SGN Releases Mobile Game for Fox’s New ‘Book of Life’ Movie

Mobile game maker SGN and 20th Century Fox released “Book of Life: Sugar Smash,” a companion mobile game for Fox’s new animated film. The two companies are sharing revenue from the game’s in-app purchases, which could translate to long-term revenue and marketing for both businesses. This revenue-sharing deal could also become a new model of partnership for future gaming and film companies. “Book of Life: Sugar Smash” is a free game available for iOS and soon Android. Continue reading SGN Releases Mobile Game for Fox’s New ‘Book of Life’ Movie

Chinese Tech Firm Makes Major Investment in TV Remote App

E-commerce giant Alibaba is taking another significant step beyond its core business by investing $50 million in Mountain View-based startup Peel, which makes apps that allow consumers to use their smartphones and tablets to control their TVs. The Android version works with TVs, cable boxes and streaming video boxes, while the iOS version can replace the remote for Dish and DirecTV boxes. Peel’s Android version also comes preloaded on some HTC and Samsung mobile devices. Continue reading Chinese Tech Firm Makes Major Investment in TV Remote App

The Makers of ‘Ingress’ Create Another Alternate Reality Game

Google’s Niantic Labs has just released the first phase of its ambitious new project to create a fictional universe through a series of interconnected novels, movies, and alternate-reality games. The first novel, “Endgame: The Calling” and the alternate reality game made their debut this week. During the first phase of the launch, what happens in the game will affect the story of the upcoming books. The mobile game that accompanies the story will be launched next year. Continue reading The Makers of ‘Ingress’ Create Another Alternate Reality Game

Skillz Has Plans to Expand Play-for-Cash into Mobile Gaming

San Francisco-based startup Skillz has raised $6 million in equity funding and venture debt to bring cash stakes to mobile games. With this type of functionality, players usually put in an ante of 60 cents with the hopes of winning a $1 prize. Skillz currently shells out $10,000 per day in cash rewards across 175 games running on its platform. The game developers are also making more revenue with cash tournaments than they are through traditional advertising. Continue reading Skillz Has Plans to Expand Play-for-Cash into Mobile Gaming

Deal Now Complete: Amazon Acquires Twitch for $970 Million

According to a new SEC filing, Amazon’s buyout of online video game streaming company Twitch is now complete. The acquisition, worth $970 million and first revealed in late August, marks Amazon’s largest and most expensive deal to date. This follows earlier reports that suggested a similar deal was in the works with Google subsidiary YouTube. Twitch touts more than 55 million active monthly users, and is currently the largest live-streaming website in the U.S. by a significant margin. Continue reading Deal Now Complete: Amazon Acquires Twitch for $970 Million

Failed Video Game Underlines the Perils of Using Kickstarter

Neal Stephenson announced that “Clang,” his sword-fighting video game project launched via Kickstarter, is dead in the water. In 2012, the author of sci-fi classics Snow Crash and Cryptonomicon raised $526,000 on Kickstarter. Stephenson originally set out to create a game that was more engaging than existing sword-fighting games, but ultimately realized that while innovative, the end result was not fun to play. The game and some pledge rewards were not delivered, which frustrated some backers. Continue reading Failed Video Game Underlines the Perils of Using Kickstarter

Microsoft to Pay $2.5 Billion for Mojang, Maker of ‘Minecraft’

Microsoft has agreed to purchase Mojang, the Swedish company responsible for developing the world-building computer game “Minecraft.” The $2.5 billion cash deal, expected to be completed later this year, will bring the immensely popular title — and the Stockholm-based Mojang team — to Microsoft Studios, which publishes blockbuster game series such as “Fable” and “Halo.” “Minecraft” is currently the most popular online game on Xbox, and the top paid app for iOS and Android in the U.S. Continue reading Microsoft to Pay $2.5 Billion for Mojang, Maker of ‘Minecraft’

