By
Rob ScottJanuary 28, 2013
The Sony Entertainment Network debuted on Friday in North America. Available to European territories since December, the new content hub has expanded to Canada, Mexico, Brazil and the U.S. The network collates all of Sony’s media offerings into a single online storefront, featuring full PS3 games, downloadable games, music, movies, TV shows, avatars, add-ons, season passes, special deals and more. Continue reading Sony Entertainment Network Now Available in North America
By
ETCentricJanuary 23, 2013
New York-based interactive entertainment company Atari Inc. filed for Chapter 11 bankruptcy protection on Monday, announcing plans to sell all its assets. The videogame pioneer, with a portfolio of more than 200 games, has filed in an effort to separate from its French parent Atari SA of Paris (formerly Infogrames SA) and secure independent capital. Continue reading Atari Files for Bankruptcy to Separate from Parent Company
By
Rob ScottJanuary 23, 2013
Video game players began “speed running,” or playing through a video game as quickly as possible, and posting videos to the Internet for others to enjoy as early as the 1990s. But streaming technology is revolutionizing the speed running community, as Twitch allows viewers to watch players compete live. Just as people enjoy watching sports live rather than on a delay, people find live speed running more compelling. Continue reading Livestreaming Twitch Turns Video Games into Spectator Sport
By
Rob ScottJanuary 22, 2013
“Disney Infinity”is a new interactive universe that allows children to interact with figurines in a digital world. It connects characters from Disney and Pixar movies including “Monster’s University,” “Pirates of the Caribbean” and “The Incredibles,”although Disney plans to add more before the June launch. With characters from different franchises interacting with one another, will we see any “Star Wars” entries? Continue reading Disney Preps Infinity: New Universe for Interactive Gaming
By
Rob ScottJanuary 22, 2013
Things can change drastically in just one year, as evidenced by the downward turn in social gaming. Investment in the medium went down by about $1 billion in 2012. There’s an important rule to follow when considering the video game business, writes Digital Trends: “what seems suddenly like the most profitable new market in the world one day, can become a wasteland the next.” Continue reading Study Reveals Funding to Social Gaming Dips Heavily in 2012
By
ETCentricJanuary 21, 2013
One component of today’s national gun control debate involves the impact of violent video games, as emphasized by President Obama’s announcement that the government will allocate funds to “study the link between video games and violent behavior.” Other lawmakers have introduced plans to tax video games above a certain rating and to put warning labels on ones that contain violent content. Continue reading Government To Fund Research On Video Game Links To Violence
By
Rob ScottJanuary 18, 2013
CES traditionally does not feature many gaming systems, but the changing culture of the industry has allowed video games to find their way into the show. Sony made little mention of its video games in Las Vegas, and Microsoft didn’t have a booth, but other consumer brands helped highlight a new era of video game ecosystem — video games on consumer electronics products. Continue reading New Gaming Ecosystem Emerges: CE Devices Play Games, Too
By
ETCentricJanuary 18, 2013
Republican lawmaker Diane Franklin of the Missouri House of Representatives is calling for a sales tax on all violent video games in response to the recent elementary school shooting in Newtown, Connecticut. Her proposal is to put a one percent sales tax on such games, after which all proceeds would go to “finance mental health programs and law enforcement measures to curb mass shootings,” details KSDK. Continue reading Lawmaker Introduces Another Proposed Tax on Violent Games
By
Rob ScottJanuary 16, 2013
Yesterday, we posted a story about the potential disruption to gaming that could result from the upcoming Steam Box from Valve. In a rare and candid interview, The Verge talks with Valve CEO Gabe Newell about his company’s gaming hardware, biometrics, gaze tracking and the future of gaming. Newell envisions an ecosystem of content developers, which will include the gamers themselves. Continue reading Valve CEO Gabe Newell Discusses Steam Box, Future of Gaming
By
ETCentricJanuary 15, 2013
The three big game console makers — Xbox 360, PlayStation 3 and Wii — could see competition in the upcoming Steam Box from Valve. Gabe Newell, founder and CEO of Valve, explains the device is built around the company’s Steam service, which provides PC game publishers with a secure, turnkey solution for publishing, while offering gamers a central hub for buying thousands of titles. Continue reading With Steam Box, Valve Could Disrupt Big Game Console Makers
By
ETCentricJanuary 15, 2013
On the heels of Vice President Joe Biden’s announcement to establish a gun control task force, Kris Graft, the editor-in-chief of video game trade publication Gamasutra, wrote an editorial decrying the inclusion of members of the video game industry. His editorial criticized “the games industry for allowing itself to be implicated in debates about mass shootings in the aftermath of the Sandy Hook massacre,” writes The Atlantic. Continue reading Should Video Games Be Part of Gun Violence Conversation?
By
Paula ParisiJanuary 9, 2013
Samsung’s Wednesday keynote was a sizzler that built to an appearance by former President Bill Clinton, but it was the new Exynos 5 Octa Processor that was the star of the stage. Samsung Electronics’ Dr. Stephen Woo shared details of the company’s new mobile chip. The eight-core Exynos 5 Octa features two sets of four cores each, and is the first mobile processor to use chip manufacturing firm ARM’s big.LITTLE architecture, which toggles between each core depending on the application. Continue reading CES 2013: Samsung Mobilizing 8-Core Exynos 5 Octa Processor
By
ETCentricJanuary 7, 2013
Approximately 21 percent of U.S. homes now have a 3D-capable television set, after 5.6 million sets were sold in 2012, according to the Consumer Electronics Association. While 3D TV sales have fallen short of industry’s hopes, video viewing in 3D is on the rise, with 42 percent of 3D-capable HDTV owners watching at least five hours per week. “Consumer interest in 3D TVs and 3D content continues to grow as ownership rates increase,” says Kevin Tillmann, a senior research analyst at CEA. Continue reading CEA Study Indicates U.S. Adoption of 3D TV on the Rise
By
Dennis KubaJanuary 7, 2013
In the first big news at CES 2013, NVIDIA announced Project Shield, a portable open platform gaming device designed for serious gamers that will run both Android and PC games. During a pre-show press event at the Palms Hotel on Sunday, January 6th, the company also unveiled its new powerhouse Tegra 4, which it claims is “the world’s fastest mobile processor.” Continue reading CES 2013: NVIDIA Announces Project Shield and Tegra 4
By
Karla RobinsonJanuary 4, 2013
The interest in 3D entertainment and augmented reality has inspired numerous new head-mounted displays and wearable technology. Using Bluetooth technology and wireless connections to offload processing, these displays come in a variety of shapes and sizes, but all have similar aims: to create an immersive entertainment experience or overlay relevant information onto our surroundings. We expect to see some compelling new products at CES. Continue reading CES 2013: Head-Mounted Displays and Wearable Tech