Study Reveals Funding to Social Gaming Dips Heavily in 2012

Things can change drastically in just one year, as evidenced by the downward turn in social gaming. Investment in the medium went down by about $1 billion in 2012. There’s an important rule to follow when considering the video game business, writes Digital Trends: “what seems suddenly like the most profitable new market in the world one day, can become a wasteland the next.” Continue reading Study Reveals Funding to Social Gaming Dips Heavily in 2012

Government To Fund Research On Video Game Links To Violence

One component of today’s national gun control debate involves the impact of violent video games, as emphasized by President Obama’s announcement that the government will allocate funds to “study the link between video games and violent behavior.” Other lawmakers have introduced plans to tax video games above a certain rating and to put warning labels on ones that contain violent content.  Continue reading Government To Fund Research On Video Game Links To Violence

New Gaming Ecosystem Emerges: CE Devices Play Games, Too

CES traditionally does not feature many gaming systems, but the changing culture of the industry has allowed video games to find their way into the show. Sony made little mention of its video games in Las Vegas, and Microsoft didn’t have a booth, but other consumer brands helped highlight a new era of video game ecosystem — video games on consumer electronics products. Continue reading New Gaming Ecosystem Emerges: CE Devices Play Games, Too

Lawmaker Introduces Another Proposed Tax on Violent Games

Republican lawmaker Diane Franklin of the Missouri House of Representatives is calling for a sales tax on all violent video games in response to the recent elementary school shooting in Newtown, Connecticut. Her proposal is to put a one percent sales tax on such games, after which all proceeds would go to “finance mental health programs and law enforcement measures to curb mass shootings,” details KSDK. Continue reading Lawmaker Introduces Another Proposed Tax on Violent Games

Valve CEO Gabe Newell Discusses Steam Box, Future of Gaming

Yesterday, we posted a story about the potential disruption to gaming that could result from the upcoming Steam Box from Valve. In a rare and candid interview, The Verge talks with Valve CEO Gabe Newell about his company’s gaming hardware, biometrics, gaze tracking and the future of gaming. Newell envisions an ecosystem of content developers, which will include the gamers themselves. Continue reading Valve CEO Gabe Newell Discusses Steam Box, Future of Gaming

With Steam Box, Valve Could Disrupt Big Game Console Makers

The three big game console makers — Xbox 360, PlayStation 3 and Wii — could see competition in the upcoming Steam Box from Valve. Gabe Newell, founder and CEO of Valve, explains the device is built around the company’s Steam service, which provides PC game publishers with a secure, turnkey solution for publishing, while offering gamers a central hub for buying thousands of titles. Continue reading With Steam Box, Valve Could Disrupt Big Game Console Makers

Should Video Games Be Part of Gun Violence Conversation?

On the heels of Vice President Joe Biden’s announcement to establish a gun control task force, Kris Graft, the editor-in-chief of video game trade publication Gamasutra, wrote an editorial decrying the inclusion of members of the video game industry. His editorial criticized “the games industry for allowing itself to be implicated in debates about mass shootings in the aftermath of the Sandy Hook massacre,” writes The Atlantic. Continue reading Should Video Games Be Part of Gun Violence Conversation?

CES 2013: Samsung Mobilizing 8-Core Exynos 5 Octa Processor

Samsung’s Wednesday keynote was a sizzler that built to an appearance by former President Bill Clinton, but it was the new Exynos 5 Octa Processor that was the star of the stage. Samsung Electronics’ Dr. Stephen Woo shared details of the company’s new mobile chip. The eight-core Exynos 5 Octa features two sets of four cores each, and is the first mobile processor to use chip manufacturing firm ARM’s big.LITTLE architecture, which toggles between each core depending on the application. Continue reading CES 2013: Samsung Mobilizing 8-Core Exynos 5 Octa Processor

CEA Study Indicates U.S. Adoption of 3D TV on the Rise

Approximately 21 percent of U.S. homes now have a 3D-capable television set, after 5.6 million sets were sold in 2012, according to the Consumer Electronics Association. While 3D TV sales have fallen short of industry’s hopes, video viewing in 3D is on the rise, with 42 percent of 3D-capable HDTV owners watching at least five hours per week. “Consumer interest in 3D TVs and 3D content continues to grow as ownership rates increase,” says Kevin Tillmann, a senior research analyst at CEA. Continue reading CEA Study Indicates U.S. Adoption of 3D TV on the Rise

