Leap Motion Introduces Hand Tracking for Samsung Gear VR

Leap Motion, a company that provides hand tracking for smartphone-based virtual reality headsets, introduced a reference design for its Leap Motion Mobile Platform to work on top of the Samsung Gear VR. Leap Motion relies on two mini-cameras set in a faceplate to detect finger motion. The company began by providing a desktop-mounted, non-VR hand tracker, but segued into smartphone-based VR headsets. Although no manufacturer has yet announced products integrating Leap Motion, a few may do so at CES 2017. Continue reading Leap Motion Introduces Hand Tracking for Samsung Gear VR

OpenAI Rolls Out Virtual World, Google Opens DeepMind Lab

OpenAI, the Elon Musk-supported artificial intelligence lab, just debuted Universe, a virtual world that is a software training ground for everything from games to Web browsers. Universe begins with approximately 1,000 software titles, with games from Valve and Microsoft. OpenAI is also in discussions with Microsoft to add the Project Malmo platform, based on the game “Minecraft,” and hopes to add Google AI lab’s DeepMind Lab environment, which was just made public. The goal is that Universe will help machines develop flexible brainpower. Continue reading OpenAI Rolls Out Virtual World, Google Opens DeepMind Lab

Uber Purchases AI Startup for Autonomous Vehicle Research

To further its efforts in autonomous cars, Uber acquired AI startup Geometric Intelligence and appointed its leads, Gary Marcus and Zoubin Ghahramani as co-directors of its new in-house AI research division. In addition to Marcus and Ghahramani, that company’s entire 15-person staff will also become part of Uber. Since Uber inked that deal, its value now approaches $70 billion. The new team’s first task is to tackle the data from millions of Uber rides, to further development of the computers that run self-driving vehicles. Continue reading Uber Purchases AI Startup for Autonomous Vehicle Research

Netflix Makes Updates to Improve Visual Quality of Downloads

Last week, Netflix opened the doors to downloaded content for offline viewing on mobile devices. Now, the company is describing some judicious technology adjustments it made to ensure viewers enjoy an improved video image, and that the resulting content doesn’t eat up the mobile device’s storage. The company did that by switching video codecs, although the result favors Android users, as well as improving its already-established method of varying data rates based on the needs of each scene in a movie or TV show. Continue reading Netflix Makes Updates to Improve Visual Quality of Downloads

Big Surge in Pirated Links Brings DMCA Efficacy into Question

Copyright infringement on the Internet is surging. Over the last year, copyright holders asked Google to remove more than one billion links from its search engine results. That makes a total of two billion that Google has received over the years. But whereas the first billion accumulated over several years, the second billion took a mere 12 months. Of the 1,007,741,143 infringing links, Google removed more than 90 percent, which comes to 908,237,861. The remaining links were either not valid, not infringements or duplicates. Continue reading Big Surge in Pirated Links Brings DMCA Efficacy into Question

Apple Considers Curved OLED Screen for Next Year’s iPhone

A future iPhone featuring a curved OLED screen could be available by next year. According to Apple’s suppliers, Apple has requested thinner OLEDs and new prototypes with higher resolution than screens offered by Samsung. As Apple gets ready for next year’s 10th anniversary of its popular iPhone, the company has been contending with slowing smartphone sales. Samsung, Google and Xiaomi are among those that have already made the transition from conventional LCD displays to thinner and lighter OLED tech that does not require the same backlight and allows for flexible designs. Continue reading Apple Considers Curved OLED Screen for Next Year’s iPhone

Moat Debuts Video Ad Metrics for Variety of Digital Platforms

Analytics company Moat is rolling out new advertising metrics for platforms including Facebook, YouTube, Snapchat and Hulu. Recently, Facebook revealed that it has overstated metrics for video viewing for years. Rather than focusing on what constitutes a video view, Moat will judge the quality of video ad views with its Moat Video Score, which assigns in real time a number between zero and 100 based on how long viewers watch and listen to the ad and the percentage of “screen real estate” it takes up. Continue reading Moat Debuts Video Ad Metrics for Variety of Digital Platforms

