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Debra KaufmanJune 10, 2016
When the Electronic Entertainment Expo (E3) opens its doors in Los Angeles next week, some familiar game publishers will be missing for the first time. Electronic Arts has opted to hold its own mini-expo, Activision did not take a booth this year, and Disney is exiting the video game publishing business. That’s big news for E3, the industry’s premiere trade show that draws 50,000 video game industry members and historically has been the site of major title unveilings and celebrity appearances. Some ask whether E3 might be losing its luster. Continue reading E3 Loses Exhibitors as Publishers and Gamers Connect Online
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Debra KaufmanMay 30, 2016
At least some game console manufacturers have decided not to wait for long release cycles to upgrade their hardware, but instead will begin to release new capabilities in between generations. Microsoft has said as much with regard to its next Xbox One, code-named Scorpio, and Sony has reportedly made noises that its upcoming releases will have forward and backward compatibility. They are both following the model of devices like PCs and smartphones that operate on a continuous evolution cycle. Continue reading Top Game Console Companies Test Tweaking Release Cycles
Speculation that Microsoft is planning a more powerful, VR-capable Xbox One for next year has been fueled by news that at least one developer plans to show a virtual reality game for the console at E3 in June. According to Ars Technica, “a well-known European studio is planning ‘a new VR game’ set in the universe of an established, long-running franchise.” To further fan the flames, the E3 site added an Xbox One VR category featuring four developers so far. While Sony announced that it plans to launch a $399 PlayStation VR in October, Microsoft has yet to officially announce plans for a VR console. Continue reading Xbox One VR Rumors Fueled by Game Developer and E3 Site
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Debra KaufmanMay 26, 2016
Turner and WME|IMG’s new gaming league ELeague, which began showing “Counter-Strike: Global Offensive” competitions via online video streaming service Twitch, will now debut the winning teams this Friday at 10 p.m. on national cable TV channel TBS. This is the latest attempt to bring eSports to TV, including one by DirecTV, which failed to gain traction. The trick to make it succeed is to translate eSports “online sensibility” to television, bringing some of its 214 million 18-to-25 year old viewers along for the ride. Continue reading ELeague Broadcasts Gaming Competitions on TBS and Twitch
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Debra KaufmanMay 23, 2016
On the 15th anniversary of the first Apple retail store, the company unveiled a new design for its 477 physical outlets. In the face of a slump in sales, the redesigned stores are one more way to bring in customers, existing and new, to buy products and bask in the Apple lifestyle. The first to open is in San Francisco’s Union Square. The two-story building features 42-foot-tall glass doors that expose the interior to the street, special displays on photography, music and more room to wander and play with Apple products. Continue reading Apple Redesigns Retail Stores, Opens San Francisco Flagship
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Debra KaufmanMay 20, 2016
During its I/O conference this week, Google announced it is releasing a new virtual reality system, dubbed Daydream, which includes a range of VR-capable Android smartphones, a headset design, a controller and applications, all of which will be released this fall. Daydream will be compatible with Google’s current and future Android mobile operating system, including the upcoming version, code-named Android N. Samsung, Alcatel-Lucent, Asustek, HTC, Huawei, LG and Xiaomi are among those already building Daydream-compatible phones. Continue reading Google Introduces VR System Daydream, VR-Capable Phones
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Debra KaufmanMay 18, 2016
Finnish company Rovio Entertainment decided four years ago that, rather than license the “Angry Birds” characters to a Hollywood studio, it would finance its own $73 million movie. Since opening on Friday in some territories, Rovio’s gamble has thus far resulted in a $43 million gross. Companies such as Lego A/S and Hasbro turned to studios to finance their films, but Rovio took the same path Marvel did when it made “Iron Man,” with the goal of controlling the franchise over the long term. Continue reading Rovio Self-Finances ‘Angry Birds’ Movie to Control Franchise
For those looking for an affordable VR alternative, RiftCat has been busy developing an app called VRidge that streams virtual reality games from a PC to a smartphone over Wi-Fi. The beta is currently available for Android, but the company is also working on an iOS version. The most recent update added support for SteamVR and Razer’s open source OSVR project. The implications could be significant, especially when considering the cost of investing in a high-end VR headset, such as the $600 Oculus Rift or $800 HTC Vive, both of which still require a powerful PC starting in the $1,500 range. Continue reading VRidge Streams VR from PC to Google Cardboard, Gear VR
