By
Rob ScottFebruary 18, 2013
Sony will offer technology that streams games to its next console, according to people familiar with the company’s plans. The new technology is expected to be introduced in New York on Wednesday when the new console is unveiled. Insiders also suggest Sony will announce higher-end cameras for its motion-sensing technology as well as touch-sensing pads on new controllers. Continue reading Sony to Unveil Next-Gen Streaming Game Console this Week
By
Rob ScottFebruary 11, 2013
Zynga social game “FarmVille” is getting its own half-hour animated TV series. The news follows Rovio’s announcement that it plans to release short, animated episodes this spring based on its popular “Angry Birds” game characters. “Together, the shows will test whether addictive video games with thin plots can translate into enjoyable programming for children,” suggests Quartz. Continue reading Two Popular Video Games Announce Plans for Animated Shows
By
emeadowsFebruary 1, 2013
The holiday season didn’t go as well as Nintendo had hoped. “Nintendo Co. slashed its sales outlook in the wake of disappointing holiday demand for its new Wii U videogame console, which it had been banking on to rekindle consumer excitement,” reports the Wall Street Journal. Wii U was launched last November and was Nintendo’s first new videogame console in six years. Continue reading Nintendo Struggles with Wii U, Lowers Sales Projections
By
Rob ScottJanuary 30, 2013
The adoption of 4K TV technology could be in the hands of console gamers, if the history of HDTV is any indication. In 2005, when few households owned HDTVs, due largely to a lack of available HD content, the Xbox 360 and PlayStation 3 helped transform the industry. “They gave people a reason to buy an HDTV and that gave content producers reason to invest in the formats it supported,” suggests Wired UK. Continue reading Could Success of 4K TV Be in the Hands of Console Gamers?
By
Rob ScottJanuary 29, 2013
Time Warner Inc. has selected Kevin Tsujihara as the new chief executive of Warner Bros. Entertainment. As president of Warner Bros. Home Entertainment Group since 2005, Tsujihara has been responsible for the studio’s home video, digital distribution, video game and anti-piracy efforts. The selection was made by Time Warner CEO Jeff Bewkes and Barry Meyer, chairman of Warner Bros. Entertainment. Continue reading Digital Future: Tsujihara Named Chief Exec of Warner Bros.
By
David TobiaJanuary 29, 2013
The era of smartphones and tablets has not killed the personal computer, but has significantly impacted the PC industry. Desktops and notebooks no longer serve as the only devices on which people work, and expectations have shifted with advances in technology. Consumers no longer demand the highest power out of computers (since they are powerful enough to do most tasks already), but rather stress the importance of factors such as battery life. Continue reading PCs Are Not Dead Yet, But Could Soon See Significant Change
By
Rob ScottJanuary 28, 2013
The Sony Entertainment Network debuted on Friday in North America. Available to European territories since December, the new content hub has expanded to Canada, Mexico, Brazil and the U.S. The network collates all of Sony’s media offerings into a single online storefront, featuring full PS3 games, downloadable games, music, movies, TV shows, avatars, add-ons, season passes, special deals and more. Continue reading Sony Entertainment Network Now Available in North America
By
ETCentricJanuary 23, 2013
New York-based interactive entertainment company Atari Inc. filed for Chapter 11 bankruptcy protection on Monday, announcing plans to sell all its assets. The videogame pioneer, with a portfolio of more than 200 games, has filed in an effort to separate from its French parent Atari SA of Paris (formerly Infogrames SA) and secure independent capital. Continue reading Atari Files for Bankruptcy to Separate from Parent Company
By
Rob ScottJanuary 23, 2013
Video game players began “speed running,” or playing through a video game as quickly as possible, and posting videos to the Internet for others to enjoy as early as the 1990s. But streaming technology is revolutionizing the speed running community, as Twitch allows viewers to watch players compete live. Just as people enjoy watching sports live rather than on a delay, people find live speed running more compelling. Continue reading Livestreaming Twitch Turns Video Games into Spectator Sport
By
Rob ScottJanuary 22, 2013
“Disney Infinity”is a new interactive universe that allows children to interact with figurines in a digital world. It connects characters from Disney and Pixar movies including “Monster’s University,” “Pirates of the Caribbean” and “The Incredibles,”although Disney plans to add more before the June launch. With characters from different franchises interacting with one another, will we see any “Star Wars” entries? Continue reading Disney Preps Infinity: New Universe for Interactive Gaming
By
Rob ScottJanuary 22, 2013
Things can change drastically in just one year, as evidenced by the downward turn in social gaming. Investment in the medium went down by about $1 billion in 2012. There’s an important rule to follow when considering the video game business, writes Digital Trends: “what seems suddenly like the most profitable new market in the world one day, can become a wasteland the next.” Continue reading Study Reveals Funding to Social Gaming Dips Heavily in 2012
By
ETCentricJanuary 21, 2013
One component of today’s national gun control debate involves the impact of violent video games, as emphasized by President Obama’s announcement that the government will allocate funds to “study the link between video games and violent behavior.” Other lawmakers have introduced plans to tax video games above a certain rating and to put warning labels on ones that contain violent content. Continue reading Government To Fund Research On Video Game Links To Violence
By
Rob ScottJanuary 18, 2013
CES traditionally does not feature many gaming systems, but the changing culture of the industry has allowed video games to find their way into the show. Sony made little mention of its video games in Las Vegas, and Microsoft didn’t have a booth, but other consumer brands helped highlight a new era of video game ecosystem — video games on consumer electronics products. Continue reading New Gaming Ecosystem Emerges: CE Devices Play Games, Too
By
ETCentricJanuary 18, 2013
Republican lawmaker Diane Franklin of the Missouri House of Representatives is calling for a sales tax on all violent video games in response to the recent elementary school shooting in Newtown, Connecticut. Her proposal is to put a one percent sales tax on such games, after which all proceeds would go to “finance mental health programs and law enforcement measures to curb mass shootings,” details KSDK. Continue reading Lawmaker Introduces Another Proposed Tax on Violent Games
By
Rob ScottJanuary 16, 2013
Yesterday, we posted a story about the potential disruption to gaming that could result from the upcoming Steam Box from Valve. In a rare and candid interview, The Verge talks with Valve CEO Gabe Newell about his company’s gaming hardware, biometrics, gaze tracking and the future of gaming. Newell envisions an ecosystem of content developers, which will include the gamers themselves. Continue reading Valve CEO Gabe Newell Discusses Steam Box, Future of Gaming