CES 2013: NVIDIA Announces Project Shield and Tegra 4

In the first big news at CES 2013, NVIDIA announced Project Shield, a portable open platform gaming device designed for serious gamers that will run both Android and PC games. During a pre-show press event at the Palms Hotel on Sunday, January 6th, the company also unveiled its new powerhouse Tegra 4, which it claims is “the world’s fastest mobile processor.” Continue reading CES 2013: NVIDIA Announces Project Shield and Tegra 4

CES 2013: Head-Mounted Displays and Wearable Tech

The interest in 3D entertainment and augmented reality has inspired numerous new head-mounted displays and wearable technology. Using Bluetooth technology and wireless connections to offload processing, these displays come in a variety of shapes and sizes, but all have similar aims: to create an immersive entertainment experience or overlay relevant information onto our surroundings. We expect to see some compelling new products at CES. Continue reading CES 2013: Head-Mounted Displays and Wearable Tech

CES 2013: Expect Connected Game Devices and Cameras

Although E3 has become the premier launching pad for all things video games, Microsoft spent a significant amount of its final keynote address at last year’s CES touting the place of Xbox in the home entertainment landscape. Gaming consoles could very well be the ultimate smart TV upgrade by providing Internet access and a pipeline for media through an ever-expanding app selection. Continue reading CES 2013: Expect Connected Game Devices and Cameras

Nintendo Activates TVii Media Entertainment Service for Wii U Gamers

Nintendo activated the Wii U’s Nintendo TVii functionality this week. The service will directly integrate Amazon Instant Video and Hulu Plus, and will upgrade its Netflix and TiVo applications in early 2013. Wii U wants to become not just a gaming device, but a device through which families run all of their entertainment. This includes gaming as well as television and video chatting, explains Steve Moffitt, Nintendo’s executive VP of sales and marketing. Continue reading Nintendo Activates TVii Media Entertainment Service for Wii U Gamers

Cloud-Based Gaming Service Playcast Plans 2013 Launch in the U.S.

Playcast is a cloud-based gaming service that runs through pay TV, IPTV, or over-the-top TV providers like Google TV and Roku.

“For the end user, the system operates like VOD or an app, while remote servers actually run the games and stream a video feed of the gameplay in real-time,” reports Engadget. “On the back end, one server shelf can serve up to 15 players an HD (read: 720p) feed simultaneously, and graphical artifacting is kept to a minimum because it streams over the operator’s managed network.”

Playcast differentiates itself from OnLive because Playcast can brand its front-end interface to fit specific customers’ desires and does not need additional hardware. Playcast also offers packages of games for subscription use.

The company plans to launch in Q3 of 2013 with 10-15 packages of 20 games each. The packages will likely cost $10-$15 a month. Playcast will alternate 10 percent new games in each month to keep customers engaged.

“It appears that Playcast will provide casual gamers an intriguing option for getting their gaming fix next year,” concludes the post. “But we’re reserving judgment until we see how well the games run on a managed network, what titles are offered, and just how much it’ll cost.”

TIME Lists Top 10 Gadgets of the Year: iPhone 5 Takes Top Spot

  • Although Apple may have to cede the top spot on smartphone sales, its iPhone 5 still sits at No. 1 in terms of overall device and operation system quality, earning the coveted TIME Magazine ‘gadget of the year’ award.
  • TIME’s Harry McCracken calls the iPhone 5 ‘one of the most artfully polished gadgets anyone’s ever built,’ adding that ‘when it comes to melding hardware, software and services so tightly that the seams fade away, Apple still has no peer,'” VentureBeat reports.
  • “Despite 5 million units sold in its opening weekend, and stellar sales results that catapulted iOS back into the mobile operating system lead in November, the iPhone 5 probably can’t catch the Samsung Galaxy S III, which launched in the summer and reached 18 million units by early November,” the article continues.
  • Apple did not, however, gain recognition from TIME for its iPads, even though the new iPad mini earned a warm welcome by many in October.
  • TIME‘s top 10 gadgets are as follows: 1) iPhone 5, 2) Nintendo Wii U, 3) Sony Cyber-shot RX100, 4) Raspberry Pi Model B, 5) Lytro, 6) Apple 15-inch MacBook Pro with Retina Display, 7) Microsoft Surface with Windows RT, 8) Samsung Galaxy Note II, 9) Nest, and 10) Simple.TV.