TIME Lists Top 10 Gadgets of the Year: iPhone 5 Takes Top Spot

  • Although Apple may have to cede the top spot on smartphone sales, its iPhone 5 still sits at No. 1 in terms of overall device and operation system quality, earning the coveted TIME Magazine ‘gadget of the year’ award.
  • TIME’s Harry McCracken calls the iPhone 5 ‘one of the most artfully polished gadgets anyone’s ever built,’ adding that ‘when it comes to melding hardware, software and services so tightly that the seams fade away, Apple still has no peer,'” VentureBeat reports.
  • “Despite 5 million units sold in its opening weekend, and stellar sales results that catapulted iOS back into the mobile operating system lead in November, the iPhone 5 probably can’t catch the Samsung Galaxy S III, which launched in the summer and reached 18 million units by early November,” the article continues.
  • Apple did not, however, gain recognition from TIME for its iPads, even though the new iPad mini earned a warm welcome by many in October.
  • TIME‘s top 10 gadgets are as follows: 1) iPhone 5, 2) Nintendo Wii U, 3) Sony Cyber-shot RX100, 4) Raspberry Pi Model B, 5) Lytro, 6) Apple 15-inch MacBook Pro with Retina Display, 7) Microsoft Surface with Windows RT, 8) Samsung Galaxy Note II, 9) Nest, and 10) Simple.TV.

Nintendo Network ID: Pros and Cons of Wii U Restrictive DRM

  • “The new Nintendo Network ID system that debuted on the Wii U is a sign of progress for a company that has, historically, not shown a lot of savvy in setting up its online systems,” according to Ars Technica.
  • With Wii U, users can connect up to 12 separate Nintendo Network IDs to a single system.
  • “The new Wii U eShop includes many retail games for download on the same day they reach stores, and does away with the ‘Wii Points’ virtual currency that characterized Nintendo’s previous console,” notes the article. “The company has even promised to roll out a cloud save feature sometime next year.”
  • All of this would allow users to access their own games when at a connected friends’ house. However, as the article explains, “it also means a game downloaded to the Wii U in the living room won’t be playable on a second system in the kids’ room, even if the same password-protected Nintendo Network ID was used on both systems.”
  • “It also means that if your system breaks down, you can’t just go buy a new one (or borrow one from a friend) and immediately recover your content using your account. Instead, you have to go through Nintendo’s official repair process, waiting up to two weeks for the system to be returned just to maintain the system-locked license data.”
  • “I understand that Nintendo is worried about piracy, but its not like Microsoft, Sony, Valve, Apple and Google aren’t,” writes Kyle Orland for Ars Technica. “Yet those companies have all found their own ways to balance protection for their online stores with the ability for users to access that content in their own way.”

Steam Takes on the Console Competition with Launch of Big Picture Mode

  • In a challenge to console makers, Valve has officially launched its “Big Picture Mode” for its cloud-gaming platform Steam, enabling users to play titles on their televisions by simply connecting their computers.
  • “Steam has been offering its users the option to put the service on their television since September in beta mode,” the Washington Post reports, “but the company has deemed it ready to lose that testing tag. The mode makes it possible to use almost all of Steam’s features including its Web browser, social network and — of course — its games in a way optimized for television screens.”
  • To promote the new mode, Steam has put the compatible games on sale. “All the sale titles have full controller support, which means that users won’t have to tote their mouse and keyboard to the living room,” the article notes.
  • “There are also quite a few partial support titles, such as ‘XCOM Enemy Unknown,’ ‘Hitman: Absolution,’ and ‘Call of Duty: Black Ops 2.’ Steam is very clear about which titles have full support and which do not,” explains the article. “Titles with partial support may need the keyboard and mouse during installation or for ‘limited interactions’ throughout the game.”
  • Because Valve has established itself in the gaming community, the company could move further into the console territory currently dominated by Microsoft, Sony and Nintendo. “Some see this step into the living room as a test for bigger things in the future,” the article suggests.

Activision Breaks Record as Call of Duty: Black Ops 2 Tops $1 Billion

Activision announced yesterday that “Call of Duty: Black Ops 2” beat its own record by earning $1 billion in just 15 days (last year’s “Call of Duty: Modern Warfare 3” reached $1 billion in 16 days).

