By
Erick MendozaFebruary 3, 2015
Media mogul and entertainer Jay-Z is in closing negotiations to acquire Swedish company Aspiro AB, which owns music streaming services WiMP Music and Tidal. The deal, reportedly valued at $56 million, is being handled by Jay-Z’s S. Carter Enterprises. Tidal is the American and U.K. version of WiMP Music, a streaming service that offers CD-quality music files. Once the deal closes, Jay-Z may join the ranks of Dr. Dre who sold his Beats Music streaming service to Apple last year. Continue reading Jay-Z in Negotiations to Acquire Tidal and WiMP Music Services
By
George GerbaJanuary 9, 2015
Aftershokz showed its newest version of direct bone conducting Bluetooth headphones at the 2015 International CES this week. When maintaining situational awareness is necessary, these devices allow natural sounds to travel unimpeded through your ear drums and use the alternative path of passing tiny vibrations through your cheek bones physically to your inner ear. One touch access to calling on any attached smartphone is possible along with equalization presets to maximize them to your preferences. Continue reading Aftershokz Headphones: Stay Connected Through Your Bones
By
Don LevyJanuary 7, 2015
3D Sound Labs, a French company exhibiting in the Eureka Park startup area at the 2015 International CES, demonstrated new headphones that combine head tracking and software to dynamically tune sound that creates what the company describes as “the most immersive, wearable sound experience.” According to CEO and co-founder Xavier Bonjour, a former Technicolor executive, the Neoh headphones produce an experience that does for sound what virtual reality technology is producing visually. Continue reading Startup Demos Virtual Reality Audio with Neoh Headphones
By
Meghan CoyleNovember 3, 2014
While the Avegant Glyph will primarily be sold as an audio headset, it can also display content from any game console, television, smartphone, or tablet. The display uses two million mirrors to project video onto a user’s retina. The device also contains sensors to detect pulse, oxygen, pupil dilation, and temperature, so that games could become even more interactive. The $500 Avegant Glyph is expected to ship by March 2015; pre-orders are being accepted now. Continue reading Avegant Glyph Audio Headset Also Impressive Retinal Display
By
Rob ScottSeptember 22, 2014
Oculus unveiled its latest VR headset, currently named “Crescent Bay,” at a Hollywood event over the weekend. Some 800 developers attended Oculus Connect, the company’s first conference, to check out the new device. While not yet commercially available, the prototype promises a more comfortable, natural experience. Crescent Bay features 360-degree motion tracking, integrated headphones and improved ergonomics. It is not the consumer version, but is “sprinting toward” it, explained chief exec Brendan Iribe. Continue reading Oculus Debuts Crescent Bay VR Prototype at LA Conference
By
Meghan CoyleAugust 25, 2014
Spotify’s Artist in Residence Kyle McDonald created a new map feature known as Serendipity that shows when two people in the world are listening to a song at the same time. The interactive map plays a snippet of the song, which both users had to start within a tenth of a second of each other, and spins around to show the two users’ locations in the world. The new feature may help Spotify rise above other music streaming services, and make music a social experience once again. Continue reading Spotify’s New Serendipity Feature May Make Music Social Again
By
Marlena HallerJuly 15, 2014
SoundSight has designed wireless smart headphones that include a built-in 1080p camera, six microphones, voice control, and a six-axis gyroscope and accelerometer. The device uses Bluetooth that enables live-streaming video from the wearer’s perspective. The user can also edit recorded footage using an app on iOS or Android devices before sharing it on social media. Editing options include adding music, filters, effects and recording controls. Continue reading SoundSight Unveils Headphones That Feature Live Streaming
By
Rob ScottMarch 25, 2014
Dolby plans to introduce a surround sound experience for tablets and smartphones. During last month’s Mobile World Congress in Barcelona, the company detailed how algorithms running on an audio processor chip or ARM processor core could simulate Atmos-like surround sound by essentially tricking the user’s brain into thinking the audio is 3D. While it is not clear when the tech might become available to consumers, Dolby says the first iteration will be ready for hardware partners by the end of this year. