W3C to Host Workshop This Week on Web and Virtual Reality

WebVR development, VR content, 3D audio, user interfaces, codecs, file formats and standardization will be among the many topics addressed at this week’s W3C Workshop on Web & Virtual Reality (October 19-20) in San Jose, California. The goal “will be to establish the overall roadmap to standardization to make the Web a robust platform for Virtual Reality,” explains organizer Dominique Hazaël-Massieux. Through presentations and breakout sessions, the workshop plans “to bring together practitioners of Web and Virtual Reality technologies to make the Open Web Platform a better delivery mechanism for VR experiences,” notes the event page. Continue reading W3C to Host Workshop This Week on Web and Virtual Reality

Game Engines Are Now Entrée to Better Titles, Faster Delivery

With its game engine, Electronic Arts can apply code created for one game to another new game. EA has evolved its engine, now integrating the features of a dozen into a single game engine, dubbed Frostbite, which was used most recently to create the title “FIFA 17.” Now, Facebook, Amazon and other tech companies are also interested in game engines, which can handle graphics and physics as well as save time and money on R&D, and open doors to development in new media markets such as virtual reality. Continue reading Game Engines Are Now Entrée to Better Titles, Faster Delivery

Amazon Adds Game Streaming to Prime, Unveils New Games

Amazon is adding video game streaming to its Prime membership, offering subscribers one free channel on Twitch Interactive, which the company purchased for about $1 billion in 2014. Prime members can watch others play video games on Twitch for free. With this move, the Seattle-based company positions itself as a competitor to Sony and Microsoft and signals its greater ambitions in gaming. Amazon also introduced three new online multiplayer games being developed through Amazon Game Studios. Continue reading Amazon Adds Game Streaming to Prime, Unveils New Games

In Landmark Deal, 76ers Acquire Stake in Two eSports Teams

Competitive videogaming just got a boost when the National Basketball Association’s Philadelphia 76ers acquired a controlling interest in two so-called eSports squads, Dignitas and Apex. The move marks the first time an organization in any of the four major U.S. sports leagues invested in eSports. Prior to this landmark purchase, professional athletes have invested in eSports and both Time Warner’s TBS and Disney’s ESPN have live-broadcast the competitions. Specifics of the 76ers deal were not disclosed. Continue reading In Landmark Deal, 76ers Acquire Stake in Two eSports Teams

Japan Emerges as Hub for Virtual Reality Culture, Innovations

Japan is on track to become a virtual reality powerhouse, largely due to the imminent release of Sony PlayStation VR. Mixed-reality theme parks, VRcades, augmented reality, and VR retail applications are all gaining traction. Gumi, GREE and Colopl, which has made about 30 VR investments, are a few of the major domestic VR investors. One VR startup, FOVE, a pioneer in eye tracking, has already raised $11 million; its chief executive Yuka has been featured in Forbes and SoftBank’s Taizo Son, chairman/founder of mobile gaming company GungHo, is one of its investors.

Continue reading Japan Emerges as Hub for Virtual Reality Culture, Innovations

Google Offers Daydream SDK and Unity Support to Developers

Having exited beta, Google’s VR platform Daydream is now available to developers who can use the VR SDK to build virtual reality experiences for Daydream-capable phones and headsets. Daydream is already baked into Android 7.0 (Nougat) and can also integrate with Unity and Unreal game engines. Apps to be available at launch include CNN, HBO, Hulu, IMAX, MLB, NBA, Netflix, The New York Times and The Wall Street Journal, as well as Ubisoft and Electronic Arts games. Daydream was first introduced at Google I/O in May. Continue reading Google Offers Daydream SDK and Unity Support to Developers

Pokémon to Develop Games for Nintendo’s Next-Gen System

“Pokémon Go” — produced by Pokémon Co., an affiliate of Nintendo, and developed by Google spin-off Niantic — has been downloaded more than 500 million times since its July introduction. Now, Pokémon chief executive Tsunekazu Ishihara says his company plans to create games for Nintendo’s next-generation system, which sources say will combine features of traditional consoles and handheld devices. Ishihara also says the company hopes to bring “Pokémon Go” to China and South Korea. Continue reading Pokémon to Develop Games for Nintendo’s Next-Gen System