“‘Black Ops 2’ earned $500 million in the first 24 hours,” reports PCMag. “Since its release, Activision reported that gamers have logged more than 150 million hours playing the game on Xbox Live and the PlayStation Network.” The game is currently available for the Xbox 360, PlayStation 3, Wii U and Windows PC.

“Last month, millions of fans descended on 16,000 midnight openings at retail store worldwide,” notes the post. “Within 24 hours, ‘Black Ops 2’ was a Twitter trending topic in 23 cities worldwide.”

According to Activision Blizzard CEO Bobby Kotick, the game’s release “has been one of the most significant entertainment events of each of the last six years.”

Since the “Call of Duty” franchise launched nine years ago, Kotick says cumulative worldwide revenues have exceeded the global box office numbers for the top 10 grossing films of 2012.

“This is an incredible milestone for an incredible franchise, and I want to thank every passionate, talented, committed person on our team who made it happen,” added Activision Publishing CEO Eric Hirshberg, who referred to “Call of Duty” as an “entertainment juggernaut.”

Financial Analyst Weighs Pros and Cons of Zynga $7 Billion IPO

  • In an analysis of Zynga’s pricy IPO, Forbes contributor Peter Cohan advises investors to “avoid this stock.”
  • “Social media gaming sweat shop Zynga filed to sell 14.3 percent, or 100 million, of its shares, valuing the lot at $7 billion,” he writes. “Should you pay the price to get in on its IPO? No.”
  • Zynga does have some things working in its favor: 1) It operates in the highly profitable virtual goods market that is expected to more than double by 2014; 2) It has a competitive advantage with the largest player audience on Facebook and 383 percent annual growth rate from 2008 to 2010; and 3) It has the ability to sustain its leadership position. “In October, Zynga announced Project Z that would lessen Zynga’s dependence on Facebook users. If that and its effort to go mobile work, Zynga would be in a stronger long-term position,” suggest the article.
  • So why not invest? Zynga’s IPO valuation is too high relative to its competitors; its growth is slowing down; and, its net income shrank for the majority of 2011 leaving “razor thin” 3.7 percent net profit margins. “No amount of sweat-shopping will fix Zynga’s slowing growth,” reports Cohan.

Museum of Art and Digital Entertainment Opens History of 3D Exhibit

  • Downtown Oakland’s new Museum of Art and Digital Entertainment (MADE) will open its first exhibit “The History of 3D” tomorrow, December 3.
  • According to the museum’s site: “The MADE is a center and museum dedicated to activities that engage participants with all forms of digital art and entertainment. The museum’s primary purpose will be to educate the public about the artistry, craftsmanship and inspiration that go into the creation of videogames and digital works of art, such as programatic visual/audio demonstrations.”
  • ABC affiliate News10 reports: “Using the crowd funding site Kickstarter.com, the museum raised $20,000 to secure the new location.”
  • The new exhibit will focus on “the history of 3D in games and will feature playable demonstrations of games displayed.”
  • “3D is such a broad topic in video games. Our exhibit creators, Jason Cutler and Nealon Leadbetter evaluated hundreds of games and types of 3D, from voxels to vectors, from pre-rendered sprites to normal mapped polygons,” explains director of the MADE Alex Handy. “They’ve chosen a wonderfully varied set of examples from the rich history of video gaming on consoles and computers. We hope this exhibition inspires the next generation of game developers, both young and old.”
  • ETCentric staffer Phil Lelyveld adds: “This is the seed of a great resource. ETC member companies may want to make product donations!”

New Homepage: YouTube Goes Social with Focus on Google+ and Facebook

  • YouTube is redesigning its homepage and channel pages to incorporate “better personalized video discovery and viewing, with a notable emphasis on social features,” reports TechCrunch.
  • A new default Subscriptions feed on the homepage offers users content based on what videos they watch and which channels they subscribe to (the feed can also be filtered). Users can share videos using Google+ or by opting-in on Facebook, both located on the navigation bar.
  • Channel pages have four new templates that come with a Feed tab showing the channel owner’s activity (highlighting features such as commenting on a video and subscribing to a channel).
  • “These additions, which are more analogous to template options in Tumblr or MySpace rather than Facebook’s one-size-fits-all style, let producers promote their works in the most natural style for what they offer,” suggests the post.
  • The homepage and channel changes are the first significant updates, but TechCrunch adds that YouTube is “also introducing a site-wide design upgrade to all the elements — typography, iconography, etc. It’s separately adding new versions of its Xbox and Google TV applications, that feature magazine-style tile interfaces showing various channels. Finally, the company is touting the success of its advertising platform, saying that it’s seeing strong demand for its new cost-per-click style of video ads.”

