By
Paula ParisiDecember 13, 2021
Meta Platforms last week threw open the doors to its “Horizon Worlds” virtual reality, online video platform. The collaborative environment has been in private beta since 2019 and had required an invitation to join. Now adults in the U.S. and Canada can download the free “Horizon Worlds” app and experience CEO Mark Zuckerberg’s vision of the metaverse, as long as they have a Meta Quest 2 and a Facebook account. The playground lets users build things and virtually hang out with as many as 20 people in an environment that feels like being dropped into the OASIS of “Ready Player One.” Continue reading Meta Bumps ‘Horizon Worlds’ Out of Beta in U.S. and Canada
By
Debra KaufmanAugust 17, 2020
AMC Theatres introduced a plan to open about 100 locations as early as August 20 and two-thirds of its 600 theaters by September 3. An earlier plan to open was abandoned after strong backlash. Now, customers and employees will be required to wear masks, seating in auditoriums will be limited and the company will implement social distancing and increased cleaning. Furthermore, AMC stated that masks, which would be sold at the theater for one dollar, must “cover your nose and mouth and fit snugly around your face and chin.” Continue reading AMC to Open Two-Thirds of Its U.S. Theaters by September 3
By
Debra KaufmanFebruary 28, 2018
Just before Mobile World Congress, Google officially introduced its ARCore mobile augmented reality platform. Snapchat and Sony Pictures are among the first to use it; Sony Pictures plans to debut an AR game with a “Ghostbusters” theme that lets users fight and capture ghosts from the movie franchise, comic books and elsewhere. According to Sony Pictures Entertainment executive VP Jamie Stevens, SPE’s partners in the venture are Columbia Pictures subsidiary Ghost Corps and game publisher FourThirtyThree. Meanwhile, Amazon has introduced “AR View” to its Android app for devices that support ARCore. Continue reading ARCore to Reach 100M Devices, Amazon Rolls Out AR Tool
By
Debra KaufmanAugust 28, 2017
At AMIA’s The Reel Thing conference in Hollywood, Sony Pictures Entertainment senior vice president of technology for production and post production Bill Baggelaar presented a session on HDR video mastering for classic cinema. He first hoped to dispel myths about high dynamic range. “I’ve heard that you need sunglasses to watch HDR, that filmmakers will hate it and that it will be too hard to deliver,” he said. “People also worry that there are too many formats, with HDR10, Dolby Vision, HDR10+ and HLG.” Continue reading Sony Pictures Masters Classic Films in High Dynamic Range
By
Debra KaufmanFebruary 21, 2017
The VOID, a VR startup newly headed by former Lucasfilm manager Cliff Plumer, is earning accolades as an experience that could jump-start mass acceptance of the new entertainment medium. For The VOID, the user dons an untethered VR headset, a vest outfitted with haptic sensors and small backpack, picks up a plastic gun, and enters interconnected rooms to play a 10-minute “Ghostbusters” adventure zapping apparitions. The first IMAX VR Experience Centre also recently opened in Los Angeles, with more to come. Continue reading The VOID, IMAX Pioneer Successful Virtual Reality Experiences
By
Debra KaufmanOctober 19, 2016
At his MIPCOM TV keynote, Sony president/chief executive Kazuo Hirai talked about the importance of virtual reality to the company, singling out its PlayStation VR headset; director Ang Lee’s “Billy Lynn’s Long Halftime Walk,” which was shot in 3D 4K at 120 frames per second; and VR experiences tied to its movies, including “Ghostbusters,” “The Walk” and “Goosebumps.” Kando, the Japanese concept of stimulating emotional response in people, says Hirai, is at the center of what Sony wants to create in all its work. Continue reading Sony Doubles Down on VR with ‘Billy Lynn’ and PlayStation VR
By
Debra KaufmanAugust 19, 2016
To promote its new thriller “Don’t Breathe,” Sony Pictures Entertainment created the first immersive, 360-degree video ad for the social media platform Snapchat, with its more than 150 million mainly young users. The campaign is a 10-second video that lets users “swipe up” to see the 90-second 360-degree video on a Web page in the app. “Don’t Breathe,” about three burglars who invade the home of a blind military veteran and find themselves trapped and fighting for their lives, opens in theaters August 26. Continue reading Sony Debuts Immersive Video to Promote Movie on Snapchat
The VOID has opened its “Ghostbusters”-themed experience inside Madame Tussauds wax museum in Times Square. “For $50, visitors can strap on a VR headset and a backpack computer fashioned into a ‘Ghostbusters’ proton pack, pick up a matching gun-shaped plastic prop, and act out a cinematic fantasy in real life,” explains The Verge, which describes “Ghostbusters: Dimension” as “stunningly intricate.” The experience utilizes tracking markers to create full-body avatars of guests and haptic feedback to add unique physical sensations. As Road to VR notes, its success “has something to do with its ‘4D’ components (e.g., the Slimer-cued mist, mock-rickety platforms, the vibrating vest)” and “the user engagement prompted by walking around in and interfacing with a semi-real virtual space.” Continue reading The VOID Debuts its First Mixed Reality Attraction in New York
By
Debra KaufmanMay 11, 2016
The VOID (Vision of Infinite Dimensions), a virtual reality theme park in Utah, is launching a new VR experience in NYC’s Times Square in partnership with Sony Pictures, for the studio’s new “Ghostbusters” film. Opening up small-scale versions of its Utah park is part of the company’s business plan, along with creating its own content and immersive versions of films and video games. In Utah’s park, attendees wear a haptic suit that tracks their movements and a VR headset, powered by a supercomputer backpack that allows untethered walking. Continue reading ‘Ghostbusters’ VR Experience Coming to Times Square in July
By
Rob ScottMarch 31, 2016
Sony is slated to roll out its 4K movie streaming service on Monday, April 4. First announced at January’s CES in Las Vegas, the new service will be called Ultra. Viewers will be charged $30 to purchase new Sony-produced films and $12-15 to upgrade pre-owned movies from their UltraViolet cloud locker. Ultra will also offer 4K HDR content such as extras previously only featured on discs. Consumers who buy a 2016 4K Sony TV will get four UHD movies bundled with their new television. Transactional VOD rentals are not expected to be an option featured with the launch. Continue reading Sony to Launch Ultra 4K Movie Streaming Service Next Week
By
Rob ScottOctober 13, 2014
Netflix is raising its monthly subscription rate by more than 30 percent for those interested in streaming 4K video. Subscribers who have not yet signed up for 4K content will be charged $11.99 per month (the family plan), up from the standard $8.99 charge. For customers who have already signed up for a 4K-enabled account, the price change will not take effect until August 2016. Netflix 4K streams currently only work with Ultra HD TVs released this year that include a built-in H.265/HEVC decoder. Continue reading Netflix is Charging More for Subscribers Streaming 4K Video
By
Meghan CoyleApril 11, 2014
Major film studios — including 20th Century Fox, Disney, Paramount, Universal, Columbia Pictures and Warner Bros. — have filed a civil lawsuit against the now defunct entertainment website Megaupload and its founder, Kim Dotcom. The studios claim that visitors to the Hong Kong-based site illegally downloaded thousands of copyrighted works. Damages could reach a maximum of $150,000 for each infringement. In addition, four music labels filed a similar lawsuit yesterday. Continue reading Studios and Music Labels File Lawsuits Against Megaupload