By
Lisette LeonardApril 15, 2014
Stanford engineers have created the next step in interactive gaming — a video game controller that can sense a player’s emotions. The handheld game controller can monitor a player’s brain activity to decipher when a user is extremely engaged or bored, which could trigger zombies or another element of the game to be thrown at them to catch their attention. Gregory Kovacs, a professor of electrical engineering at Stanford, created a prototype controller in his lab in collaboration with Texas Instruments. Continue reading Engineers Developing Emotion-Based Video Game Controller
By
Lisette LeonardFebruary 25, 2014
Samsung has become the largest smartphone maker worldwide without having many of its own retail stores. Since its growth has slowed while faced with a variety of cheaper models from rivals, Samsung is looking to expand its retail presence in North America and Europe. In the next few months Samsung is planning to open around 60 stores in Europe, and 90 kiosks in Canada. The company has no independent retail stores in the U.S., but teamed up with Best Buy last year to create 1,400 “store-in-store” kiosks. Continue reading Samsung Expands Retail Presence in Europe and North America
By
Lisette LeonardFebruary 20, 2014
Sony’s goal was to sell over 5 million PlayStation 4 game consoles by March, but sales had already reached 5.3 million units by February 8. PS4 was first released in November in North America, then Europe, Latin America, parts of Asia, and lastly Japan. PS4 sales have dramatically exceeded analysts’ predictions. Sony is also preparing to release PlayStation Now, an online service that will allow PS3 games to be played on PS4 and the Vita handheld this summer. Continue reading Sony Sells More Than 5 Million PS4 Game Consoles Worldwide
By
Lisette LeonardJanuary 31, 2014
After purchasing Motorola Mobility 22 months ago for $12.5 billion, Google has decided to sell the handset business to China’s Lenovo Group for $2.91 billion. Although this is a loss for Google, the company did retain numerous Motorola patents. Google had been struggling to compete in the smartphone hardware business. The deal also signifies Lenovo’s attempt to break into the smartphone market, and create a bigger presence in the technology market worldwide. Continue reading Google Sells Motorola Handset Biz to Lenovo for $2.9 Billion
By
Rob ScottJanuary 23, 2014
Phablets — smartphones with screens larger than 5.5 inches — could grow to become a multibillion dollar market in the coming years. Initially ridiculed by some analysts, the ‘phone-tablets’ are experiencing unexpected success with consumers in global regions such as East Asia. Juniper Research forecasts phablet shipments will increase by 100 million units over the next four years (20 million shipped last year). By 2018, Juniper expects manufacturers to ship 120 million units per year. Continue reading Phablets Poised to Become Multibillion Dollar Market by 2018
By
Paula ParisiJanuary 7, 2014
Chinese phone manufacturer Huawei is making its move to break into the U.S. market and onto the global scene with the Ascend Mate2, a 4G LTE phone with a splashy 6.1-inch screen and other features that aim it squarely at the active social and entertainment user. A zippy 1.6GHz Qualcomm Snapdragon quad core processor and 2.4GHz/5GHz dual band Wi-Fi powers 150mbps LTE Cat4 transfer speeds, making it possible to download a feature film in one minute, according to Huawei. Continue reading Huawei Rises To the 4G Challenge with New Ascend Mate2
By
Cassie PatonNovember 27, 2013
The Sense 3D scanner is now available, with a $400 price tag and scanning abilities for objects up to 10 x 10 feet. The handheld device can even digitize a person, and within the next few years, it is expected to become a mainstream consumer product. Sense reviewers are enthusiastic about the scanner, praising its attention to detail and ease of use, although there is a minor learning curve and some have questioned the need for a USB cord. Continue reading 3D Systems Portable Handheld Sense Scanner Now Available
By
Cassie PatonNovember 12, 2013
3D Systems’ Sense scanner is one step closer to bringing 3D printing to the consumer’s desktop. The $400 scanner is a small, handheld device that users wave around the desired object for printing. The printing process itself is still time-consuming and costly, making the mainstream possibilities for the technology limited for now. But the new product is a significant advance for the industry and captures good detail with greater ease than ever before. Continue reading New Sense Scanner Brings Mainstream 3D Printing Potential
By
Valerie SavranNovember 4, 2013
Gaming company Nintendo released its financial results for the last three months, and the numbers are not promising. Although hardware sales have increased and handheld gaming is experiencing growth, the company has still recorded a loss. As a result of price cuts in the middle of the year, 300,000 more Wii U users have been added, but the company is still far from its goal of 9 million consoles by March 2014. At present, 3.91 million units have been sold total. Continue reading Nintendo: Handheld Gaming Strong, Losing Money with Wii U
By
Rob ScottOctober 17, 2013
A study by Nanigans, one of the largest buyers of Facebook ads, indicates that mobile ads on Apple’s iPhones generate 1,790 percent more ROI than mobile ads on Android devices. The study, which looked at more than 200 billion ads on Facebook with a focus on retailers, suggests that mobile advertising on Android actually costs more than it returns. The study also notes that Facebook’s desktop ads over the past year experienced a 375 percent increase in click-throughs and 152 percent jump in overall ROI. Continue reading New Study: Facebook Ad Profit Higher with iOS than Android
By
Valerie SavranOctober 16, 2013
Although competition is fierce, developers of both free-to-play games and console games are trying to compromise and attract a wider range of gamers. Both sides see an opportunity to bridge the gap with a new generation of game consoles from Microsoft and Sony. Free-to-play games can attract a demographic of casual gamers to the console, while consoles provide a new gateway to loyal gamers with a tendency to spend heavily on video games. Continue reading Overlap Emerging Between Free-to-Play and Console Games
By
Rob ScottSeptember 10, 2013
At a special press event yesterday in Japan, Sony announced a number of upcoming hardware releases including the PlayStation Vita TV, a small set-top box device that delivers content and games to HDTVs. Designed to connect Sony’s Music Unlimited and Video Unlimited content to televisions, the Vita TV box can also play PS Vita and PSP games, and will be available with an optional controller. Sony also unveiled a new version of its PS Vita handheld game console and announced that the PlayStation 4 Japan launch has been pushed to February 2014. Continue reading Sony Announces PlayStation Vita TV, Could Take On Apple TV
By
Valerie SavranAugust 30, 2013
Japanese videogame maker Nintendo will be reducing the price of its most expensive Wii U from $350 to $300 due to market pressure following disappointing sales. Customer preference for the Wii U Deluxe model encouraged the company to reduce the price on that model first. The company also plans to offer new games and expand its lineup of handheld consoles. Nintendo will be releasing the 2DS, which can play mobile titles without a 3D image. Continue reading Nintendo Plans to Reduce Wii U Price and Offer New Handheld
By
Rob ScottJuly 26, 2013
Canon has been demonstrating a handheld version of its MREAL Mixed Reality technology at SIGGRAPH this week. According to Canon, the technology merges virtual objects with the real world, at full scale in three dimensions. The company launched its MREAL Mixed Reality headset earlier this year. The handheld version functions similarly to the headset, by enabling the use of markers or sensors to render images in real space. Continue reading SIGGRAPH: Canon Previews Handheld Mixed Reality Technology