VR Games and Hardware Make Splash at Tokyo Game Show

The Tokyo Game Show, held by the Computer Entertainment Supplier’s Association and celebrating its 20th anniversary, featured 614 companies and more than 1,500 game software titles. Virtual reality received a great deal of attention this year, showcased in a dedicated area. Many experts believe that, although VR has many real-world uses, it will first find popularity in video games. Currently, a lack of content as well as bulky, expensive headsets and nascent technology are some of the obstacles to its uptake. Continue reading VR Games and Hardware Make Splash at Tokyo Game Show

Nintendo Bringing its Popular Games to Apple Mobile Devices

At the Apple iPhone 7 launch, Niantic Labs chief executive John Hanke announced that “Pokémon Go” — which has been downloaded 500 million times worldwide — is coming to the Apple Watch. Following the announcement Nintendo shares skyrocketed 20 percent; since that and the debut of “Super Mario Run” (coming to iOS this year), the company’s shares have risen more than 65 percent in the past few months. With the new Pokémon app, the company has improved its safety: players can simply walk without having to constantly look for what Pokémon are nearby. Continue reading Nintendo Bringing its Popular Games to Apple Mobile Devices

Amazon Debuts Pilots on Twitch, Remaking It as Test Platform

Amazon, which paid $1 billion for Twitch Interactive two years ago, has identified an interesting way to use the platform beyond gaming. The company streamed two original TV pilots on Twitch, which ordinarily hosts game competitions to 10 million daily users. With that user base, Twitch is now an ideal venue for Amazon to test new original shows before committing to a full season. Audiences voted on one of the two comedy pilots: comic book superhero spoof “The Tick” or “Jean-Claude Van Johnson,” starring Jean-Claude Van Damme. Continue reading Amazon Debuts Pilots on Twitch, Remaking It as Test Platform

Plex Media Player System Adds DVR Feature for Broadcast TV

Client-server media player system Plex has debuted beta DVR functionality, enabling users to record broadcast TV programs and stream them to other devices. Recorded content can be watched on TV/mobile devices with Plex apps for Apple TV, Android, iOS, Roku, Chromecast, game consoles and many smart TVs. For now, scheduling shows is only available via Plex’s Web interface. The DVR feature also requires the use of a networked TV tuner to access broadcast TV signals; Plex has partnered first with tuner maker SiliconDust. Continue reading Plex Media Player System Adds DVR Feature for Broadcast TV

Lytro Debuts First VR Film Shot with Immerge Camera System

Up until now, virtual reality content from The New York Times, the United Nations, Facebook, YouTube and others is actually more accurately described as 360-degree video. What that means is that, although it is immersive, the viewer can’t move inside the VR experience, limited to three “degrees of freedom” (3DOF). In computer-generated videogames, the player has six degrees of freedom (6DOF), and Lytro has advanced its plans to bring that to cinematic virtual reality with its light field camera system. Continue reading Lytro Debuts First VR Film Shot with Immerge Camera System

Scandy Introduces SDK for 3D Scanning via Android Devices

Scandy, a company with technology for printing 3D images on demand, is now debuting a beta version of a $500 tool to scan objects in 3D from Android devices. The company relies on 3D sensors from chip tech provider pmd to achieve 0.3mm feature precision, a degree of resolution ordinarily found only in much more expensive toolsets. The company is also making its Scandy Core software development kit available to developers, with the idea that they will create innovative, 3D scanning products and services. The beta program is open now. Continue reading Scandy Introduces SDK for 3D Scanning via Android Devices

Google Pursues Original VR Content Prior to Daydream Debut

Google is readying Daydream VR, a store/software service, set to debut around the same time as new Android phones, VR headsets and controllers. Daydream will offer users apps from YouTube and HBO Now among others. Google is also investing in original content to help build the buzz for its platform, including 360-degree projects with YouTube stars such as the Dolan twins and Justine Ezarik, as well as projects from Hulu. The goal is to become the dominant way that consumers interact in VR. Continue reading Google Pursues Original VR Content Prior to Daydream Debut

Facebook and Unity Team to Build Desktop Gaming Platform

Facebook is working with game engine Unity to build a dedicated, downloadable desktop gaming platform. The new platform will not require the intensive coding of Facebook’s previous SDK, making it easier for game publishers to offer iOS and Android games on the desktop. Developers now have until August 31 to get “instant access” to an alpha version of Unity 5.4 needed to build and export games to Facebook’s Web and desktop app. Facebook’s move is seen as an attempt to regain gaming revenues lost to the mobile platform. Continue reading Facebook and Unity Team to Build Desktop Gaming Platform