Airbnb Debuts Tours and Activities in Turn Towards Services

Hoping to leverage the traveler’s yen for experiences that make her feel more connected to the places she visits, Airbnb is now offering local tours, activities from surfing lessons to pub crawls, and its travel services in major cities worldwide. Airbnb, valued at $30 billion, is currently one of the world’s fastest growing privately held companies, although it hasn’t been welcomed in all cities. Bringing in local hosts as guides, the tours have been tested by Airbnb in a few cities, soon expanding to 12 and, by 2017, 50. Continue reading Airbnb Debuts Tours and Activities in Turn Towards Services

Google Expands into Retail in Canada with Shops in Best Buy

After introducing its Pixel and Pixel XL smartphones, Chromecast Ultra and Daydream View VR headset, Google launched retail venues, with a pop-up Experience Store in New York City and stores within select Best Buy locations in Canada. At the Canadian stores, Google will showcase hardware, offer public activities and create a sense of community, similar to Apple stores. In charge is director of retail marketing Janell Fischer, who worked in Apple’s retail division before joining Google three years ago. Continue reading Google Expands into Retail in Canada with Shops in Best Buy

Microsoft Imagines a Practical Future for Quantum Computers

Microsoft is going full bore into quantum computing, moving from pure research into efforts to build a prototype of what has been primarily an experimental field. If and when they come to fruition, quantum computers could have an impact on drug design, artificial intelligence and even our understanding of physics. For that reason, IBM and Google are also investing in quantum computing, although Microsoft has taken a singular approach, based on so-called braiding particles (also known as anyons). Continue reading Microsoft Imagines a Practical Future for Quantum Computers

Facebook’s Zuckerberg Lists Options for Managing Fake News

After weeks of accusation that fake news on Facebook, much of it favorable to Donald Trump, impacted the election, Facebook chairman/chief executive Mark Zuckerberg published a post describing ways the social media company might handle the issue. Among the potential steps are third-party verifications, improved automated detection tools and simpler ways for an ordinary user to flag suspicious content. Zuckerberg originally stated that the idea Facebook influenced the election was “a pretty crazy idea.” Continue reading Facebook’s Zuckerberg Lists Options for Managing Fake News

Google DeepMind Speeds AI Learning with Computer Dreams

Google’s DeepMind division has improved the speed and performance of its machine learning system with technology whose attributes are similar to how animals are thought to dream. Dubbed “Unreal” (Unsupervised Reinforcement and Auxiliary Learning), the system learned to complete Labyrinth, a 3D maze, ten times faster than the best existing artificial intelligence software and can now play up to 87 percent of expert human players’ performance. DeepMind researchers will now be able to try out new ideas much more quickly. Continue reading Google DeepMind Speeds AI Learning with Computer Dreams

Sony Pictures, Nokia Partner to Create, Distribute VR Content

Sony Pictures and Nokia have partnered to produce and distribute VR content. In addition to using Nokia’s OZO VR camera to produce videos, Sony will use the OZO’s Live VR broadcast feature to live stream 360-degree video of Sony Pictures events for fans. Sony will also add Nokia’s SDK to its Privilege Plus app, which is only available on Sony mobile phones. Nokia debuted the OZO a little over a year ago for about $60,000; the cost goes up with additional gear required to produce VR films. Continue reading Sony Pictures, Nokia Partner to Create, Distribute VR Content

Google, Facebook Ban Fake News From Earning Ad Revenue

During the U.S. presidential election, the preponderance of fake news on various social media sites got a lot of attention. Now, Google says it is updating its policies to ban fake-news websites from using AdSense, its ad-selling software. The company defined fake news as “pages that misrepresent, misstate, or conceal information about the publisher, the publisher’s content, or the [website’s] primary purpose.” Following in Google’s footsteps, Facebook similarly banned fake news sites from using its advertising network. Continue reading Google, Facebook Ban Fake News From Earning Ad Revenue

Google Releases Daydream View Headset to Positive Reviews

Google’s first VR headset, the $79 Daydream View, started shipping, the first step in the company’s goal to make Android the dominant VR operating system. Daydream faces some stiff competition, however, including Facebook’s Oculus Rift and Samsung Gear VR for PC and mobile devices, and Microsoft’s holographic version of Windows. So far, reviewers are giving Daydream a thumbs-up, as simple to use, inexpensive and light, and one reviewer calls the content on YouTube VR the new headset’s “killer app.” Continue reading Google Releases Daydream View Headset to Positive Reviews