By
Paula ParisiMarch 2, 2023
Game developers are harnessing the power of generative AI to improve the state of play. With hundreds of computer-controlled characters, many of whom have incidental roles, the goal of giving these bit players the ability to spout some meaningful dialogue, should a player cross their path, is one potential use for chatbot text. Sony’s Haven Studios is using GenAI to quickly mock-up characters, while Roblox is developing an AI system it plans to let users leverage to create digital objects and build-out virtual worlds based on text prompts. Continue reading Game Creators Are Now Testing the Benefits of Generative AI
By
Paula ParisiFebruary 9, 2022
A new technique for machine learning that allows computers to use algorithms that turn 2D images into 3D is stirring a lot of excitement in the worlds of games, computer graphics and AI. The approach relies on “neural rendering,” which uses a neural network to generate 3D imagery from multiple 2D snapshots. A merger of concepts from the worlds of computer graphics and artificial intelligence, neural rendering gained steam in 2020 when researchers at Google and UC Berkeley demonstrated how a neural network could photorealistically capture a scene in 3D after ingesting several 2D snapshots. Continue reading Algorithms Use NeRFs to Instantly Convert 2D Images to 3D
By
ETCentricNovember 9, 2020
To fully examine the inner workings and potential impact of deep learning language model GPT-3 on media, ETC’s project on AI & Neuroscience in Media is hosting a virtual event on November 10 from 11:00 am to 12:15 pm. RSVP here to join moderator Yves Bergquist of ETC@USC and presenter Dr. Mark Riedl of Georgia Tech as they present, “Machines That Can Write: A Deep Look at GPT-3 and its Implications for the Industry.” The launch last June of OpenAI’s GPT-3, a language model that uses deep learning to generate human-like text, has raised many questions in the creative community and the world at large. Continue reading Virtual Event: GPT-3 and Its Implications for the M&E Industry
By
Rob ScottJanuary 20, 2020
During CES 2020 in Las Vegas this month, IBM announced its continued efforts to develop practical applications using quantum computing. The company emphasized the expansion of IBM Q Network, which now includes more than 100 organizations across industries such as air travel, automotive, banking, electronics, energy, health and insurance. IBM announced new collaborations with Anthem, Delta Air Lines, Georgia Tech, Goldman Sachs, Los Alamos National Laboratory, Stanford University, Wells Fargo and Woodside Energy, in addition to a number of government research labs and startups. Continue reading IBM Expands Partnerships to Advance Quantum Computing
By
Debra KaufmanOctober 10, 2017
ESports is booming on college campuses; 40 colleges created “varsity” eSports programs, with full-time coaches and staff members, official arenas, player recruitment and eSports scholarships. The NCAA, the main organizing body for collegiate sports, is still mulling over whether eSports is a fit for its qualifications as a sport, even as the Big Ten, the Pacific-12 and colleges begin to look more favorably on accepting it as an athletic endeavor. Meanwhile, grassroots groups are working to create an NCAA-like organization. Continue reading Two Groups Vie to Form NCAA-Like Organization for eSports
By
Valerie SavranNovember 18, 2013
Researchers from Georgia Tech, the University of Tokyo, and Microsoft Research have developed a technique in which cheap, functional electric circuits can be printed using only $300 of material and equipment. This technique uses silver nanoparticle ink instead of utilizing sintering. The researchers were able to print a circuit in roughly 60 seconds onto almost any material that can go through a printer, though some materials worked better than others. Continue reading Researchers Print Micro Circuits with Cheap Ink-Jet Printers
By
Chris CastanedaSeptember 4, 2013
Glass is Google’s attempt to bring a wearable device that integrates with other Google devices and services. Although wearable technology is not entirely new, users are still deciding if its purpose is to replace phones, tablets and laptops, serve as an extension of those devices, or become something completely different. Many also wonder what the long-term effects will be of wearable computing. As is the case with the introduction of many new technologies, Glass is drawing both criticism and praise. Continue reading Google Glass: The Evolving Future of Wearable Technology