By
Phil LelyveldJanuary 10, 2024
Musician will.i.am of the Black Eyed Peas — who is also a noted technologist, entrepreneur, investor and philanthropist — discussed his work with Mercedes-AMG, why he attends the CES conference each year in Las Vegas, and his vision of the future. In 2022 he was asked by Mercedes to reimagine a vehicle. He loves pattern-matching, he said, and seeing how things align. After developing ideas with his team and auctioning off the working prototype WILL.I.AMG to raise funds for his inner-city education philanthropy, he went back to Mercedes with a simple but powerful pitch with a focus on audio. Continue reading CES: Will.i.am Discusses the Intersection of Music and Tech
By
Paula ParisiOctober 28, 2022
Tech items are making the list this holiday season, with the Consumer Technology Association’s annual shoppers survey forecasting a record-breaking 78 percent of U.S. adults — nearly 199 million people — will purchase devices and related services this season. Streaming services, headphones and earbuds, mobile cases, smartphones and game consoles top the trade organization’s survey, the 2022 Hot Tech Holiday Preview. The seasonal projection marks a 4 percent increase over last year. The 78 percent of American shoppers who intend to purchase tech gifts in the coming months will spend an estimated $145 billion. Continue reading CTA: Streaming Services Will Be Focus for Holiday Shoppers
By
Paula ParisiJuly 26, 2022
Amazon just debuted new Alexa features including one that simplifies coordinating multiple voice assistants on a single device using Agent Transfers (AT) and Amazon’s Universal Device Commands (UDC). Using UDCs, Alexa will be able to act on instructions; for instance, saying “Hey Sonos, turn up the volume” to get results for devices with Sonos Voice Control. ATs enable Alexa to transfer requests it can’t unilaterally fulfill — like “Place an order on Uber Eats” — to other assistants that can. Amazon outlined its AT and UDC plans in a white paper on design recommendations for the Voice Interoperability Initiative (VII). Continue reading Amazon’s New Alexa Developer Tools Target Interoperability
By
Paula ParisiJuly 11, 2022
Netflix has tapped Sennheiser to bring spatial audio its global subscribers. Netflix says its AMBEO 2-Channel Spatial Audio will work with any speakers and device to help convey a cinematic experience. “Some of the most iconic moments in TV and film are defined by the immersive moments they create through sound,” Netflix said, citing “Eddie Munson’s epic guitar scene in ‘Stranger Things 4,’” the series used to premiere the new technology as part of its development with Sennheiser. “Red Notice,” “The Witcher” and “Resident Evil” are also among the first shows to get the AMBEO upgrade. Continue reading Sennheiser Tech Delivers Immersive Spatial Audio for Netflix
By
Paula ParisiJune 30, 2022
Sony Electronics is launching a new line of monitors and headphones under the brand name INZONE, which has drawn notice for being marketed to gamers but manufactured by a division other than Sony Interactive Entertainment, home of the PlayStation and related products. That’s because the INZONE line is designed to be platform agnostic and seeks traction beyond PS5. The headphones come in three models touting 360 Spatial Sound for Gaming: the entry-level wired H3 for $100 and the wireless H7 and H9 ($230 and $300, respectively). INZONE’s debut monitor line features the deluxe 27-inch 4K M9 ($900) and the 27-inch Full HD M3 ($530).
