Ubisoft’s New AI Assistant Helps Catch Bugs in Video Games

Another exciting AI development has arrived, and its aim is to keep pesky bugs out of video games. At the recent Ubisoft Developer Conference in Montreal, the gaming company unveiled Commit Assistant, its new AI assistant for game developers. The goal is to catch bugs before they’re coded, saving developers time, reducing in-game flaws, and cutting back on company costs. One of the most expensive and time-intensive aspects of game design is eliminating bugs, which can absorb significant manpower and as much as 70 percent of costs during development.

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Registration Deadline for USC Hackathon Extended to March 7

ETCentric subscribers and their friends are invited to participate in the Creating Reality Hackathon, being held March 12-15 on the USC campus. The organizers are seeking forward-thinking industry storytellers, game designers, coders, and other creative artists. The teams that produce the top AR and VR submissions will each be awarded $5,000. This event will also be an opportunity to get a hands-on preview of the HTC Vive Pro and Intel’s Vaunt AR glasses. If you wish to participate, please submit your request via this special link (the deadline has been extended to March 7). Visit the event website for more info. Continue reading Registration Deadline for USC Hackathon Extended to March 7

Twitch’s Reality Show Aims to Promote Aspiring Video Stars

Twitch will debut its reality competition show, “Stream On” on March 8, featuring 14 online video personalities vying for a $60,000 prize over an 11-week period. The competition and its prize money is intended to help finance and promote the streaming careers of new Twitch Partners who are building audiences already, but have yet to break out. Those selected to compete are gaining recognition for talent beyond gaming, such as art, comedy, cooking and music. The show will be produced by Twitch Studios and air live on Twitch.tv. Continue reading Twitch’s Reality Show Aims to Promote Aspiring Video Stars

FoxNext VR Selects ‘Planet of the Apes’ for its First VR Game

On April 3, 20th Century Fox’s FoxNext VR Studio will release “Crisis on the Planet of the Apes,” its first virtual reality game, for Oculus Rift, HTC Vive and PlayStation VR. Priced at $14.99, the first-person game is set between the stories of the “Rise of the Planet of the Apes” and “Dawn of the Planet of the Apes,” and allows the user to experience the world from the point of view of an ape captured by humans who attempts to escape the research facility. According to Variety, “the game was produced in partnership with UK-based Imaginati Studios, and was first announced at CES 2017.”  Continue reading FoxNext VR Selects ‘Planet of the Apes’ for its First VR Game

Blade Shadow: Reviewers Point to the Potential of Virtual PC

A virtual computer, loaded with personal data and preferences, and able to be used across devices with any screen size, with super-fast Internet, is still a dream of the future. French startup Blade has created Shadow, which offers a tantalizing taste of that virtual PC future, although reviewers suggest it still needs some fine-tuning. One reviewer tried out a Shadow PC with the performance of a $2,000 gaming PC, and was able to stream games in 4K, at high frame rates, with the promise of continuous (invisible) chip upgrades — all for $50 a month (or $35/month for a year’s subscription). Continue reading Blade Shadow: Reviewers Point to the Potential of Virtual PC

Symantec Publishes Global Security Findings in Latest Report

Today’s consumers are “overconfident in their security prowess,” which has resulted in a record year for cyberattacks, according to the “2017 Norton Cyber Security Insights Report.” The Symantec report found that 978 million people across 20 countries were impacted last year by cybercrime, and 44 percent of consumers were affected in the last 12 months. “As a result,” notes the report, “consumers who were victims of cybercrime globally lost $172 billion — an average of $142 per victim — and nearly 24 hours globally (or almost three full work days) dealing with the aftermath.” Continue reading Symantec Publishes Global Security Findings in Latest Report

Epic Games’ Debut of ‘Fortnite’ Free Mode Results in a Big Hit

When Epic Games debuted “Fortnite” in July for $40, it wasn’t a big hit, so the company debuted a free version to create buzz. Since then, Epic Games’ servers have been nearly overwhelmed by an estimated 40 million gamers playing the free and paid versions of the game, putting it in the same category as Activision Blizzard’s big hit “Overwatch.” Epic Games, which would not disclose sales numbers, plans to make the main version free later this year. “Fortnite” is available on PCs and consoles such as PlayStation 4. Continue reading Epic Games’ Debut of ‘Fortnite’ Free Mode Results in a Big Hit