Samsung Unveils New Galaxy Note 4 Phone and VR Headset

Samsung’s updated Galaxy Note 4 can serve as a screen in a new virtual reality headset accessory. The phone has a higher resolution 5.7-inch display and camera, and can snap into the Gear VR headset to provide users with an immersive video game or concert experience. Samsung has partnered with Facebook’s Oculus VR to develop a new headset, the Gear VR Innovator Edition. This wireless headset contains speakers and electronics to display the Note 4’s screen in a 360-degree experience. Continue reading Samsung Unveils New Galaxy Note 4 Phone and VR Headset

Apple Announces Two New iPhones, Smartwatch and Apple Pay

Apple unveiled its new iPhone 6 and iPhone 6 Plus at a press event in Cupertino yesterday. The next-gen smartphones feature higher resolution displays, improved camera capabilities, and a glass that curves around the sides. The iPhone 6 Plus has a 5.5-inch screen, the largest so far for an Apple phone. The company also introduced the long-awaited Apple Watch, its first major new product since the iPad in 2010. The $349 smartwatch will work with iPhone 5 models and the new iPhones. Continue reading Apple Announces Two New iPhones, Smartwatch and Apple Pay

Major Media Companies Look to Leverage YouTube Success

YouTube’s growth shows no signs of slowing, particularly for the top YouTubers and the multichannel networks (MCNs). Each month, the top video sharing platform attracts more than 1 billion viewers watching 6 billion hours of video. Other media companies are now trying to get a piece of YouTube’s audience and its projected $3.4 billion net global advertising revenue. DreamWorks Animation, Disney, Warner Bros., and others are making deals worth millions with MCNs. Continue reading Major Media Companies Look to Leverage YouTube Success

Nintendo Upgrades New 3DS for Hardcore Game Experiences

Nintendo has announced the New Nintendo 3DS, with upgrades including better graphics and faster Internet speeds. The new device, which will make its debut October 11 in Japan, features a second analog joystick, two added shoulder buttons, more battery life and Micro SD card support. Everything about the design, particularly the addition of buttons, signals a shift in Nintendo’s focus to hardcore gamers. The New Nintendo 3DS will come in two models priced at about $160 to $180. Continue reading Nintendo Upgrades New 3DS for Hardcore Game Experiences

Good Old Games Now Offers Movies via DRM-Free Platform

Steam competitor Good Old Games is introducing movies to its DRM-free digital distribution platform. Users can stream or download from the company’s collection of game- and tech-related documentaries. Good Old Games expects to add more movies on a weekly basis. The company believes that the reason many people pirate content is because it is the most user-friendly way to access video. By introducing movies on a DRM-free platform, the company hopes to increase availability and ease of use. Continue reading Good Old Games Now Offers Movies via DRM-Free Platform

After Google Bows Out, Amazon Moves In to Acquire Twitch

In recent months, we reported that Google was planning to acquire popular streaming platform Twitch.tv for more than $1 billion. However, Google was unable to close the deal, reportedly due to concern over antitrust issues related to its streaming video site YouTube. It looks like Google’s loss is now Amazon’s gain. Yesterday, Amazon confirmed that it is purchasing San Francisco-based Twitch, which touts more than 50 million monthly users, for approximately $970 million in cash. Continue reading After Google Bows Out, Amazon Moves In to Acquire Twitch

Gaming Trend: Adult Women Steal Lead from Under-18 Males

The adult female gaming demographic now doubles the under-18 male gaming demographic, according to The Entertainment Software Association’s annual sales, demographics and usage data report. While 17 percent of video game users are males under the age of 18, women over the age of 18 now account for 36 percent. In total, males account for 52 percent of the total gaming population, a three percent drop from last year. However, there has also been a 32 percent increase in female gamers over 50 years old. Continue reading Gaming Trend: Adult Women Steal Lead from Under-18 Males

N3twork App Curates Online Videos into Personalized Channels

N3twork (pronounced “network”) is a new app hoping to make video discovery a little easier by organizing online videos into channels, similar to those found on traditional TV. These channels, though, are personalized using data from the users. On each video, the viewer has the option to swipe right to save for viewing later, swipe left to skip, or tap to watch. The service pulls video from an estimated 6,500 different online sources, and users can also upload their own videos. Continue reading N3twork App Curates Online Videos into Personalized Channels