By
Rob ScottJanuary 6, 2015
PC game hardware manufacturer Razer may be looking to compete with virtual headsets such as the Oculus Rift and Samsung Gear VR. At CES, the company unveiled its own VR headset, the open-source OSVR Hacker Dev Kit. According to Razer, the $199 kit is compatible with Oculus DK2 software and experimental Linux and Android VR software. Slated for June availability, the kit is tied to a new consortium that plans to offer an alternative test bed for developers interested in VR. Continue reading 2015 CES: Razer Unveils its $199 Open-Source VR Headset
By
Rob ScottJanuary 2, 2015
LG Electronics announced that it will introduce a 21:9 “UltraWide” monitor designed specifically for gamers. The 34-inch curved-screen monitor, model 34UM67, is the company’s first 21:9 monitor created especially for graphics-intensive gaming with Advanced Micro Devices’ FreeSync technology. The AMD tech reportedly eliminates screen-tearing, an image problem that can result when the monitor and graphics card are not in sync. We expect to see LG’s new monitor on display at CES next week. Continue reading CES: LG to Unveil 34-Inch Curved Ultra-Wide Screen for Gamers
By
Erick Mendoza December 23, 2014
A team that is part of Microsoft’s Systems Group is reportedly developing a new technology called Arcadia that will stream games and apps on Windows devices. On separate occasions, Microsoft has posted job openings looking for candidates to join the Operating Systems Group (OSG) Arcadia team. Arcadia is to be built on Microsoft’s Azure cloud and is expected to be a replacement to an ongoing OSG game-stream project called Rio, announced back in 2013. Continue reading Microsoft is Developing New Streaming Game and App Service
By
Rob ScottDecember 19, 2014
San Francisco-based startup Fyusion released a new version of its Fyuse app this week that allows users to record 3D “surround view” photospheres. Users press record and move their phone for a few seconds. Fyuse then renders the images on the device and offers the result for sharing on its platform. The app, available for iOS and Android, is designed to augment everything from selfies to fashion shows, but may also prove successful as a compelling way to bring user-generated content to mobile VR. Continue reading App Creates 3D Photospheres, New Potential for Mobile VR
By
Phil LelyveldDecember 18, 2014
Virtual and augmented reality tools have been around for at least 40 years. In 2014 the next generation of VR and AR hardware was being energetically developed, beta tested, and discussed by the niche VR community. It was also used to create small-scale experiences as part of the marketing campaigns for other entertainment assets. Expect 2015 to be the year when hardware, software, and content companies work towards consumer adoption of VR and AR resources and experiences. Continue reading Virtual and Augmented Reality to Have Major Presence at CES
By
Don LevyDecember 17, 2014
CES 2014 introduced a compelling array of new concepts and prototypes for next generation electronics, technology and consumer entertainment devices. This year, as the ETC@USC gears up for the January 6-9 confab in Las Vegas, our reporters anticipate delivery on many of the promises made last winter and expect to see a collection of innovative products and services — from UHD and VR to the Internet of Everything — on display across the show’s more than 2 million square feet of exhibit space. Continue reading 2015 International CES: ETC Anticipates ‘Year of the Product’
By
Rob ScottDecember 12, 2014
According to research from Strategy Analytics, the average U.S. home with broadband service now has 1.9 connected TV devices, up 28 percent from Q3 2013, and up 5 percent from the second quarter of 2014. The report indicates there are now 168 million connected smart TVs, Blu-ray players, IP-enabled game consoles and streaming devices such as Apple TV, Roku and Google Chromecast. Samsung maintained a 35 percent share of smart TV shipments during the third quarter. Continue reading Connected Televisions in U.S. Households Jump to 168 Million
By
Phil LelyveldDecember 4, 2014
StoryTech Managing Partner Lori Schwartz moderated a CES 2015 webcast “Know Before You Go” on December 3rd. Industry experts discussed key trends they expect to see at January’s International CES in Las Vegas — from emerging areas such as immersive gaming, virtual reality and wearables to the infrastructure, platforms, and applications of a variety of compelling new products. Topics of the webcast centered on digital disruption, personalization, Big Data, the Internet of Things, and much more. Continue reading Know Before You Go: StoryTech Offers Preview of CES 2015
By
Erick Mendoza December 4, 2014
The game streaming space, one that has been dominated by Amazon’s Twitch and various gamer YouTube channels, has proven that today’s gamers are just as interested in watching others play as they are in playing games themselves. In response to this trend, game developer Valve, the company behind Steam’s game services, has announced Steam Broadcasting, a tool that allows members to become viewers by tuning into the live gameplay of other users within the Steam gaming community. Continue reading Valve Takes on Live Game Streaming with Steam Broadcasting
By
Erick Mendoza December 3, 2014
Nintendo recently released a Wii U version of the popular “Super Smash Bros.” in addition to a series of Amiibo toy figurines designed for interactive gameplay. While facing the growing popularity of less expensive games for mobile devices, Nintendo has also recently struggled to compete with other console manufacturers, leading to disappointing overall sales of its Wii U. Nintendo hopes that the Amiibo line can reignite interest in some of its most beloved characters such as Mario and Luigi. Continue reading Nintendo Characters Come to Life with Interactive Gameplay
By
Meghan CoyleDecember 1, 2014
DreamWorks Animation is working on new technology that will bring its pre-rendered CGI films to virtual reality headsets like the Oculus Rift and Gear VR. To support headtracking, the company has developed “Super Cinema” technology that pre-renders the entire 360-degree image so that no matter which way a user turns his/her head, the frame is already generated. This technology would allow consumers to have an immersive VR experience even on lower-end hardware. Continue reading DreamWorks Developing 360-Degree Rendering for VR Films
By
Erick Mendoza December 1, 2014
Sometimes a smartphone’s surface is just not big enough to make the most of mobile and social gaming. Even today’s largest smartphone screens have limitations that can hinder the multiplayer gaming experience. That is where Fuffr comes into play. The company has designed a mobile case that projects infrared lights to the surrounding areas of the phone, so that these areas too, can be used as multitouch surfaces for gameplay and a variety of other applications. Continue reading Fuffr Develops Multitouch Tech with Focus on Mobile Gaming
By
Erick Mendoza November 25, 2014
“Dragon Age: Inquisition” is a true testament to how sophisticated story-based virtual world games have become. The video game experience has become as immersive as any other story telling medium, told using compelling techniques that game developers have experimented with over the years. “Dragon Age: Inquisition” — while not the first video game to offer sophisticated interactive narrative — has been deemed one of the most ambitious story-based games of the year. Continue reading Virtual World Game Offers New Level of Interactive Storytelling
By
Marlena HallerNovember 21, 2014
A study recently published in the Journal of Communication found that no significant association exists between media violence consumption and societal violence. Researcher Christopher Ferguson of Stetson University conducted two studies, one which compared movie violence and homicide, and the second which focused on video game violence and youth violence rates. The findings point to an increase in media violence, but not a correlating increase in real-life violence. Continue reading Study Shows Media Violence Not Linked to Societal Violence
By
Erick Mendoza November 18, 2014
Following a positive response to the Shield Android tablet, Nvidia hopes to win gamers over once more with the launch of its game-streaming service later this year. The Grid cloud-based service is slated for a North American launch later this month with Europe and Asia scheduled for next year. Nvidia will aim to release new games frequently, every week or so, to quickly amass a library that exceeds 100 games. The gaming service hopes to capture consumers of the Shield products market. Continue reading Nvidia to Stream Games via Grid Cloud-Based Gaming Service