Piper Jaffray Research: Teens Prefer YouTube Over Netflix

According to a fall 2019 survey by Piper Jaffray, Google-owned YouTube is now a more popular video platform than Netflix for teen consumers. The research found that 37 percent of today’s teens stream video on YouTube, followed closely at 35 percent by longtime leader Netflix. Piper Jaffray credits YouTube’s diversified content library, including a wide array of areas favored by younger audiences, such as music videos, how-to tutorials, social influencer content, and video game play-throughs. Continue reading Piper Jaffray Research: Teens Prefer YouTube Over Netflix

Google May Be Creating Android Game Certification Program

Mobile games are gaining in popularity, and AAA game publishers, Apple, Google, and smartphone OEMs are responding. The space will only grow as chips from Qualcomm and MediaTek enable mid-range smartphones to offer gaming. Asus, Black Shark, Nubia, Razer and others have already launched gaming-centric phones. In this environment, Google — concerned that smartphones will be powerful and predictable enough for Android game developers — may be developing a Game Device Certification program. Continue reading Google May Be Creating Android Game Certification Program

Details Emerge About Sony Interactive’s 2020 PlayStation 5

Sony Interactive Entertainment has so far said little about its PlayStation 5, set to debut during the 2020 holiday season. The company was even a no-show at E3, where Microsoft introduced its Xbox One successor, Project Scarlett. Sony had stated that PS5 would support ray tracing, just revealed to be via a GPU hardware acceleration, rather than a software tweak. The console will also feature a solid-state drive, which will dramatically speed up loading time, by avoiding the need to duplicate game assets, also saving space. Continue reading Details Emerge About Sony Interactive’s 2020 PlayStation 5

Blizzard Suspends Pro eSports Player for His Political Stance

Gaming company Activision Blizzard suspended an eSports player who, during a live broadcast, expressed his support for the pro-democracy protest movement in Hong Kong. Professional “Hearthstone” player Chung Ng Wai has been suspended for a year and forced to give up $10,000 in prize money. The move led to a significant backlash from gamers and politicians via social media and online forums. The public relations dilemma is similar to what played out this week following NBA commissioner Adam Silver’s support of free speech, which led to the decision by China’s state-run television not to broadcast two NBA games. Continue reading Blizzard Suspends Pro eSports Player for His Political Stance

Microsoft Files Patent Application for Virtual Reality Floor Mat

Immersed in a virtual world, the user can be at risk for bumping into real-world objects, such as walls and coffee tables. Microsoft has filed a patent application for a technology to address this issue. With its “virtual reality floor mat activity region,” the user has a designated safe space to explore, with so-called fiducial markers that help the VR headset recognize the mat as well as the possibility of pressure sensors in the mat. Some VR players have used their own rubber mats as a physical cue to be safe. Continue reading Microsoft Files Patent Application for Virtual Reality Floor Mat

CTA Predicts SVOD, Smart TVs, 5G Will Drive CE Revenue

The Consumer Technology Association (CTA), producers of January’s CES tech confab in Las Vegas, recently projected CE trends for 2020 and beyond after updating its semi-annual U.S. Consumer Sales and Forecasts report. According to Variety Intelligence Platform (VIP), a new division of Variety, key takeaways from the report most relevant to the entertainment industry include subscription video streaming services, smart TVs, 4K tech, gaming and 5G Internet (in addition to related networking options and VR/AR products). CTA anticipates consumer tech retail revenue will reach $415 billion in the U.S. next year, up 5.7 percent from 2018.  Continue reading CTA Predicts SVOD, Smart TVs, 5G Will Drive CE Revenue

Sony Makes Push for Its PlayStation Now Streaming Service

Sony Interactive Entertainment cut the monthly fee of its subscription service PlayStation Now in half, from $20 per month to just under $10. It’s also added four new games: “God of War,” “Infamous Second Son,” “Uncharted 4: A Thief’s End” and “Grand Theft Auto V.” Because three of those come from Sony-owned studios, PS Now will be the only way to stream them live. PS Now, which debuted in 2014, has enjoyed a compounded annual growth rate of 40 percent. Its 700,000 subscribers pay for access to 800 games. Continue reading Sony Makes Push for Its PlayStation Now Streaming Service

Twitch Makes a Bigger Play to Become All-Purpose Streamer

The live-streaming gaming platform Twitch is hugely popular but has a goal to get even bigger. At the annual TwitchCon event, the company showed off an advertising campaign promoting itself as an all-purpose live-streaming platform. This move takes place just as the site’s biggest star, Tyler “Ninja” Blevins, defected to Mixer, a rival streaming service owned by Microsoft. On the gaming front, the company also faces competition from Caffeine, a social broadcast platform that received $100 million from 21st Century Fox. Continue reading Twitch Makes a Bigger Play to Become All-Purpose Streamer