Game Consoles May be Aging, but PlayStation, Wii, Xbox Still Selling Strong

  • Despite analyst speculation that video game consoles may be in jeopardy due to the increased capabilities and growing popularity of smartphones and tablets, “Microsoft’s Xbox and Nintendo’s Wii sold in record numbers last week as Americans kicked off their holiday shopping,” reports AllThingsD.
  • Some 960,000 Xbox 360s were sold last week and 500,000 Wiis were sold the day after Thanksgiving. Game consoles are still experiencing strong sales five and six years after they were introduced.
  • “It’s difficult to imagine any other consumer hardware that could attract that kind of demand after such a long period of time,” suggests the article.
  • Blockbuster game titles like Activision’s “Call of Duty” game, which grossed $775 million in its first five days, continue to juice the market.
  • Motion-controls such as Wii and Microsoft’s Kinect open up the market beyond gamers to a family market.
  • And, as previously reported on ETCentric, game consoles are becoming entertainment centers for streaming video, music and other media content through partnerships with providers such as Netflix, Hulu, ESPN, HBO GO and others.

Verizon Announces FiOS TV Content Coming to Microsoft Xbox

  • Verizon has announced a new feature and related promotion that suggests it is “taking a much more active interest in video games for both distribution and new customers,” reports Mashable.
  • “FiOS customers who subscribe to both FiOS TV and FiOS Internet and are Xbox LIVE Gold members can use their Xbox consoles to watch select live FiOS TV channels. No extra hardware,” explains a post in the Verizon Forum. “Plus, for the first time, Kinect for Xbox 360 will be integrated into the TV experience, allowing customers to use voice and gesture commands to control their TV viewing.”
  • Initially, only 26 channels will be available starting in December.
  • For $89.99, you can get triple-play service, a limited Xbox LIVE Gold membership and a sponsor spot for Machinima’s Gamers’ Choice Award.

Virtual Theater: PlayStation Home Members can Access Movies and TV via Crackle

  • Sony PlayStation 3 users will be able to stream movies and TV shows and enjoy them with friends from multiple locations with an updated version of Crackle.
  • Instead of accessing Crackle via the console’s Internet browser, users can enter a virtual movie theater with custom PS3 controller navigation. “Fire up PlayStation Home — if you’re a free member, that is — and navigate over to the LOOT EOD Theater, the Hollywood Hills House, or the Sunset Yacht areas,” reports PCMag.com.
  • The streaming service allows users to create avatars and use them to interact with up to 11 friends (or 60 strangers) in a virtual movie theater with access to hundreds of movies and more than 1,000 TV episodes. “Think of it as an opportunity to have a giant recreation of ‘Mystery Science Theater 3000’ with strangers,” suggests the post.
  • “We are very excited to bring familiar social experiences from the real world into a virtual environment, so people around the globe can connect and communicate with each other while sharing their favorite movie, show, music, or event,” said Sony DADC VP David Sterling. “This is the next big step in social networking and it will transform the way people consume media.”
  • Sony is also planning PlayStation Home support for Ustream content and streaming radio service RadioIO later this year.

Will Mission Impossible Facebook Game Draw Fans?

  • After phasing out console games relating to the “Mission: Impossible” series, Paramount Pictures has created a social game on Facebook to promote the franchise.
  • The game, which introduces an entirely new storyline, awards players with real prizes and new content. Paramount is using the game to give out premiere tickets in addition to other promotional material.
  • The studio is working with Funtactix, a social game developer, on the project.
  • According to a related article from TheNextWeb, Paramount is also hoping to generate buzz by making it possible to rent all previous iterations of the franchise directly from the movie’s Facebook Fan Page. Each movie costs 30 Facebook credits ($2.99) to rent for 48 hours.
  • “Utilizing the sharing capabilities and Facebook ticker, which will alert your friends to the fact that you’re watching one of the movies, could help build excitement for an opening weekend that will destroy the last,” suggests TNW.
  • Miramax launched a similar Facebook rental model a few months ago. TNW wonders if Facebook rental services will take off in the face of customer comfort and loyalty to Netflix and other streaming services.

