Nintendo Exec Predicts Significant Loss as Wii Sales Struggle

Satoru Iwata, president of Nintendo, says the company is experiencing its biggest loss in revenue in the last 12 years. The forecasted annual loss of 25 billion yen (or $240 million) was a surprise, and the video game manufacturer is considering a new business model because of the low demand for its Wii U. Nintendo’s previous estimation of profit was closer to 55 billion yen. But the altered forecast for Wii U sales was cut from 9 million to 2.8 million units. Continue reading Nintendo Exec Predicts Significant Loss as Wii Sales Struggle

Game Sales Fall in December, Despite New Console Releases

Millions of game consoles were sold in December, but the weak sales of game software came as a surprise. This has raised a troubling question about the health of the gaming industry. NPD Group reports that sales of new games at retail shops fell 17 percent to $1.31 billion while hardware sales rose 28 percent to $1.37 billion. The lean software sales have come despite the successful launch of new consoles from Microsoft and Sony, that sold in record numbers after release. Continue reading Game Sales Fall in December, Despite New Console Releases

Valve Says There are Now 75 Million Worldwide Steam Users

Following a strong showing at CES last week, Valve kicked off its 2-day Steam Dev Days conference in Seattle (Jan. 15-16) with the announcement that the online gaming platform now has 75 million users, a 15 percent increase from numbers released in October. Global sales for 2013 were strongest in North America and Western Europe. Steam Dev Days is an invite-only event, and the first of its kind for Valve, where 1,200 developers and publishers gathered to discuss the new Steam Machines. Continue reading Valve Says There are Now 75 Million Worldwide Steam Users

Engadget Announces the Best of CES 2014 Awards Winners

As official partner to the Consumer Electronics Association, senior editors from Engadget selected finalists for this year’s Best of CES awards. At the end of the week, they had selected winners across 13 categories, in addition to a ‘Best of the Best’ winner — the Oculus Rift ‘Crystal Cove’ prototype. Engadget also announced that the People’s Choice Award went to Razer for its first wearable device, the Nabu, which registered nearly 50 percent of the more than 54,000 reader votes. Continue reading Engadget Announces the Best of CES 2014 Awards Winners

Changing the Way We Game: Virtual Reality with Oculus Rift

The focal point of the virtual reality renaissance, the Oculus Rift, is edging closer to its consumer release. The company was at the 2014 CES showing off the latest update to its ever-improving 3D head-mounted display with a prototype codenamed Crystal Cove. The new device improves the frame rate and image persistence of its two screens to reduce motion blur. ETC was on-hand to test out the latest VR experience and talk to the company’s young founder, Palmer Luckey. Continue reading Changing the Way We Game: Virtual Reality with Oculus Rift

CES Microcosm: Sony Press Events Focus on End-to-End 4K

It began Monday night with a low cost 4K camcorder, new 4K TVs and a 4K streaming partnership with Netflix, all announced during Sony’s press reveal. But CEO Kaz Hirai kept the news coming during his 2014 International CES keynote Tuesday morning, as Sony introduced new cloud-based streaming TV and gaming services. These events clearly helped set the tone for a show that was dominated by every aspect of the 4K pipeline, especially TVs, and somewhat surprisingly, streaming services. Continue reading CES Microcosm: Sony Press Events Focus on End-to-End 4K

Are TV Trends Distractions from Content Delivery Problems?

Curved screens, 4K displays and other impressive television technologies have been making a splash at this year’s CES, but some experts claim they’re not fooled by the latest developments, saying TV innovation is “stuck in a rut.” Last year, 3D was all the rage, but that has all but disappeared from the mainstream, and some say these advancements are mere distractions from the fact that watching our favorite channels and shows can be a hassle. Continue reading Are TV Trends Distractions from Content Delivery Problems?

