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ETCentric StaffFebruary 23, 2024
Demand for artificial intelligence computer chips drove Nvidia income up 769 percent to nearly $12.3 billion for Q4, year-over-year, and 286 percent — to just over $29.7 billion — for the full-year fiscal 2024 frame that ended January 28. Revenue was $22.1 billion (+265 percent) and $60.9 billion (+126 percent) for the respective periods. Data center sales hit record highs of $18.4 billion for the quarter, up 409 percent from the previous year, $47.5 billion for the fiscal year, an increase of 217 percent. Gaming revenue was flat for Q4, at $2.9 billion, and up 115 percent for the year. Continue reading Nvidia Revenue and Profits Soar on Strength of AI Chip Sales
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ETCentric StaffFebruary 16, 2024
Apple has taken a novel approach to animation with Keyframer, using large language models to add motion to static images through natural language prompts. “The application of LLMs to animation is underexplored,” Apple researchers say in a paper that describes Keyframer as an “animation prototyping tool.” Based on input from animators and engineers, Keyframer lets users refine their work through “a combination of prompting and direct editing,” the paper explains. The LLM can generate CSS animation code. Users can also use natural language to request design variations. Continue reading Apple’s Keyframer AI Tool Uses LLMs to Prototype Animation
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ETCentric StaffFebruary 9, 2024
The Walt Disney Company announced revenue of $23.5 billion for the quarter ending December 31, essentially consistent year-over-year, while net income was up 49 percent to $1.91 billion year-over-year. CEO Bob Iger amplified plans to bring the company “to a period of sustained growth.” Following news that ESPN plans to partner on a new sports streaming platform, Iger disclosed a $1.5 billion investment in “Fortnite” creator Epic Games that will see the companies “collaborate on an all-new games and entertainment universe.” He also revealed Disney+ will exclusively stream Taylor Swift’s “The Eras Tour” concert film. Continue reading Disney Announces Gaming and Sports Part of Growth Strategy
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Paula ParisiFebruary 1, 2024
Microsoft profits were up 33 percent year-over-year to $21.9 billion in the quarter ending December 31, its fiscal Q2 for 2024. The quarterly growth was the company’s strongest in more than two years. Executives credited it to excitement about artificial intelligence services and the resulting demand for cloud services including Microsoft Azure. Earlier this month, Microsoft achieved a $2.89 trillion market valuation, overtaking Apple as the world’s most valuable public company, and this week it surged past $3 trillion. Revenue was $62 billion for the quarter, up 18 percent. Continue reading Microsoft Q2 Profits Surge 33 Percent Driven by AI and Cloud
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Paula ParisiJanuary 26, 2024
Nvidia is introducing a new AI feature for its RTX GPUs called RTX Video HDR that upgrades standard video into high dynamic range color space for customers that have an HDR10-compatible monitor running on Windows with HDR enabled. Announced at CES, the technology is now available for download through Nvidia’s January Studio Driver update. “PC game modders now have a powerful new set of tools to use with the release of the Nvidia RTX Remix open beta,” which combines “full ray tracing, Nvidia DLSS and Nvidia Reflex” with “generative AI texture tools so modders can remaster games more efficiently,” according to the company. Continue reading Nvidia GeForce GPUs Using AI to Boost SDR Content to HDR
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Paula ParisiJanuary 25, 2024
Nintendo is planning to cease online play for the 3DS portable game unit and the Wii U console as of April 8. The company had previously announced it would discontinue the services sometime in April. Now it says as of 4:00 p.m. PDT “online co-operative play, Internet rankings and data distribution” for the platforms will be ending. For the foreseeable future, players can continue to download updates and games they had previously purchased games for the foreseeable future. But Nintendo says it may shutter connected ops sooner “if an event occurs that would make it difficult to continue online services.” Continue reading Nintendo Set to Shutter 3DS and Wii U Online Services April 8
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Paula ParisiJanuary 24, 2024
The Asus ROG Phone 8 series — demonstrated at CES 2024 in Las Vegas last week — is generating excellent reviews for its gaming capabilities and additional praise for its functionality as a smartphone. The devices start at $1,100 and tick up to an entry level of $1,500 for the ROG Phone 8 Pro. Asus calls the ROG Phone 8 series “the biggest redesign in its history,” and says it has evolved from just a gaming phone into a device suitable for streamers and content creators. At the heart of that is Qualcomm’s Snapdragon 8 Gen 3 Mobile Platform, supported by 8,533 Mbps LPDDR5X RAM and UFS 4.0 storage. Continue reading CES: The Asus ROG Phone 8 Series Highlights Mobile Gaming
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Paula ParisiJanuary 23, 2024
HP has updated its popular flagship laptop, the HP Spectre x360, and the early reviews are quite impressive. HP has added Intel Core Ultra processors with neural processing for AI tasks and a 9MP webcam and Wi-Fi 7 capability. The Spectre x360 14 features a 14-inch screen and Intel Arc integrated graphics processing, while the Spectre x360 16 screen is two-inches larger, and includes the option to add an Nvidia GeForce RTX 4050 GPU. Both OLED screens display at 2,880 x 1,800, 120 Hz, with VESA True Black HDR 400. The 2-in-1 laptops use Intel’s latest H series chips, which are 14th generation, Meteor Lake, integrating both x86 and Arm cores on the same chip. Continue reading CES: HP Spectre Laptops Get Intel Core Ultra, 9MP Webcam
