By
Meghan CoyleJanuary 26, 2015
Magic Leap, the startup that raised $542 million in a funding round led by Google, has filed a patent for “cinematic reality,” in which users will get access to the company’s augmented reality tech through a headset and belt pack. Magic Leap’s system stores content in the cloud, and any augmented reality content can be configured to fit in with the user’s physical environment. The patent lists interesting possible uses for the technology, from grocery shopping and home decor to surgery and hospital stays. Continue reading Magic Leap Patent Reveals Possibilities for Augmented Reality
By
Rob ScottJanuary 12, 2015
At CES, a wide range of companies showed or discussed products that are becoming more aware of their surroundings, largely due to improved sensors. This will enable tablets, phones, cars, drones and other devices to interact with people and each other in more sophisticated ways. This could also require significant upgrades to camera tech. While Microsoft’s Kinect sensor for Xbox was built to use gestures for game control, the tech has proven more far-reaching, especially in robotics research. Now Intel is aiming to take the next step with 3D sensors. Continue reading Intel Promotes its RealSense 3D Camera Technology at CES
By
Debra KaufmanJanuary 7, 2015
The Internet of Things will comprise 200 billion devices by 2020, according to Steve Holmes of Intel’s New Devices Group. He spoke about “Challenging Developers to Make It Wearable” during a day-long Sensors and MEMS Technology Conference at this week’s CES in Las Vegas. “I want to talk to you about why I think people are under-estimating the impact of wearables, what Intel is doing and to share some of the things we’ve learned about bringing products to market,” he said. Continue reading CES Session: Challenging Developers to Make It Wearable
By
Meghan CoyleDecember 18, 2014
Oculus, the virtual reality company picked up by Facebook in March, has acquired two startups that may bring hand-tracking and better mapping of 3D interiors to the Oculus Rift headset. Nimble VR (formerly 3Gear Systems) is the startup behind Nimble Sense, a camera that connects to the headset and uses Kinect-like technology to track a user’s hands and sync movements to the user’s VR experience. Oculus also bought 13th Lab, a computer vision and augmented reality firm focused on 3D reconstruction. Continue reading Oculus Acquires Nimble VR for its Hand-Tracking Technology
By
Don LevyDecember 8, 2014
Shawn DuBravac, chief economist and director of research for the Consumer Electronics Association, set the stage for the upcoming 2015 CES with a special briefing on December 4 for ETC members. DuBravac placed his remarks within the context of more than a century of innovation beginning with the inventions of recording, radio and telephone transmission. “Five key pillars drive innovation today,” he said. “Ubiquitous computing, an explosion of devices, universal connectivity, access to storage, and embedded sensors.” Continue reading CEA Economist Outlines ‘Post-Smartphone Era’ at ETC Event
By
Erick Mendoza December 1, 2014
Sometimes a smartphone’s surface is just not big enough to make the most of mobile and social gaming. Even today’s largest smartphone screens have limitations that can hinder the multiplayer gaming experience. That is where Fuffr comes into play. The company has designed a mobile case that projects infrared lights to the surrounding areas of the phone, so that these areas too, can be used as multitouch surfaces for gameplay and a variety of other applications. Continue reading Fuffr Develops Multitouch Tech with Focus on Mobile Gaming
By
Marlena HallerSeptember 23, 2014
Intel has been developing technology that brings 3D scanners to tablets, and plans to include the feature in consumer models by 2015. Next, the company expects to place the same technology in smartphones, in addition to incorporating 3D scanning cameras onto drones. The idea is, after scanning, Intel’s RealSense will produce a 3D model that the user can then manipulate with software or send to a 3D printer. At New York’s MakerCon, the company demonstrated the technology. Continue reading Intel Plans to Bring 3D Scanning to Tablets and Smartphones
By
Rob ScottAugust 29, 2014
On August 28, Apple distributed press invitations for a Cupertino event scheduled for September 9. Earlier reports suggest the company is ready to unveil its new iPhone 6, possibly in 4.7-inch and 5.5-inch versions, both with a new A8 processor. In recent years, Apple has released new iPhones during September or October, so speculation that the iPhone 6 will hit shelves weeks after the press event may not be far-fetched. Additional rumors point to the possibility of a new iPad and/or a long-awaited iWatch. Continue reading Apple to Hold September Press Event: New iPhone Expected
By
Rob ScottJuly 23, 2014
As Apple gears up for the launch of its iPhone 6, with an anticipated initial run of 80 million units, the company has reported a 12.7 percent profit growth for its current model. However, the company also noted that iPad sales fell for the second straight quarter, with unit sales falling 9.2 percent after a 16 percent drop the previous quarter. With a significant jump in iPhone sales internationally, and a move toward bigger-screen models, some are questioning the future of Apple’s tablet. Continue reading Apple: Strong iPhone and Declining iPad Sales, iWatch Rumors
By
Chris CastanedaJuly 23, 2013
Disney Research has created a haptic, or touch feedback, system that uses bursts of air. The AIREAL system simulates touch, or tactile sensation, in three-dimensional empty space. The haptic feedback can be applied to countless applications and situations, and may offer new ways for users to interact with their devices. The concept is to make touchless experiences, such as motion and gesture control, a physical interaction. This will ultimately give the user a more natural, touch-like perception. Continue reading SIGGRAPH: Disney Creates Air-Based Touch Feedback System
By
David TobiaMarch 5, 2013
Massachusetts Institute of Technology grad student Jinha Lee demonstrated a 3D computer interface that allows users to interact with Web pages and documents inside their computer. SpaceTop is a 3D desktop environment that combines a transparent LED display and two motion tracking cameras (one for the user’s hands and the other for his/her eyes) so that users experience the illusion that their hands are actually inside the computer. Continue reading MIT Grad Student Demonstrates the Future of 3D Computing
By
ETCentricJanuary 21, 2013
PrimeSense, the company responsible for the 3D sensor inside the popular Microsoft Kinect gaming system, demonstrated new possibilities for its technology at CES. The company’s depth sensor Carmine is being put to use in a variety of applications outside of gaming, and a smaller version of the sensor may soon appear in smartphones and tablets. Continue reading PrimeSense Takes Sensor and Gesture Control to New Level