Game Streamer Twitch Debuts Always-On Chat Room Feature

Amazon-owned game streaming platform Twitch introduced a new feature yesterday called “Rooms.” First announced at TwitchCon in October, the always-on chat room feature is now available for web and mobile (for now, creators can host up to three public or private Rooms). Individuals with a Twitch account have the ability to create custom chat rooms accessible from the Stream Chat feature on channel pages. Channel owners can specify which users get access, such as followers, moderators or subscribers. The rooms can also be created based on shared interests, such as spoilers. Continue reading Game Streamer Twitch Debuts Always-On Chat Room Feature

Google Developing Game Streaming Service for Chromecast

Google is in development on a game streaming service for compatible Chromecast devices (or potential future home consoles). Dubbed “Yeti,” the service would be similar to Sony’s PlayStation Now and Nvidia’s GeForce Now game streaming services, which means that users wouldn’t download software but stream from a Google server. Users could play Android games on a consumer TV via existing technology, but it isn’t clear if that would be Google’s sole strategy. The company recently hired game industry veteran Phil Harrison. Continue reading Google Developing Game Streaming Service for Chromecast

Growth in Number of Twitch Partners, Affiliates Earning Money

Amazon-owned Twitch revealed new metrics regarding its popular game streaming service, including more than 2 million monthly streamers and 15 million daily visitors, an increase in Partners who profit from their Twitch videos (27,000), and the number of its Affiliate streamers (150,000). While the total number of Twitch’s creator community held steady in 2017, the increase in number of people making money on the platform is compelling, even as it faces new competition from YouTube Gaming. Continue reading Growth in Number of Twitch Partners, Affiliates Earning Money

Nintendo’s Profits Jump With Strong Sales of Switch Consoles

Nintendo enjoyed a significant jump in profit with strong sales of its Switch console, unveiled on March 3, and affiliated software. The company, based in Kyoto, reports it sold 7.24 million Switch units in Q4 2017, bringing total sales since its debut to 14.86 million. One reason for the leap was that Nintendo ensured that stores had plenty of Switch consoles to sell over the holiday shopping season, following shortages during the summer. But, says the company, demand still outstrips supply. Continue reading Nintendo’s Profits Jump With Strong Sales of Switch Consoles

YouTube Gaming’s Streamer Base Experiences Major Growth

A new Streamlabs report suggests that Twitch rival YouTube Gaming is gaining significant traction. While Twitch continues its lead in live streaming video, YouTube’s monthly active streamer base increased by 343 percent during 2017. Twitch attracted 27,000 concurrent streamers in Q4 2017, while YouTube Gaming had 7,000, notes TechCrunch. “Twitch also saw 788,000 concurrent viewers in Q4, up from 736,7000 in the prior quarter.” YouTube was “second with 308,000 concurrent viewers, followed by Periscope’s 80,000, Facebook’s 27,500 and Microsoft Mixer’s 5,000.” Continue reading YouTube Gaming’s Streamer Base Experiences Major Growth

Huawei VR2 Headset Lauded for Comfort, Res, Sound Quality

At CES 2018, Huawei made the U.S. debut of its Huawei VR2 headset, which had been announced in October in China. The standalone unit resembles the Oculus or Vive rather than the Gear VR; the user attaches a phone, tablet or PC via USB-C and then enjoys the VR experience at a resolution of 1,600 x 1,440 per eye. The unit also features a 90Hz refresh rate, which reduces eyestrain and motion sickness. The controller, made of the same bright white polymer as the headset, offers a clickable touchpad. Continue reading Huawei VR2 Headset Lauded for Comfort, Res, Sound Quality

Sony Products Focus on Artist Intent and Customer Experience

Sony Corporation president and CEO Kaz Hirai began his solo CES media briefing with the Alpha 9, a mirrorless and completely silent camera ideally suited to shoot at the top of a golf swing or on a quiet soundstage, and continued to celebrate accomplishments across every division, including Sony Pictures, Sony Music, and PlayStation. “If you see the name Sony on any product, content, or service, it symbolizes our promise to move you emotionally,” he said. “Our products are designed to have a personal and individualized place in all of your lives.” Continue reading Sony Products Focus on Artist Intent and Customer Experience

HTC Beefs Up Resolution and Adds Headphones to Vive Pro

HTC’s new Vive Pro VR headset made a major splash this week in Las Vegas and received notable Best of CES awards, including the Best Gaming Product from Engadget and the Best VR/AR award from The Verge. HTC added built-in headphones to this version and increased the resolution of the dual-OLED displays 78 percent to 2,880 x 1,600 (1,400 x 1,600 per eye). The headphones offer spatial audio support, but no noise-canceling functionality. HTC added dual microphones and dual front-facing cameras, which should attract developers. Continue reading HTC Beefs Up Resolution and Adds Headphones to Vive Pro