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Paula ParisiJanuary 22, 2024
As part of what it calls “production microservices,” Nvidia is adding an Avatar Cloud Engine (ACE) that lets game developers, as well as those who make tools and middleware, to integrate generative AI models into the digital avatars created for games and applications. The new ACE microservices “let developers build interactive avatars using AI models such as Nvidia Omniverse Audio2Face (A2F), which creates expressive facial animations from audio sources, and Nvidia Riva automatic speech recognition (ASR), for building customizable multilingual speech and translation applications using generative AI,” Nvidia says. Continue reading CES: Nvidia Avatar Cloud Engine Uses AI for Digital Characters
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Paula ParisiJanuary 19, 2024
Apple’s Vision Pro launches February 2 with pre-orders starting today. The mixed reality headset will have more than 150 3D movies available at launch, including content from Disney+ and Amazon Prime Video, as well as “immersive originals,” Apple says. While the company is positioning the $3,500 headset as “the ultimate entertainment device,” touting mind-blowing specs and a transformative experience, gaming currently drives an estimated 30 percent of immersive hardware revenue and non-gaming entertainment accounts for only 8 to 13 percent. Apple’s announcement focuses more on TV, movies, and sports than the Apple Arcade game hub. Continue reading Apple Pushes Immersive Entertainment for Vision Pro Headset
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Paula ParisiJanuary 19, 2024
Taiwanese tech powerhouse MSI (Micro-Star International) has a new handheld gaming device called the Claw that uses an Intel Core Ultra 5 or 7 chip and Intel Arc graphics, making it among the most powerful portable PC gaming devices on the market. The device breaks from tradition, as competing mobile game units like the Steam Deck, the Asus ROG Ally and the Lenovo Legion Go all use AMD chipsets. The MSI system — demonstrated at CES 2024 in Las Vegas — is expected to be priced between $699 to $799 in a trio of configurations when it hits the market in February or March. Continue reading CES: MSI Claw Is First Gaming Handheld with Intel Core Ultra
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Paula ParisiJanuary 17, 2024
Acer brought a fleet of new Predator gaming monitors to CES, including the curved colossus spanning 57-inches, the Predator Z57, and glasses-free 3D Predator SpatialLabs View 27, a mass market spin on the company’s SpatialLabs professional display. Sprawling across 7,680 x 2,160 pixels, the flagship Z57 MiniLED runs at 120Hz, with 2,304 dimming zones, dual HDR and peak brightness of 1,000 nits, according to Acer, which has it priced at $2,500, calendared in Q2, as is the $2,000 View 27. The Ultra HD 3D monitor boasts a 160Hz refresh rate and AMD FreeSync and Nvidia G-Sync for fluid gameplay. Continue reading CES: Acer Showcases Curved and Glasses-Free 3D Monitors
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Paul BennunJanuary 16, 2024
Milano-based Voiseed demonstrated its web-based Revoiceit platform at CES, pitched as the best way to manage synthetic voice actors, particularly ensuring that synthetic voices present realistic emotions. The company describes it as a cloud-based solution that uses “generative AI to infuse virtual voices with human emotions and prosody, creating highly expressive, lifelike audio experiences.” While Revoiceit’s most obvious feature is its Studio (imagine Adobe Audition devoted to second-by-second management of voices), it may well be the product’s forthcoming API that provides real value to developers of entertaining technology products. Continue reading CES: Voiseed Upgrades Its Platform for Expressive AI Voices
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Paul BennunJanuary 12, 2024
While entertainment and telepresence are considered the most clear uses for virtual reality (VR), mixed reality (MR) and augmented reality (AR), several developers at CES 2024 demonstrated why in the short term, it may be that counterintuitive uses of extended reality (XR) as assistive technologies for visually impaired people provide the best case for its existence. The show demonstrated impressive ways to address macular degeneration, to assist in outdoor activities and to “read the room.” Two particular companies — Ocutrx and Lumen — showcased interesting headsets that may also point to a variety of entertainment, military, medical and enterprise applications. Continue reading CES: Breakthroughs in XR Address Adaption and Accessibility
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Paul BennunJanuary 12, 2024
While technology for immersive visual content has (for now) settled on stereoscopic headsets with two little high-resolution screens behind two little lenses, at CES in Las Vegas this week four different developers presented four different approaches to realistic haptic feedback for arms and hands. Buzzing, squeezing and zapping are all on offer, with fundamentally different business and technology models. New haptic products from companies such as Afference, bHaptics, Valkyrie Industries and Microtube Technologies suggest we may be slowly getting closer to more physically-engaging immersive experiences. Continue reading CES: Haptic Technology Makes Slow Strides for CE Products