By
Dennis KubaJanuary 1, 2014
With the annual Consumer Electronics Show just around the corner, we’ve compiled a first pass list of products and services we’re looking forward to seeing in Las Vegas next week. We believe these should be of particular interest to those who work in entertainment media. While we anticipate seeing products that directly compete or overlap with those on this list — and we hope there will be plenty of additional surprises — we wanted to share some of the expected highlights in advance. Continue reading CES 2014: Compelling Products Generating Early Buzz (Part 1)
By
Tim MillerDecember 19, 2013
With numerous reports showing that the trend of cord-cutting continued to accelerate during 2013, despite the fact that pay TV revenue growth remains strong, the ETCentric reporting team in Las Vegas will be looking for innovative or disruptive products and services that may impact the current television business model. Currently, 14 percent of U.S. broadband households are using some sort of video streaming media device, with the various models of Roku being the most popular. Continue reading CES 2014: TV Everywhere and Tech Beyond the End of the Cord
By
Rob ScottDecember 19, 2013
One criticism of Roku’s popular line of streaming media devices has been a lack of support for YouTube, now one of the most essential sources of video and music on the Internet. YouTube announced this week that Roku 3 users will finally have access to YouTube content on their TVs. Users can also pair their mobile devices to YouTube on the Roku with the “Send to TV” feature, which lets you send videos by simply connecting a tablet or smartphone to the same Wi-Fi as your Roku player. Continue reading YouTube Available for Roku 3, Additional Model Support Soon
By
Cassie PatonDecember 18, 2013
After a year in beta testing, the augmented-reality game “Ingress” is now available to the public for download on Android mobile devices worldwide. The game, which was created by Google through its Niantic Labs internal incubator, hosted 14 worldwide events over the weekend before launching. More than one million people have downloaded “Ingress,” and its creators are looking to expand with advertising and turning it into a platform anyone can use to build their own game. Continue reading Google Goes Public with “Ingress” Augmented Reality Game
By
Erick MoenDecember 17, 2013
Once an afterthought at the International CES, gaming stole the show at last year’s confab, due in part to strong offerings from NVIDIA and Valve’s hotly-anticipated foray into hardware. With the release of Microsoft’s Xbox One and Sony’s PlayStation 4 still fresh, Kickstarter supercharging virtual reality and more independent developers than ever before, we are expecting even bigger gaming news to be announced during January’s show. Continue reading CES 2014: Gaming Trends to Expect in Las Vegas Next Month
By
Rob ScottDecember 17, 2013
Virtual reality headset Oculus Rift, which began as a Kickstarter project seeking $250,000 (and eventually generated $2.4 million), is expected to transition from prototype to available product, thanks to $75 million in Series B venture funding led by VC firm Andreessen Horowitz. Oculus VR also announced that Marc Andreessen, co-founder of Andreessen Horowitz and one of the individuals behind Mosaic and Netscape, will join the company’s board of directors. Continue reading VR News: Oculus Rift Secures $75 Million in Venture Funding
By
Rob ScottDecember 17, 2013
Charles and Kai Huang, co-founders of RedOctane (“Guitar Hero”), have teamed with Coleman Fung, founder of OpenLink, to form interactive fitness startup Blue Goji. The company recently launched Goji Play, a $99 set of exercise equipment-friendly game controllers with velcro straps, that encourages users to play games while working out on a treadmill, elliptical machine or stationary bike. An activity tracker measures how quickly you’re moving, and powers game characters. Continue reading Goji Play Transforms Fitness Equipment into a Game Machine
By
Tim MillerDecember 16, 2013
In anticipation of the upcoming 2014 International CES, January 6-10, the ETC@USC will have a team of more than a dozen writers, reporters and support staff onsite in Las Vegas to provide comprehensive coverage throughout the show on emerging products and trends in the consumer electronic space that are relevant to ETC member companies, and to the entertainment industry as a whole. ETCentric will publish articles, updates via social media, and video content throughout the show. Continue reading CES 2014: ETC Coverage Begins with Preview Series, Key Trends
By
Cassie PatonDecember 12, 2013
The National Security Agency and its UK sister agency GCHQ have been deploying real-life agents into fictional worlds like “World of Warcraft” and “Second Life,” collecting gamers’ chats and even attempting to recruit potential informants, according to documents leaked by Edward Snowden. The agencies claimed that real-life terrorists might be playing and plotting within these games, suggesting that the gamer communities may provide intelligence on terrorist activity. Continue reading NSA and GCHQ Monitor Gaming Activity, Search for Terrorists
By
Cassie PatonDecember 10, 2013
Google is rumored to be working on a set-top box that will run Android, play video games and stream from services such as Netflix, Hulu and YouTube. The device, reportedly named “Nexus TV,” is said to be scheduled for launch in the first half of 2014 and may include a motion sensor that can be controlled with an Android smartphone. Earlier this fall, Google apparently showed developers an early version of the box, which won’t support live broadcast. Continue reading Nexus TV: Google May Launch Android Set-Top Box Next Year
By
Rob ScottDecember 3, 2013
Yesterday we reported that tablets were the most popular CE device during the holiday weekend shopping surge and Apple’s iPad led the charge at retailers such as Target and Walmart. According to Adobe’s Digital Index 2013 report, new records were set for Thanksgiving Day and Black Friday. More than 24 percent of online sales occurred via smartphones and tablets, a year-over-year increase of 118 percent. In addition, iOS devices drove more than $543 million in online sales. Continue reading Thanksgiving and Black Friday Experience Record Mobile Sales
By
Rob ScottDecember 2, 2013
Forbes reports that Apple was a big winner on Black Friday. The article notes that InfoScout reviewed more than 90,000 shopping receipts in the U.S. and learned that Apple products accounted for 22 percent of Target’s sales on Black Friday. The iPad Air 16GB, iPad mini 16GB and iPad Air 32GB models were the number one, two and three sellers, respectively. Additionally, the iPad mini 16GB model was the number one seller at Walmart. Continue reading Black Friday: Apple iPad a Big Winner at Target and Walmart
By
Cassie PatonNovember 27, 2013
Video game playing is becoming a new form of spectator sport as livestreaming popularity continues to soar. More and more, game companies are encouraging players to share clips of their gameplay highlights and stream them live. Jayson Love is the host of “MANvsGAME” — a popular Web show in which he broadcasts his gaming to Twitch — and between advertisers and subscribers, he’s poised to earn $100,000 next year just by playing games. Continue reading Popularity of Video Game Livestreaming Grows, Rivaling TV
By
Rob ScottNovember 26, 2013
We recently reported that Sony’s PlayStation 4 sold more than one million units in its first 24 hours of availability. Now, Microsoft has made the same claim with the launch of its Xbox One console on November 22. While the sales figures set a new record for Microsoft, easily defeating first day sales of its Xbox 360, the Xbox One launched in 11 more countries than the PS4. Both companies are expected to sell 3 million units by the end of the year. Continue reading Microsoft Sells One Million Xbox One Consoles on First Day
By
Valerie SavranNovember 20, 2013
Major League Gaming has worked to attract video game enthusiasts over the past decade and is now releasing its own premium eSports network, MLG.TV. MLG has tried different distribution platforms in the past for its events. The company, founded in 2002, has shifted from broadcasting its programs on cable networks to broadcasting online. They have also attempted multiple streaming plans, as well as a partnership with Twitch. Continue reading E-Sports Programmer Major League Gaming Launches Network