Continue reading Sony Line of Gaming Peripherals Aim for Market Beyond PS5
By
Debra KaufmanJanuary 7, 2022
Much has been written on how gaming can be an incentive to change behavior. But can it also be used to clinically improve health outcomes? Lygeia Ricciardi, founder and chief executive of AdaRose — “a community of powerful women who are maximizing self care, health and wellness” — gathered executives at CES who said their companies have successfully used gaming to improve health for numerous use cases including pain reduction, aid in concentrating, lower drug reliance and more medical compliance as well as generally improved levels of well-being. Continue reading CES: Case Studies on How Gaming Tech Can Improve Health
By
Debra KaufmanApril 12, 2021
Audio streaming service Spotify unveiled a voice assistant with the wake phrase “Hey Spotify” on Android and iOS. Unlike other voice assistants, the app must be open to work; it will play a song, pull up a playlist and tune into a radio station as well as skip and pause. App researcher Jane Manchun Wong reported that the mobile version of the feature has been in the works for at least a year. It is enabled via the “settings” button in the Spotify app where the user turns on “voice interactions.” Spotify is now facing privacy questions. Continue reading Spotify Intros Its Own Voice Assistant for Popular Music App
By
Debra KaufmanJanuary 16, 2020
At CES 2020, the non-profit standards organization Bluetooth Special Interest Group announced that LE (Low Energy) Audio would be incorporated into its technology, improving a standard signal’s ability to manage and share wireless audio streams between devices — without stressing the batteries. In fact, since 2012, Bluetooth has incorporated LE features, dubbed Bluetooth Smart and BLE, to allow wearables and sensors to stay connected and minimize battery drain. But it has had no impact on wireless audio devices, which LE Audio hopes to remedy. Continue reading CES: Bluetooth SIG’s Low Energy Audio Slows Battery Drain
By
Don LevyJanuary 13, 2020
The display of Sony’s 360 Reality Audio at CES 2020 just might summarize the entire show: a personalized experience in a 360-degree spherical sound field, exactly as intended by artists and creators. Listeners optimize Sony’s object-based spatial audio technology with an app that captures an image and then analyzes their ears. With the app connected to one of the select new Sony headphones and a premium music service such as Deezer, nugs.net, and TIDAL they will hear individual instruments, vocals, and even the audience placed in the sound field. Continue reading All About You: CES Products Highlight Personal Experiences
By
Emily WilsonOctober 17, 2019
Sony wants listeners to feel like they’re having a live music experience even when listening to a recording. The company just announced plans to release its immersive listening technology, 360 Reality Audio, this fall. After debuting it at CES in Las Vegas, Sony is ready to move forward with the release, which will include around 1,000 tracks to start. Listeners will be able to access 360 Reality Audio songs through the Android and iOS apps of music streaming services such as Amazon Music HD, Deezer, nugs.net and Tidal.
Continue reading Sony Readies Launch of Immersive 360 Reality Audio Tech
By
Rob ScottMarch 6, 2019
Consumers around the world are warming to wearables, including activity trackers, fitness bands and smartwatches. IDC reports that the global wearables market increased more than 31 percent during Q4 2018, representing a new record of 59.3 million units. Total shipments of 172.2 million units for 2018 mark a 27.5 percent jump over the previous year (although IDC now includes ‘hearables’ such as headphones and earbuds in its calculations). Apple led the charge with 16.2 million devices shipped in Q4 2018, 10.4 million of which were Apple Watches. Continue reading Consumers Are Adopting Smartwatches and Fitness Bands
By
Debra KaufmanNovember 14, 2018
Amazon inked a deal with Apple to sell more of the tech giant’s products, including the new iPad Pro, iPhone XR, iPhone XS, Apple Watch Series 4, and its Beats headphone line. Amazon will begin listing those products — from Apple-authorized resellers only — in the next few weeks in the U.S., U.K., France, Germany, Italy, Spain, Japan and India. Before this deal, Amazon already directly sold MacBook laptops, Beats headphones and a few other Apple devices. Other products were only available through its third-party resellers. Continue reading Amazon, Apple Ink Deal to Directly Sell More Apple Products
By
Debra KaufmanOctober 8, 2018
To increase sales of its Switch game console, Nintendo plans to launch a new version by the second half of 2019. When Switch debuted in March 2017, sales soared. Although they are still robust, they’re losing steam enough to prompt Nintendo to prep a second version that will, it hopes, keep the console competitive. According to sources, Nintendo is still contemplating what hardware and software to include in the next version. One possibility is an improved display, which is currently a lower-end LCD. Continue reading Nintendo Plans New Version of Switch Hybrid Game Console
By
Debra KaufmanOctober 4, 2018
At a New York City event, Microsoft unveiled updated Surface Pro, Surface Laptop and Surface Studio computers, and debuted Surface-branded wireless headphones with Cortana capabilities. Microsoft is one of several big tech companies holding hardware-related events this fall; Apple held its smartphone reveal in September and Google will hold its event on October 9. The Microsoft event mainly showed off updated existing products and made it clear the company is committed to manufacturing its own computers. Continue reading Microsoft Introduces Updated Surface PCs, New Headphones
By
Debra KaufmanSeptember 10, 2018
Apple, which has evolved from a PC company to an iPhone company, is searching for its “next big thing.” One WSJ journalist believes a clue to what it might be came from chief executive Tim Cook’s revelation that the Apple Watch and AirPods generated $10 billion in revenue over the last four quarters. The company’s wearables sales are growing, even as smartphone and PC sales level off, and IDC said Apple is the wearables market leader, with 17 percent of the global market. Meanwhile, the European Union has approved Apple’s purchase of Shazam, which should fortify the company’s music ambitions. Continue reading Apple Could Push Wearables, EU Okays Shazam Acquisition