Microsoft and Sony Announce Game Console Sales Figures

Sony and Microsoft have shipped more than 12 million new game consoles since the products launched last fall. One day after Sony announced it has sold more than seven million PlayStation 4 consoles (up one million since March), Microsoft said it has sold more than five million Xbox One units to retail shops. According to NPD Group’s U.S. retail data for March, hardware sales rose 78 percent from the previous year to $395 million, while sales of new console and PC video games in retail stores dropped 28 percent to $432 million. Continue reading Microsoft and Sony Announce Game Console Sales Figures

General Mills Reverses Change to Legal Terms After Backlash

General Mills expanded its privacy policy last week to require that all disputes be resolved through arbitration or informal negotiation. According to the change to its legal terms, consumers who engage in online interactions such as downloading coupons, liking the brand’s Facebook page, or entering a company-sponsored sweepstakes would give up their right to sue. Due to public outrage over the changes, General Mills announced over the weekend it was voiding those terms. Continue reading General Mills Reverses Change to Legal Terms After Backlash

Engineers Developing Emotion-Based Video Game Controller

Stanford engineers have created the next step in interactive gaming — a video game controller that can sense a player’s emotions. The handheld game controller can monitor a player’s brain activity to decipher when a user is extremely engaged or bored, which could trigger zombies or another element of the game to be thrown at them to catch their attention. Gregory Kovacs, a professor of electrical engineering at Stanford, created a prototype controller in his lab in collaboration with Texas Instruments. Continue reading Engineers Developing Emotion-Based Video Game Controller

Report Finds Most Mobile Game Players Quit After First Day

According to a report from app testing firm Swrve, mobile free-to-play games tend to have dismal retention rates. In addition, many mobile game players rarely spend any money in these apps. Sixty-six percent of users stopped playing a new game after one day and 19 percent stopped playing after only opening the game app once. Swrve also found that players spent an average of 45 cents over 90 days, and 53 percent of the spending in games happened within the first week of playing. Continue reading Report Finds Most Mobile Game Players Quit After First Day

Kinect Sports Rivals: Next Wave of Motion-Controlled Gaming

Since the launch of the Nintendo Wii in 2006, consumers have found the idea of motion-controlled gaming to be appealing. However, the actual product never seems to work as well as promised. The recently released $60 “Kinect Sports Rivals” game uses new technology that aims to change those performance concerns. The technology includes an upgraded Kinect sensor, bundled with Microsoft’s $450 Xbox One game console. The new Kinect can detect finer body movements such as the opening and closing of a hand. Continue reading Kinect Sports Rivals: Next Wave of Motion-Controlled Gaming

In 2013, 71 Million People Watched Online Computer Gameplay

Last year, more than 71 million people worldwide watched other people play computer games, according to a report from games research company SuperData. More than half of those people were in the United States and one in five American gamers either watch or participate in eSports, or organized video game competitions. At the League of Legends Season 3 World Championship last year, 32 million people watched the professional gamers battle it out. Continue reading In 2013, 71 Million People Watched Online Computer Gameplay

NAB: USC’s Elizabeth Daley Speaks at Tech Summit on Cinema

The ongoing effort to utilize new technologies in the service of storytelling was the theme of USC School of Cinematic Arts (SCA) Dean Elizabeth Daley’s keynote address Sunday at the SMPTE Technology Summit on Cinema at NAB. Digital technology is deeply engrained throughout the SCA curriculum. In fact, the Interactive Media & Games Division and the John C. Hench Division of Animation and Digital Arts wouldn’t exist without it. Yet “everything has changed, and nothing has changed. Great storytelling is still key,” Daley said. Continue reading NAB: USC’s Elizabeth Daley Speaks at Tech Summit on Cinema

New Software Lets Chat Apps Connect Phones Without Internet

The recently released FireChat mobile app stands out from competitors as the only messaging app that can be used without cell phone reception. FireChat makes use of Apple’s multipeer connectivity introduced in iOS 7, which enables phones to connect with each other directly via Bluetooth or Wi-Fi. FireChat users within 100 feet of one another can exchange messages without sending data through a cellular provider. A future of similar apps not reliant upon the Internet could open new possibilities and address privacy concerns. Continue reading New Software Lets Chat Apps Connect Phones Without Internet

