By
Paula ParisiJanuary 8, 2014
Qualcomm is upping the ante in the automotive space with Snapdragon Automotive Solutions in the QNX CAR Platform for Infotainment, which supports high-performance video and graphics capabilities for connected infotainment systems. The solutions are designed for a more interactive in-car experience, and allow things such as streaming movies and music directly to the vehicle with multiple tasks executed in different locations within the car. Continue reading Qualcomm: Pursuing Next-Gen Connected Car with Snapdragon
By
Paula ParisiJanuary 7, 2014
Intel is embracing the Internet of Things, making a big push into the smart products space, including wearables, tablets and cameras, showcasing at CES a host of new devices that will be branded Intel RealSense, many of which will leverage its new RealSense 3D camera tech. Intel CEO Brian Krzanich wowed the crowd when he sent a giant whale swimming over the head of the audience at his keynote address at the Venetian Hotel Monday night, a glasses-free 3D effect that looked amazingly lifelike. Continue reading Intel Brings Immersive Tech to Wearables, Tablets and More
By
Erick MoenJanuary 7, 2014
Their last appearance at CES sported a “gaze-controlled” version of the arcade game “Asteroids.” This time around Tobii is dreaming bigger and announced a new partnership with SteelSeries to prove it. The eye-tracking experts are working with the gaming peripheral manufacturer to deliver a unique controller capable of navigating the virtual world in a more natural way. As these devices won’t be available until the middle of this year, however, Tobii is whetting appetites with its new Windows-ready EyeX controllers. Continue reading Tobii Sets Sights on Gamers and Consumers with EyeX Tech
By
Erick MoenJanuary 7, 2014
Billed as, “professional grade motion capture without cameras, cords, or specialized studios,” YEI Technology is promoting its PrioVR suit as the next step in full-body immersion. The 17-sensor, inertial sensing suit can be put on with minimal effort and promises to offer 360 degrees of low-latency, wireless motion capture. The system offers a great deal in terms of virtual reality gaming, but could also make waves for independent cinematographers looking for low cost motion capture. Continue reading YEI Demos PrioVR Suit: Combines Motion Capture and Gaming
By
Cassie PatonJanuary 7, 2014
Roku is transitioning from a standalone device to one built into the hardware of a television. The company announced at this week’s CES that it is partnering with six manufacturers to produce Roku TVs, which will have the same streaming options currently on the devices built right in. Chinese manufacturers Hisense and TCL are the first partners to be revealed, and Roku TVs with screens between 32- and 55-inches are expected to hit the market sometime in the fall. Continue reading Roku Teaming Up with Manufacturers to Produce Roku TVs
By
Cassie PatonJanuary 7, 2014
Tobii announced its partnership with SteelSeries to bring eye tracking to video games with a new sensor bar and the EyeX engine. A prototype at CES demonstrated in-game navigation, menu selection and aiming by using nothing more than players’ eye movements. Developers can preorder the SDK now for delivery in March, and they’ll be able to designate standard mouse and keyboard functions to gaze controls. The device is expected to cost around $100. Continue reading Tobii: Eye-Tracking Controls Finally Coming to Video Games
By
Paula ParisiJanuary 3, 2014
At the Consumer Electronics Show next week, we expect to see a host of companies, large and small, offering backend cloud integration services. These range from the startup Active Video, with its signature HTML5-powered Cloud TV app, to the publicly-traded prime mover Akamai, offering its Terra enterprise solution. In recent months, we have reported significant cloud-related news from major players such as Amazon, Google, Oracle and Verizon. We anticipate this wave to continue in Las Vegas. Continue reading CES 2014: Public and Private Cloud Solutions to be Featured
By
Dennis KubaJanuary 1, 2014
With the annual Consumer Electronics Show just around the corner, we’ve compiled a first pass list of products and services we’re looking forward to seeing in Las Vegas next week. We believe these should be of particular interest to those who work in entertainment media. While we anticipate seeing products that directly compete or overlap with those on this list — and we hope there will be plenty of additional surprises — we wanted to share some of the expected highlights in advance. Continue reading CES 2014: Compelling Products Generating Early Buzz (Part 1)
By
Tim MillerDecember 19, 2013
With numerous reports showing that the trend of cord-cutting continued to accelerate during 2013, despite the fact that pay TV revenue growth remains strong, the ETCentric reporting team in Las Vegas will be looking for innovative or disruptive products and services that may impact the current television business model. Currently, 14 percent of U.S. broadband households are using some sort of video streaming media device, with the various models of Roku being the most popular. Continue reading CES 2014: TV Everywhere and Tech Beyond the End of the Cord
By
Rob ScottDecember 19, 2013
One criticism of Roku’s popular line of streaming media devices has been a lack of support for YouTube, now one of the most essential sources of video and music on the Internet. YouTube announced this week that Roku 3 users will finally have access to YouTube content on their TVs. Users can also pair their mobile devices to YouTube on the Roku with the “Send to TV” feature, which lets you send videos by simply connecting a tablet or smartphone to the same Wi-Fi as your Roku player. Continue reading YouTube Available for Roku 3, Additional Model Support Soon
By
Cassie PatonDecember 18, 2013
After a year in beta testing, the augmented-reality game “Ingress” is now available to the public for download on Android mobile devices worldwide. The game, which was created by Google through its Niantic Labs internal incubator, hosted 14 worldwide events over the weekend before launching. More than one million people have downloaded “Ingress,” and its creators are looking to expand with advertising and turning it into a platform anyone can use to build their own game. Continue reading Google Goes Public with “Ingress” Augmented Reality Game
By
Erick MoenDecember 17, 2013
Once an afterthought at the International CES, gaming stole the show at last year’s confab, due in part to strong offerings from NVIDIA and Valve’s hotly-anticipated foray into hardware. With the release of Microsoft’s Xbox One and Sony’s PlayStation 4 still fresh, Kickstarter supercharging virtual reality and more independent developers than ever before, we are expecting even bigger gaming news to be announced during January’s show. Continue reading CES 2014: Gaming Trends to Expect in Las Vegas Next Month
By
Rob ScottDecember 17, 2013
Virtual reality headset Oculus Rift, which began as a Kickstarter project seeking $250,000 (and eventually generated $2.4 million), is expected to transition from prototype to available product, thanks to $75 million in Series B venture funding led by VC firm Andreessen Horowitz. Oculus VR also announced that Marc Andreessen, co-founder of Andreessen Horowitz and one of the individuals behind Mosaic and Netscape, will join the company’s board of directors. Continue reading VR News: Oculus Rift Secures $75 Million in Venture Funding
By
Rob ScottDecember 17, 2013
Charles and Kai Huang, co-founders of RedOctane (“Guitar Hero”), have teamed with Coleman Fung, founder of OpenLink, to form interactive fitness startup Blue Goji. The company recently launched Goji Play, a $99 set of exercise equipment-friendly game controllers with velcro straps, that encourages users to play games while working out on a treadmill, elliptical machine or stationary bike. An activity tracker measures how quickly you’re moving, and powers game characters. Continue reading Goji Play Transforms Fitness Equipment into a Game Machine
By
Tim MillerDecember 16, 2013
In anticipation of the upcoming 2014 International CES, January 6-10, the ETC@USC will have a team of more than a dozen writers, reporters and support staff onsite in Las Vegas to provide comprehensive coverage throughout the show on emerging products and trends in the consumer electronic space that are relevant to ETC member companies, and to the entertainment industry as a whole. ETCentric will publish articles, updates via social media, and video content throughout the show. Continue reading CES 2014: ETC Coverage Begins with Preview Series, Key Trends