Home Entertainment: Sony Demos 4K Ultra Short Throw Projector

At CES this week, Sony announced the development of a 4K Ultra Short Throw Projector that has the ability to cast a 4K Ultra HD image up to 147-inches diagonally. Housed in an attractive credenza with built-in speakers, no special wiring is required. The unit is simply placed against a bare wall and the image is then “thrown” directly above it, as opposed to across the room. Expected to launch in the U.S. by summer of 2014, a prototype was demonstrated at the Sony booth. Continue reading Home Entertainment: Sony Demos 4K Ultra Short Throw Projector

Sony’s Cloud TV Service Not Intended to Compete with Cable

At CES this week, Sony announced a new streaming cloud TV service that will include both live TV and recorded programs from streaming services like Netflix. CEO Kaz Hirai insists the yet-to-be-named cloud TV won’t compete with cable, but will enable and make watching live TV and streaming content on different devices easier. It’s no small feat considering Intel recently scrapped a similar effort. Sony’s service will be tested in the U.S. later in 2014. Continue reading Sony’s Cloud TV Service Not Intended to Compete with Cable

Will Sony’s Cloud-Based Gaming Have an Impact on Consoles?

Sony announced at CES this week details on its cloud gaming service, which will be coming this summer. Along with the cloud TV service it will also be offering up, Sony intends to connect all its devices and technology to allow them to be more portable, interchangeable and social. Its newest video game console PS4 is selling strong, but its move toward cloud-based services may mean dedicated consoles will one day no longer be necessary. Continue reading Will Sony’s Cloud-Based Gaming Have an Impact on Consoles?

Lines Blur Between Traditional and New Media Across Platforms

In a world of multiple platforms, anyone starting a studio today needs to think beyond the 100+ year old model. “A key part of these [traditional] studios is that they are very siloed,” explained Evan Bregman of digital studio Electus. “Consumers want to consume wherever and whenever, so whether you’re a distributor or a content creator, you have to understand the nuances of the platforms. It’s not a TV show or a Web show… it’s a business.” Continue reading Lines Blur Between Traditional and New Media Across Platforms

Qualcomm: Pursuing Next-Gen Connected Car with Snapdragon

Qualcomm is upping the ante in the automotive space with Snapdragon Automotive Solutions in the QNX CAR Platform for Infotainment, which supports high-performance video and graphics capabilities for connected infotainment systems. The solutions are designed for a more interactive in-car experience, and allow things such as streaming movies and music directly to the vehicle with multiple tasks executed in different locations within the car. Continue reading Qualcomm: Pursuing Next-Gen Connected Car with Snapdragon

Intel Brings Immersive Tech to Wearables, Tablets and More

Intel is embracing the Internet of Things, making a big push into the smart products space, including wearables, tablets and cameras, showcasing at CES a host of new devices that will be branded Intel RealSense, many of which will leverage its new RealSense 3D camera tech. Intel CEO Brian Krzanich wowed the crowd when he sent a giant whale swimming over the head of the audience at his keynote address at the Venetian Hotel Monday night, a glasses-free 3D effect that looked amazingly lifelike. Continue reading Intel Brings Immersive Tech to Wearables, Tablets and More

Tobii Sets Sights on Gamers and Consumers with EyeX Tech

Their last appearance at CES sported a “gaze-controlled” version of the arcade game “Asteroids.” This time around Tobii is dreaming bigger and announced a new partnership with SteelSeries to prove it. The eye-tracking experts are working with the gaming peripheral manufacturer to deliver a unique controller capable of navigating the virtual world in a more natural way. As these devices won’t be available until the middle of this year, however, Tobii is whetting appetites with its new Windows-ready EyeX controllers. Continue reading Tobii Sets Sights on Gamers and Consumers with EyeX Tech

YEI Demos PrioVR Suit: Combines Motion Capture and Gaming

Billed as, “professional grade motion capture without cameras, cords, or specialized studios,” YEI Technology is promoting its PrioVR suit as the next step in full-body immersion. The 17-sensor, inertial sensing suit can be put on with minimal effort and promises to offer 360 degrees of low-latency, wireless motion capture. The system offers a great deal in terms of virtual reality gaming, but could also make waves for independent cinematographers looking for low cost motion capture. Continue reading YEI Demos PrioVR Suit: Combines Motion Capture and Gaming