CES: Asus Upgrades Popular ROG Zephyrus Gaming Laptops

At CES 2023, Asus refreshed this year’s models of its popular ROG Zephyrus gaming laptops. The new flagship M16 comes tricked out with 13th Gen Intel i9 and Nvidia RTX 4090 graphics. The RTX 4080 variant starts at $3,900. Also arriving in the first quarter of 2023 are updates on the G14 and ROG Zephyrus Duo 16, with options including AMD Ryzen 9 Zen 4 or 13th Gen Intel processors and Nvidia GeForce RTX 40 Series GPUs. On the display front Asus offers the ROG Nebula, powered by mini-LED powered Nebula HDRs. Next-gen cooling rounds out the package. Continue reading CES: Asus Upgrades Popular ROG Zephyrus Gaming Laptops

CES: Razer Edge Cloud Gaming Handheld Arrives January 26

The upcoming Razer Edge, a gaming handheld built for streaming, may change how players interact with cloud games. With a 6.8-inch AMOLED display at 2,400 x 1,080 FHD+ resolution with a 144Hz refresh rate, the Razer Edge and Razer Edge 5G from Verizon start at $360 and are designed for ever-connected mobile play. Razer says its latest handhelds are the first developed exclusively for the latest Snapdragon G3x Gen 1 Gaming Platform. They include active cooling “for long gaming sessions playing top AAA titles and native games on the go without having to compromise performance.” Continue reading CES: Razer Edge Cloud Gaming Handheld Arrives January 26

CES: Project Leonardo PS5 Controller Aims for Accessibility

Sony wants to make gaming inviting for all players, including those with limited mobility, and to that end unveiled at CES 2023 a customizable controller kit for PlayStation 5 codenamed Project Leonardo that the company has in development. The configurable controller aims “to help many players with disabilities play games more easily, more comfortably, and for longer periods.” The circular controller lets players create a personalized controller by mapping buttons, swapping hardware and creating personalized profiles. Though specifically designed for the PlayStation 5, it will work in tandem with many third-party accessibility accessories. Continue reading CES: Project Leonardo PS5 Controller Aims for Accessibility

CES: Asus Spatial Vision Brings Glasses-Free 3D to Laptops

Engineered for game design and other 3D workflows, the Asus Vivobook Pro 16X 3D OLED offers glasses-free spatial imaging. To do this, the laptop leverages something Asus calls Spatial Vision, an autostereoscopic OLED technology that creates a set of images for each eye using real-time eye tracking tech. With the 3D mode activated, the images are then projected through a microscopic layer of lenticular lenses built into the display panel. The technology is similar to the SpatialLabs technology Acer debuted in 2021, with one big difference: a Spatial Vision screen will appear 3D to multiple onlookers simultaneously. Continue reading CES: Asus Spatial Vision Brings Glasses-Free 3D to Laptops

CES: Samsung Freestyle Projector Adds Game Hub, Features

Samsung is adding new features to its small Freestyle projector for 2023, with support for the Samsung Gaming Hub and image expansion using Smart Edge Blending, which lets viewers combine two of the devices to watch content in a 21:9 configuration with no manual lining up or adjusting. The Gaming Hub provides streaming apps from Xbox, Amazon Luna, Nvidia GeForce NOW and more. Subscribers to Xbox Game Pass Ultimate or other high-performance cloud gaming services can stream directly on the Freestyle so long as the Internet connection is robust enough. Continue reading CES: Samsung Freestyle Projector Adds Game Hub, Features

CES: Dimension X Demos Bonfire Virtual Story Creation Tools

For the most part, exhibitors in the Gaming and Metaverse areas at CES 2023 didn’t touch on the latent problems with consumer adoption of the metaverse. While worlds like “Fortnite” and “Roblox” that draw consistently high MAUs do so because they offer fun mechanics, the many metaverse platforms on exhibit generally did not provide compelling reasons for why companies — much less consumers — should spend time in their worlds. Dimension X’s booth was a standout on the floor, however, as it showcased Bonfire, a soon-to-be-released tool to enable the seamless creation of narrative mechanics within virtual worlds. Continue reading CES: Dimension X Demos Bonfire Virtual Story Creation Tools

CES: Tech Industry Aims for Connectivity to Everyone via 5G

Government and industry executives discussed their roles in ensuring Internet connectivity to all Americans via 5G. Moderated by CTA vice president of regulatory affairs J. David Grossman, panelists touched on the major obstacles to ubiquitous connectivity. Qualcomm senior director of government affairs Leslie Barnes noted that, “it’s important we consider all the technologies for last mile connectivity.” “Where fiber is impractical or cost prohibitive, fixed wireless access is a possibility, and it’s cost effective,” she said. “It’s a fast-growing solution that now covers over 35 million households and 2 million businesses.” Continue reading CES: Tech Industry Aims for Connectivity to Everyone via 5G

CES: Experts Ask If Gaming Will Lead Shift to the Metaverse

The idea that gaming might be the industry sector that eventually leads everyone else into the metaverse is being discussed extensively online and elsewhere. During a compelling CES panel, GamesBeat lead writer Dean Takahashi moderated an exploratory conversation about that possibility with a group of today’s leading game innovators and executives. Takahashi noted that the panel’s concept comes in part from Meta vice president of content & play Jason Rubin, who said that the metaverse will need a game engine, therefore game developers will be the first to create it. Continue reading CES: Experts Ask If Gaming Will Lead Shift to the Metaverse