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Debra KaufmanMay 10, 2016
YouTube-centric Machinima, which has focused on gamers and fan culture for a decade, just launched MACH-1, an in-house eSports consulting unit that will offer research and analytics, strategic planning and campaign execution. Machinima recently hosted an eSports panel of industry executives at its NewFronts event. Turner and WME-IMG are also about to begin broadcasting scheduled video games on TV in the U.S. ESports have a massive global audience but opportunities to monetize the sector haven’t yet been fully leveraged. Continue reading Machinima and Turner Plan to Leverage Popularity of eSports
Nvidia CEO Jen-Hsun Huang debuted the much-anticipated GeForce GTX 1080 gaming GPU, the first based on the new Pascal architecture, promising dramatic improvements in performance, memory and power efficiency. Huang told the crowd at DreamHack in Austin, Texas that the new GPU delivers twice the performance and three times the efficiency of Titan X. For a sense of Pascal’s capabilities for gaming and virtual reality, attendees were treated to demos involving next generation character models, the Ansel game capture tool and the compelling “VR Funhouse” experience. Continue reading Nvidia Unveils GeForce GTX 1080 Advanced Graphics Card
Philips launched a new 43-inch, 16:9 computer monitor in the U.S. this week that features a 4K Ultra HD LCD display touting 3840 x 2160 resolution, 178-degree horizontal and vertical viewing angles, and a 5ms response time. Model BDM4350UC touts 10-bit color support (with color reproduction rated at 1.07 billion colors) and a dynamic contrast ratio of 50,000,000:1. The IPS monitor — which also features MultiView functionality, built-in 7-watt speakers, and a four-port USB 3.0 hub — is currently available on Amazon for $800. Continue reading Philips Releases 43-Inch, 4K Ultra HD LCD Computer Monitor
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Debra KaufmanMay 2, 2016
In the wake of customer backlash over limits and surcharges, by June 1, Comcast will unveil a 1,000-gigabyte cap for broadband customers in markets previously limited to 300-gigabytes monthly. In 2012, the company stopped enforcing a universal 250-gigabyte limit, and since then has been testing different Internet plans in mainly Southern states, reaching 14 percent of its homes or 2.8 million customers. Comcast has stated that 10 percent, or more than 2 million people, use 300 gigabytes or more a month. Continue reading Comcast to Introduce 1,000-GB Data Limits in Select Markets
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ETCentricApril 27, 2016
HTC has allocated $100 million to fund a ‘Vive X’ accelerator program with the goal to “help cultivate, and grow the global VR ecosystem by supporting startups and providing them with expertise, special access to advanced VR technology, financial investment, mentorship and unmatched go-to-market support.” The fund will support a wide range of startups. This differentiates it from the Oculus fund, which is one-tenth the amount and has an emphasis on the game industry, explains Road to VR. The program is open to companies that are creating content and tools that enrich the VR ecosystem and end-user experience. The global accelerator will initially open offices in Beijing, Taipei and San Francisco. Continue reading Applications Being Accepted for HTC VR Accelerator Program
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Debra KaufmanApril 22, 2016
A compelling panel on audio technology during ETC’s Virtual Reality Summit at NAB emphasized audio’s importance to effective VR storytelling. Moderator Jacqueline Bosnjak, Q Department chief executive/partner, recalls how, when she saw “Catatonic,” a VR experience from Vrse, she immediately knew she had to work in virtual reality. She asked panelists about their approach to VR projects. “The thing we’re all exploring is bringing depth to the timeline,” said Felix & Paul Studios director of sound technology Jean-Pascal Beaudoin. Continue reading ETC’s Virtual Reality Summit Stresses Importance of Audio
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ETCentricApril 18, 2016
Digital creative pioneer Mike Nichols, a leader in the transition of television to digital, died suddenly on Friday, April 15 of complications from a health issue. He was 57. It is with great sorrow that we share the sad news of Mike’s passing. The former Disney exec had been a great friend to the ETC over the years and was a creative force behind the development and deployment of ETCentric. We will miss our generous friend and talented colleague. Our thoughts are with the Nichols family and the many industry members Mike worked with over the years. For more on Mike’s impressive contributions to entertainment media, read our full post on ETCentric. Continue reading Mike Nichols, Played Key Role in TV and Online Development