Disney Tests the Video Game Waters with Possible Character Franchise

  • The Walt Disney Company is working to replicate the success of “Angry Birds” with its new “Where’s My Water?” iPhone and iPad game.
  • Since its September 22 release, the game has proven rather successful, even taking the top spot from “Angry Birds” for three weeks.
  • “The logic is pretty simple; games are a cost-effective way of not only testing new characters, but also building a fan base for a potential movie,” reports Market Intelligence Center. “Developing the game cost a couple of hundred thousand dollars and about seven people. The time to build the game was less than eight months.”
  • The article points out that the financial risk is minimal when compared to a feature animation project: “Animated movies can easily run in excess of $100 million to produce, so each one is big gamble. If the game continues to find success, Disney can start to plan an animated movie around the game knowing they already have a fan-base for the movie’s characters. Disney will also be able to use its merchandising muscle to create and sell all kinds of toys and clothes around the game’s characters before it ever gets a movie into theaters.”
  • ETCentric staffer Phil Lelyveld adds: “Entertainment technology must now be defined VERY broadly. The ‘Halo II’ launch incorporated thousands of calls to pay phones into a coordinated transmedia market development campaign.”

Is Modern Warfare 3 the Most Successful Franchise of All Time?

  • “Call of Duty: Modern Warfare 3” has set a new entertainment launch record, selling 6.5 million units within 24 hours after its release last week. The first-person shooter raised $400 million in sales revenues in the Unites States and United Kingdom.
  • This marks the third consecutive sales record for game publisher Activision Blizzard with the “Call of Duty” series. “Call of Duty: Modern Warfare 2” sold 4.7 million copies during its first day of availability in 2009, and last year’s “Call of Duty: Black Ops” hit 5.6 million in its first 24 hours.
  • “We believe the launch of ‘Call of Duty: Modern Warfare 3’ is the biggest entertainment launch of all time in any medium, and we achieved this record with sales from only two territories,” said Activision Blizzard chief exec Bobby Kotick.
  • “Other than ‘Call of Duty,’ there has never been another entertainment franchise that has set opening day records three years in a row,” he added. “Life-to-date sales for the ‘Call of Duty’ franchise exceed worldwide theatrical box office for ‘Star Wars’ and ‘Lord of the Rings,’ two of the most successful entertainment franchises of all time.”

EyeAsteroids from Tobii: Will Eye Control be the New Motion Control?

  • Stockholm-based Tobii Technology is introducing a one-off arcade machine called EyeAsteroids, a game that recognizes eye movement as its control mechanism, dismissing “the idea of using joypads, joysticks or flailing your arms around like a whirligig in order to play games,” reports Pocket-lint.
  • “EyeAsteroids is similar to the classic arcade unit from 1979, but with no physical control mechanism.”
  • The company, known for its eye-tracking communication aids for those with special needs, claims the technology is faster than gesture recognition. According to its website, the company provides related technology for research fields and computer controls in areas including hospitals, diagnostics, vehicle safety, gaming and computer manufacturing.
  • “We believe the addition of eye control to computer games is the most significant evolution point in the gaming industry since the introduction of motion control systems, such as the Nintendo Wii,” said Henrik Eskilsson, Tobii’s CEO. “Gaze interaction is fast and intuitive, adding an entirely new dimension to video game interaction.”
  • The Tobii EyeAsteroids prototype is starting its world tour in New York City today and will be on display at January’s CES in the South Hall.

Wii Surpasses PS3 as Top Video Game Brand for Young Consumers

  • Nintendo Wii is the most popular video game console with young Americans (ages 8-to-24), according to a new Harris Interactive survey.
  • Nearly 6,000 young consumers participated in the study conducted in August 2011.
  • The poll also lists Apple as the top brand among the 13-to-24 demographic for computers, mobile phones and tablets.
  • “It’s interesting that the Nintendo Wii rated so highly given that it’s been the lowest selling console for the last year,” reports IndustryGamers. “This shows that Nintendo still has plenty of brand equity among consumers, and with the right products and marketing there is no reason they can’t be the #1 selling console again. The dangers are also clear in this study, as Apple leads in mobile phones and tablets, where games are one of the top categories that seem to be having an effect on handheld console sales.”