memberships they’ll be able to do it natively through Discord. Continue reading Discord Premium Helps Creators Monetize Within the Platform

Ubisoft Quartz Jump-Starts In-Game NFTs with ‘Ghost Recon’

Ubisoft becomes the first major game company to dive into NFTs with Ubisoft Quartz, a platform that lets players acquire non-fungible tokens on the Tezos blockchain. Quartz goes live this week in beta with “Tom Clancy’s Ghost Recon Breakpoint” for PC. Players will be able to purchase or earn in-game “Digits” — Quartz’s term for NFTs — which will be collectible in-game vehicles, weapons, and pieces of equipment. Ubisoft is touting Tezos as the technology behind “the first energy-efficient NFTs playable in a AAA game,” comparing it to processor-hogs like Bitcoin and Ethereum. Continue reading Ubisoft Quartz Jump-Starts In-Game NFTs with ‘Ghost Recon’

Meta Is Joined by Apple, Various Brands in Metaverse Pursuit

Brands have begun dabbling in the metaverse. Chipotle, Vans and Nike are among those experimenting on Roblox, a platform where users play games, while Verizon staged a stadium game in Fortnite Creative, an affiliate service of the popular Epic game. Meta, the company formerly known as Facebook is said to be encouraging brands to use Instagram’s AR filters to get acclimated to the metaverse. There are reports that Apple is preparing its own meta debut, with Taiwan-based analyst Ming-Chi Kuo predicting, presumably based on his supply-chain sources, that Apple plans to unveil an AR wearable late next year. Continue reading Meta Is Joined by Apple, Various Brands in Metaverse Pursuit

TikTok Owner ByteDance Aspires to Become a Global Leader

TikTok parent ByteDance has announced the establishment of six new divisions to monitor the worldwide dissemination of its short-form video apps. The units include online learning; collaboration tool Lark, (the ByteDance version of Slack); game development arm Nuverse; and B2B division BytePlus, selling white-label versions of  proprietary algorithms to enterprise customers. ByteDance also operates Douyin, the Chinese version of TikTok. The change from a flat hierarchy and haphazard business approach is prompting speculation that ByteDance aspires to be known for much more than video sharing. Continue reading TikTok Owner ByteDance Aspires to Become a Global Leader

Intel Ramps Up Efforts to Reclaim Top Position in Chip Market

Supply chain woes have underscored a global shortage in high-end computer chips. Taiwan Semiconductor Manufacturing Company’s claim of 53 percent of the world market is practically a political crisis, as China eyes Taiwan. Now, California-based Intel plans to reclaim its once preeminent title in chip manufacturing and design. Under new CEO Pat Gelsinger, the company has doubled its number of chips in development, abandoning the “fabless” future some envisioned for it, selling off factories and joining the likes of Nvidia, AMD and Qualcomm, which build on wafers supplied by foundries. Continue reading Intel Ramps Up Efforts to Reclaim Top Position in Chip Market

Meta Reality Labs Haptic Glove Aims for VR Touch Sensation

Meta’s Reality Labs division has previewed a haptic glove designed to give the user sensation of handling a real object when manipulating things that only exist digitally in virtual space. Reality Labs, a division of Facebook prior to that company’s renaming as Meta Platforms, has spent seven years working on a haptic glove prototype, now rolled into Meta’s announced 2021 spending of $10 billion to develop hardware, software and apps for the metaverse — an AR/VR fused world conjured through digital sight, sound and touch. Companies including HaptX, Hi5, Manus and SenseGlove have also demonstrated haptic gloves, an increasingly competitive field. Continue reading Meta Reality Labs Haptic Glove Aims for VR Touch Sensation