Nintendo is Shifting Gears with New Moves into Mobile Gaming

Nintendo is building its new online network, Nintendo Account, with Japanese mobile gaming publisher DeNA. Nintendo Account will allow gamers to login to games via consoles, PCs, smartphones and tablets. Nintendo recently announced that its first foray into mobile games would be “Miitomo,” a new take on the popular “Tomodachi Life” series that will emphasize microtransactions, player-to-player communications and dressing up players’ Mii avatars. The company is also replacing its defunct Club Nintendo with the My Nintendo loyalty system. Continue reading Nintendo is Shifting Gears with New Moves into Mobile Gaming

Nintendo Abandons Its Console-Only Strategy, Enters Mobile

Nintendo will unveil its first-ever game for smartphones, a radical departure from its long-term exclusive focus on its console. In the years of avoiding the move to smartphones, the Kyoto, Japan-based company missed the spectacular rise of mobile gaming, which this year, says research firm Newzoo, is on track to outpace console games in global sales for the first time. But Nintendo is finally opening up, not just with mobile games but also theme parks and a new console game. The first mobile game could debut in a few days. Continue reading Nintendo Abandons Its Console-Only Strategy, Enters Mobile

Magic Leap Demonstrates Its Augmented Reality Technology

Magic Leap, the Florida-based company that raised $542 million from Google, Qualcomm and others last year, demonstrated how it plans to marry the real world with virtual, computer-generated content. Magic Leap demonstrated its technology at The Wall Street Journal’s WSJDLive conference in Laguna Beach, California with a concept video that shows the user interacting with a tiny robot gimbal hiding and ducking behind the legs of a real table. The user also brought up a virtual solar system in the real office environment. Continue reading Magic Leap Demonstrates Its Augmented Reality Technology

Valve to Launch New PC-Based Console for the Living Room

Valve plans to release the first of its Steam Machines, a hybrid between PC-based and console gaming, to consumers on November 10th. The Linux-based device will be produced by Alienware, and combines the graphical capabilities of a traditional desktop PC with the usability of a home console. Coupled with the Steam Machine will be a new gamepad featuring two haptic touchpads that Valve claims will offer the precision of a mouse and keyboard control scheme. It will launch in three models ranging from $499 to $749. Continue reading Valve to Launch New PC-Based Console for the Living Room

YouTube to Launch its Subscription Service in U.S. Next Week

At the YouTube Space in Los Angeles yesterday, YouTube execs formally introduced the company’s anticipated $9.99 per month subscription service. YouTube Red will offer consumers ad-free access to YouTube’s enormous catalog of music, gaming and how-to videos. The company also unveiled YouTube originals during the event, a collection of original programming that will be available exclusively through the new subscription service. YouTube Red will launch next week across the YouTube site, YouTube’s gaming app and the Google Play music service. Continue reading YouTube to Launch its Subscription Service in U.S. Next Week

Digital Hollywood: Defining and Engaging the Digital Consumer

The digital consumer is undergoing a redefinition, said a panel of experts at Digital Hollywood focused on “Hollywood and the Digital Consumer: How Technology Content and Services Establish the Next Level of Consumer Entertainment Experience.” “We can agree that we no longer need the adjective,” said moderator Don Levy, president of Smith Brook Farm and consultant with ETC@USC. “It’s now just our customer, the audience.” Mobile platforms and niche markets are among the trends that dominate consumer behavior, said the panelists. Continue reading Digital Hollywood: Defining and Engaging the Digital Consumer

GoPro and USC Ink Deal to Use Cameras for Film, Games, VR

In GoPro’s first ever deal with an educational institution, the camera company and USC School of Cinematic Arts announced that USC students will receive help to distribute, monetize and promote content created with GoPro camera equipment. As part of the deal, GoPro will donate 150 cameras and accessories, and GoPro camera technology will be incorporated into the school’s filmmaking curriculum — including education, workshops and one-on-one tutoring — this fall. The cameras will also be used for gaming and VR. Continue reading GoPro and USC Ink Deal to Use Cameras for Film, Games, VR

Top YouTube Stars Using Online Success to Launch Careers

Forbes has compiled its first-ever list of the world’s highest-paid YouTube stars. To appear in the ranking, Internet celebrities had to make at least $2.5 million in earnings for the year ending June 1, 2015. The top 13 DIY videomakers, most under the age of 30, have earned a combined total of $54.5 million. The group includes gamers, singers, comedy teams, pranksters, a beauty blogger and a dancing violinist. While most make their revenue from online advertising, some are also branching out into traditional media such as film, TV, music and publishing. Continue reading Top YouTube Stars Using Online Success to Launch Careers