Chris Cookson Speaks at NAB’s Technology Summit on Cinema

“It’s all about the story” was the message of Chris Cookson’s keynote address, and a recurring theme throughout the first day of the NAB Show’s Technology Summit On Cinema: The Future of Motion Imaging and Sound (TSC), produced in partnership with SMPTE. The essence of cinema is storytelling, he said. Cinema is the canvas for storytellers to convey their ideas to the audience. Throughout his talk, Cookson used cinema in the broadest sense, to include content viewed in theaters, on TVs, and on laptops, tablets and phones. Continue reading Chris Cookson Speaks at NAB’s Technology Summit on Cinema

Amazon Fire TV to Feature Android Games Created In-House

Amazon’s new Fire TV will serve as a game console in addition to streaming movies and TV shows. To help distinguish itself from industry giants such as Xbox One or PlayStation 4, Amazon plans to develop some of its own Android games. While Amazon Game Studios has not released a full list, sci-fi shooter “Sev Zero” has the potential to be the most popular. Amazon recently acquired Double Helix Games, the company that made the Xbox One launch title “Killer Instinct.” Continue reading Amazon Fire TV to Feature Android Games Created In-House

Fire TV: Amazon Unveils its $99 STB-Game Console Hybrid

Amazon announced its new video streaming device called Amazon Fire TV that intends to take on products such as Roku and Apple TV. During a presentation this morning, Amazon’s Peter Larsen suggested that Amazon’s new hardware will address areas in which competing devices struggle including search, performance, and a closed ecosystem. The $99 Fire TV features a quad-core processor and 2GB of RAM. Larsen claims it provides speeds three times faster than the latest Roku and Apple boxes. Continue reading Fire TV: Amazon Unveils its $99 STB-Game Console Hybrid

Deloitte: Digital Omnivores Crave More Content Across Devices

Digital omnivore is a term that refers to consumers who own a trio of CE devices — specifically tablets, smartphones and laptops. Deloitte’s eighth “Digital Democracy Survey” found that over 37 percent of U.S. consumers are now digital omnivores, a 42 percent increase over the previous year. The growth is driven by a 33 percent increase in tablet adoption and an 18 percent increase in smartphone ownership. Women currently account for 45 percent of the digital omnivores group. Continue reading Deloitte: Digital Omnivores Crave More Content Across Devices

Oculus VR: Palmer Luckey Answers Angry Gamers on Reddit

Oculus Rift, the virtual technology headset created by 21-year old Palmer Luckey, has developed quite a loyal fan base in a short amount of time. When Oculus VR was acquired by Facebook for $2 billion this week, gamers and developers responded with mixed reviews, many disappointed and critical of the move. Luckey responded on Reddit by explaining that he was also skeptical of a Facebook deal at first, but now believes the social giant could help bring virtual reality to the masses. Continue reading Oculus VR: Palmer Luckey Answers Angry Gamers on Reddit

Facebook Plans to Purchase VR Startup Oculus for $2 Billion

In a surprise announcement yesterday, Facebook revealed its plans to acquire Oculus VR, maker of the virtual reality Oculus Rift headset. Reaction to the $2 billion agreement has ranged from excitement on Wall Street — to bewilderment by those questioning the accuracy of the news — to anger by some early supporters who pledged funds to the startup via its Kickstarter campaign. Others reportedly disappointed in the news include developers who purchased early prototypes of the Oculus Rift hoping to become the first to create games. Continue reading Facebook Plans to Purchase VR Startup Oculus for $2 Billion

Apple, Comcast Discuss Teaming Up for Streaming TV Service

Apple is in talks with Comcast about joining forces on a streaming-television service, according to people familiar with the matter. The Wall Street Journal reports the service “would use an Apple set-top box and get special treatment on Comcast’s cables to ensure it bypasses congestion on the Web.” While discussions are in the early stages and a number of hurdles remain, the deal “would mark a new level of cooperation and integration between a technology company and a cable provider to modernize TV viewing.” Continue reading Apple, Comcast Discuss Teaming Up for Streaming TV Service