A private university in Chicago is leveraging the growing popularity of eSports to become the first U.S. school to formally recognize electronic gaming as a form of collegiate athletics. Starting this fall, Robert Morris University-Illinois will consider “League of Legends” a competitive varsity sport, and will offer athletic scholarships to star players valued up to 50 percent the cost of tuition and room and board. The university is currently recruiting student gamers for the first year of competition. Continue reading University is First to Recognize Video Gaming as Varsity Sport
By
Meghan CoyleJune 30, 2014
Google’s Advanced Technology and Projects group (ATAP) has some notable new technologies in development, including a tablet with 3D scanning, a modular phone and digital storytelling. The tablet will feature Project Tango 3D technology to make games and images come to life. LG is planning to manufacture the tablets to debut in 2015. The digital storytelling content will be available on all Android phones later this year, but the modular phone will not hit the market for some time. Continue reading Google: Project Tango Tablet with 3D Camera in Development
By
Meghan CoyleJune 30, 2014
The most recent Virtual Reality Los Angeles (VRLA) meetup showcased several compelling techniques that researchers and game developers are using to create new content for consumer VR headsets, such as the Oculus Rift. One demo, for example, utilized the “change blindness” technique to make users feel as if they were walking through multiple rooms even though there was limited physical space. Some of the featured tech may soon be used for movies, military training and tourism. Continue reading Innovative Demos Engage Attendees at June’s VRLA Meetup
By
Meghan CoyleJune 24, 2014
Lego is launching a new line of building block kits this summer that enable 7-to-12-year-old children to build a physical building and then see that building become a part of a virtual world in the corresponding smartphone app. The budding builder would construct a facade out of the 200-piece Lego Fusion set, and then use the app’s camera function to capture the creation and turn it into a building within the app’s game, such as a tycoon game or a racing game. Continue reading Lego Fusion Sets Combine Physical Blocks and Virtual Worlds
By
Rob ScottJune 12, 2014
Two virtual reality headsets are generating the most attention at the E3 confab in Los Angeles this week — Facebook’s Oculus Rift and Sony’s Project Morpheus. Both are expected to launch commercially during 2015, and may represent a significant business opportunity for producers of immersive entertainment. In addition to the gaming community, Hollywood is expressing strong interest. In fact, many media producers see VR as the next big revolution in entertainment. Continue reading E3 2014: Oculus Rift and Project Morpheus Lead VR Revolution
By
Rob ScottJune 11, 2014
In the wake of Wii U struggles, Nintendo hopes its E3 announcements this week will please company loyalists and possibly help generate new fans. The company introduced new figurines with NFC chips that will work with its video games. It also announced integration of custom Mii avatars for the upcoming “Super Smash Bros.” fighting game, a new “Legend of Zelda” game coming to the Wii U in 2015, a kid-friendly shooting game called “Splatoon,” and a variety of other new and experimental game titles. Continue reading E3 2014: Nintendo Unveils New Games, Experimental Robots
By
Rob ScottJune 11, 2014
In addition to games it plans to produce this year, Electronic Arts offered a glimpse of the future at its E3 press conference. CEO Andrew Wilson promised “raw prototypes of what’s to come over the next few years” and “thoughtful reflections on what’s inspiring the future.” Early prototype footage was shown for “Star Wars Battlefront” from DICE, a new game in the “Mass Effect” series from BioWare, and an unnamed first-person game with helicopters, motorcycles and skydiving from Criterion. Continue reading E3 2014: Electronic Arts Puts Focus on Conceptual Prototypes
By
Rob ScottJune 10, 2014
During its E3 press conference yesterday in Los Angeles, Sony announced that the PlayStation TV device is coming to North America this fall for $99 as a standalone, or for $139 bundled with a DualShock Controller, an 8GB memory card for storing downloaded games, and a copy of “The Lego Movie” video game. Users can pair the set-top box with their PlayStation 4 console for remote play on a second television. Video and music streaming services will be accessible, as will games via PlayStation Now. Continue reading E3 2014: $99 Game-Streamer PlayStation TV Coming to U.S.
By
Rob ScottJune 10, 2014
At yesterday’s Xbox briefing, Microsoft took a different approach by focusing its entire E3 presentation on games. Traditionally, the event has included other media functionality of Xbox hardware, but this year Phil Spencer, the new head of Xbox, noted that changes to strategy were necessary for the Xbox One — changes initiated by user response to the (formerly) always-online, DRM-heavy console. The event included major titles, trailers of previously announced games and a slate of indie titles. Continue reading E3 2014: Microsoft Places Emphasis on Games at Xbox Event
By
Meghan CoyleJune 9, 2014
Video games are about to get very realistic, and it’s not just because of virtual reality headsets. Microsoft researchers have developed the technology to make sounds seem as if they are coming from a specific point in space. The 3D audio technology is made possible by the software that builds a 3D model of a player’s head and shoulders and calculates a personal filter to trick the player into perceiving sound as coming from a specific location. Continue reading Microsoft Has Developed 3D Audio to Augment Virtual Reality
By
Marlena HallerJune 5, 2014
For the past nine years, Ostendo Technologies has been developing miniature projectors. The Carlsbad, California-based startup is particularly interested in projecting glasses-free 3D images for smartphones. Ostendo’s projectors are about the size of a Tic Tac, and are powered by a computer chip estimated to cost about $30. The startup expects the first 2D projectors to be sold to consumers in the summer of 2015, with the 3D projectors following in the second half of 2015. Continue reading Startup Introduces Chip to Bring Holograms to Smartphones
By
Marlena HallerJune 3, 2014
Engadget has an update to the recent reports of Samsung working on an unannounced virtual reality headset. Samsung is reportedly working with Facebook-owned Oculus VR on a media-focused headset. Samsung is working on the hardware side of the product, including next-gen OLED screens, while Oculus is handling the software side. The headset will be navigated via motion and voice, using either a paired game controller or as a standalone device. Continue reading Samsung and Oculus Collaborate on Virtual Reality Headset
Google is reportedly planning to announce the launch of its Android TV platform during the Google I/O developer conference, which is scheduled for June 25-26 in San Francisco. According to multiple sources, Android TV will be a platform rather than another device. TV and set-top box manufacturers will be able to use Android TV to deliver streaming services to televisions. The platform, with its unique Pano interface, is expected to focus on online media services and Android-based video games. Continue reading Google to Unveil Pano-Powered Android TV Later This Month
By
Meghan CoyleJune 2, 2014
A growing number of Hollywood filmmakers, entertainment industry executives, and video game producers believe virtual reality will be the next big revolution in mass entertainment. Facebook, Sony, and other tech companies are developing the necessary technologies, while entertainment startups and major studios are developing the content. In addition to video games, entertainment professionals are also looking to use VR for marketing, social, and storytelling purposes. Continue reading Future of Entertainment: Hollywood Considers Virtual Reality
Japanese gaming company Nintendo is poised to launch a new program for YouTube creators that will allow use of the company’s copyrighted material in online videos, and in certain situations, provide creators with a share of the advertising revenue. Nintendo has already been allowing its copyrighted material to appear in videos under “appropriate circumstances,” but the new affiliate program will share ad revenue with YouTube producers who “use the material more proactively.” Continue reading Nintendo Program to Share Ad Revenue with YouTube Creators