CES: Canon Demos VR for Movies, Sports, Video Calls, More

Canon went all-in on VR at CES, demonstrating how the technology can be applied beyond games. As part of a partnership with director M. Night Shyamalan and his upcoming Universal Pictures thriller “Knock at the Cabin,” Canon invited attendees to don a VR headset and interact with characters from the film using the company’s Kokomo software for 3D VR video calls. The camera-maker’s goal is “to bring people closer together by revealing endless opportunities for creators,” Canon USA president and CEO Kazuto Ogawa said, invoking the theme “Limitless is More.” The company demonstrated solutions spanning entertainment, sports, communication and more. Continue reading CES: Canon Demos VR for Movies, Sports, Video Calls, More

CES: Mobile Game Execs Talk About Impact of Emerging 5G

According to a group of game experts, 5G will likely skyrocket the reach and power of mobile games. IQ Labs founder Julian Mitchell moderated a conversation with Activision Blizzard vice president Jonathan Stringfield, Niantic director of product management Tom Emrich and THNDR Games chief executive Desiree Dickerson on the current and future prospects of mobile gaming. Emrich pointed to Niantic’s Campfire that gives players a place to connect. “The industry outside gaming has embraced it as the new social network,” he said. “Games are more than games — they’re synonymous with the metaverse.” Continue reading CES: Mobile Game Execs Talk About Impact of Emerging 5G

CES: The NPD Group Analyzes Changes in Consumer Trends

The NPD Group’s Paul Gagnon and Ben Arnold presented “7 Ways the CE Consumer Has Changed” in the last few years. U.S. consumer attitudes and behaviors changed from early-pandemic lockdown to the slow reopening, and then the fear of inflation and recession. In general, consumers are buying more for individuals than for shared home experiences, they have equipped themselves for remote work which may suppress future sales until they are ready to upgrade, and they buy when bargains appear even if they plan to actually open them for a holiday or special occasion. Continue reading CES: The NPD Group Analyzes Changes in Consumer Trends

CES: Nvidia’s AI Upscaling Tech to Tackle Blurry Web Video

Nvidia announced during CES this week that it plans to roll out its RTX Video Super Resolution feature in February for web video content viewed through Google Chrome and Microsoft Edge browsers. The company promises AI upscaling up to 4K quality, but the feature requires a PC running a Nvidia 30- or 40-series GPU. The technology — which can upscale video with resolution between 360p and 1440p, including 1080p, and up to a 144Hz frame rate — has already been available on Nvidia Shield TV and Shield TV Pro streaming media players. However, introducing browser support should significantly increase its audience. Continue reading CES: Nvidia’s AI Upscaling Tech to Tackle Blurry Web Video

CES: Nvidia Brings GeForce NOW Cloud Gaming to Vehicles

Nvidia will bring GeForce NOW cloud gaming to cars via Android and web browsers. At CES 2023 the company announced automakers Hyundai of South Korea, Sweden’s Polestar and Chinese EV maker BYD as the first streaming partners, with titles including “Cyberpunk 2077,” “The Witcher 3: Wild Hunt” and “Fortnite” among initial offerings. While Nvidia did not announce a launch date for the new service, it said GeForce NOW will “stream a real-time, full PC-gaming experience to software-defined cars.” The company added that in-vehicle gaming can “enhance time spent charging or riding in vehicles.” Continue reading CES: Nvidia Brings GeForce NOW Cloud Gaming to Vehicles

CES: Nvidia Intros AI Impact on Gaming, Omniverse, Laptops

At Nvidia’s CES 2023 keynote, executives revealed new products and innovations in laptops, gaming, the omniverse, robotics and auto technology. Nvidia senior vice president of gaming Jeff Fisher focused on the company’s AI developments, emphasizing that, “AI will define the future of computing,” and adding that “this has influenced much” of what the company is showing at CES. He highlighted the company’s “new era of laptop computing,” powered by its Ada Lovelace architecture, GeForce RTX 40 Series GPUs and new 5th generation Max-Q technologies with DLSS 3 for quadrupled speed. Continue reading CES: Nvidia Intros AI Impact on Gaming, Omniverse, Laptops

CES: Intel Rolls Out 13th-Generation Lineup of Laptop CPUs

Intel announced its 13th-gen family of laptop CPUs, including new entry-level chips and its flagship Core i9-13980HX, the high-end of its mobile processor collection (based on Raptor Lake architecture), featuring 24 cores and an impressive boost speed of 5.6GHz. The HX-series includes similar features to Intel’s 12th-gen lineup, such as 32 EUs of onboard graphics capability and support for DDR5 and DDR4, but promises significantly faster speeds to multithreaded performance. When compared to the earlier Core i9-12900HK, Intel claims game performance increases of up to 12 percent and a massive 74–79 performance jump when rendering a scene in Blender. Continue reading CES: Intel Rolls Out 13th-Generation Lineup of Laptop CPUs