Israeli Startup Debuts Index-Finger Device to Replace Mouse

Israeli startup MUV Interactive unveiled Bird, a device the user wears on an index finger, to replace the mouse. The small plastic shell, covered with sensors, is on sale to the public for $150 for the first 15,000 units; the regular price is $250. With Bird, the user can move his or her hand as if controlling a touchscreen — but without any touch — for any TV or projector up to 300 inches. The device weighs about 20 grams (7/10th of an ounce). With plug-ins, Bird can control other devices, including a drone. Continue reading Israeli Startup Debuts Index-Finger Device to Replace Mouse

Roku 4 Media Player Delivers 4K Streaming, Discovery Updates

Roku officially revealed the Roku 4, priced at $129.99, which supports 4K/Ultra HD and HDTVs, and features a new operating system, faster processor, improved Wi-Fi and more memory. Roku OS 7 improves users’ ability to discover specific content among its 3,000+ apps and channels. The company also unveiled an updated mobile app, which offers a streamlined design for Search, the Roku Feed and remote control from the smartphone. The Roku 4 joins several upgraded connected players from Amazon, Apple, Google and TiVo. Continue reading Roku 4 Media Player Delivers 4K Streaming, Discovery Updates

Google’s Hologram Patent Opens Door for AR with Magic Leap

Google just received a patent, filed in March 2014, for using holograms in a head-mounted display such as Google Glass. In the months since the patent filing, Google has also led a $542 million funding round for Magic Leap, a Florida-based startup specializing in augmented reality, by which digital imagery is superimposed over the real world. But Google is mum on how — or if — it plans to marry the patent with its other technologies, most specifically Google Glass, and Magic Leap’s capabilities in AR. Continue reading Google’s Hologram Patent Opens Door for AR with Magic Leap

Nvidia Introduces GeForce NOW On-Demand Gaming Service

Nvidia has unveiled GeForce NOW, a subscription service that streams PC games from the cloud to SHIELD devices. GeForce NOW was re-architected based on information gained from running the GRID beta, which is ending; SHIELD devices will update to replace the GRID app with GeForce NOW. The service offers two key differentiators: better image quality and instant access. The new cloud-based offering will stream games at up to 1080p resolution at 60 fps, and even massive titles can reportedly begin streaming in less than 30 seconds. Continue reading Nvidia Introduces GeForce NOW On-Demand Gaming Service

Investment from Media Firms Brings Jaunt’s Funding to $100M

As interest in virtual reality heats up across industries, a number of international media players — including Disney, Sky, Axel Springer, ProSiebenSat.1 Media, China Media Capital and Evolution Media Partners (backed by TPG and Creative Artists Agency) — are investing $65 million in Palo Alto-based VR startup Jaunt. The investment follows other high-profile moves in immersive tech: Google joined venture funds in investing $542 million in Magic Leap last year, and Oculus VR raised $75 million before Facebook picked up the company for $2 billion. Continue reading Investment from Media Firms Brings Jaunt’s Funding to $100M

Travel Videos, Cartoons, Documentaries and More Turn to VR

Results from a new survey show that 41 percent of the adult population of the U.S. have either already tried a virtual reality headset or are interested in doing so. Not surprisingly, the majority of those in that 41 percent fall into the young (18–24 year old) demographic and the majority are male. That’s most likely because VR experiences, up until now at least, have mainly focused on gaming. But the new Kaleidoscope VR Film Festival is highlighting a wide range of content that most likely will interest a broader audience. Continue reading Travel Videos, Cartoons, Documentaries and More Turn to VR

Apple Introduces New iPhones, Apple TV, iPad Pro and More

In addition to the iPhone 6S and 6S Plus and next-gen Apple TV set-top box with an emphasis on apps, gaming and shopping, Apple unveiled several compelling new products and updates at its San Francisco event, including a $100 stylus called Apple Pencil, a new iPad Pro with optional keyboard that will likely play to business users, improvements to the Apple Watch (including apps such as Facebook Messenger and AirStrip), and more. For the new iPhones, Apple has notably packed the back-facing iSight cameras with 12 megapixels, a larger sensor designed to reduce image artifacts, and the ability to shoot 4K video. Continue reading Apple Introduces New iPhones, Apple TV, iPad Pro and More