Google Debuts Game Sub Service Similar to Apple Arcade

This week, Google began rolling out a video game and app subscription service, Play Pass, with 350 games and apps, priced at $4.99 per month. The service first debuted on Android devices in the U.S. and will be unveiled in additional countries over the next few months. Google is also readying Stadia, a streaming video game service for big-budget titles. Play Pass arrives just a few days after Apple unveiled Apple Arcade, with over 100 games — most of them exclusives — at the same monthly price. Continue reading Google Debuts Game Sub Service Similar to Apple Arcade

Japan’s Virtual YouTube Celebrities Test the Waters in China

Japan’s most popular YouTube star is Kizuna AI, a virtual teenager with thigh-high socks and a pink hair ribbon, brought to life by an off-screen actress. Millions of fans follow Kizuna, the brainchild of Activ8, a Tokyo-based company. According to Activ8 founder Takeshi Osaka, what sets such so-called virtual YouTubers (or VTubers) apart is that “you can believe they actually exist.” To create Kizuna, Activ8 uses motion capture gear to create skits, music videos and game streams for its over four million subscribers. Continue reading Japan’s Virtual YouTube Celebrities Test the Waters in China

Apple Arcade Introduces New Model for Subscription Games

Apple’s video game subscription service Arcade, due to unveil September 19, is based on an established model for casual mobile games — with a twist. Ordinarily, the games are free to download and play, but the companies make money with ads and sales of in-game purchases. Apple is charging $5 per month for those free games, but shedding the ads and digital add-ons. The question is if Apple can change an industry’s typical business model. Microsoft and Google have tried the subscription model, but for higher end games. Continue reading Apple Arcade Introduces New Model for Subscription Games

Streaming Options Impact Bandwidth Consumption Rankings

With the dramatic increase in the amount of video streaming from Internet-based apps, Netflix has ceded its position as the No. 1 consumer of bandwidth. That’s according to Sandvine’s 2019 Global Internet Phenomena Report, which added that HTTP media streaming accounted for 12.8 percent of downstream Internet traffic globally in the first six months of 2019, whereas Netflix accounted for 12.6 percent. In the Americas, Netflix’s downstream traffic in the same period dropped to 12.9 percent from last year’s 19.1 percent. Continue reading Streaming Options Impact Bandwidth Consumption Rankings

Apple Showcases Upcoming Devices, Subscription Services

At the Steve Jobs Theater in Cupertino on Tuesday, Apple unveiled three new iPhones and announced the $4.99 monthly fee for its TV+ streaming video offering (to launch November 1) and Arcade video-game service (coming September 19). The iPhone 11 models — starting at prices ranging $699-$1,099 — tout updates such as new colors, improved battery life, more camera lenses, Night Mode for low-light photography, and the option to record video by simply holding down the camera button. The tech giant also unveiled an upgraded 10.2-inch iPad with A10 processor in addition to a new Series 5 Apple Watch featuring more power (starting at $399), while reducing the price of its Series 3 model about 30 percent to a low $199. Continue reading Apple Showcases Upcoming Devices, Subscription Services

Games Are Targets for Ransomware and Credential Stuffing

Cybersecurity firm Cyren recently discovered Syrk, a free tool that allows players to cheat at video game “Fortnite.” It also learned that Syrk can disable anti-malware software and encrypt batches of user files for ransom. Akamai has reported a significant rise in so-called credential-stuffing attacks, by which criminals use stolen identities in automated attacks to break into accounts. Akamai found 55 billion credential stuffing attacks from November 2017 to the end of March 2019. Gaming sites had 12 billion of these attacks. Continue reading Games Are Targets for Ransomware and Credential Stuffing

Snap Inc. to Ship Third-Gen Spectacles as a Limited Edition

After unveiling its first-generation of brightly-colored Spectacles in 2016, followed by a more conservative second edition following two years of reengineering, Snap Inc. is about to debut Spectacles 3 — with hopes the eyewear will be more financially successful than the first version, which left the company with $40 million in unsold revenue. The second version offered better hardware, better design, as well as a high-end all-black version. Now, Spectacles 3, priced at $380 and marketed as a “limited edition launch,” will be offered with steel frames, classic details and two HD cameras for capturing footage with depth. Continue reading Snap Inc. to Ship Third-Gen Spectacles as a Limited Edition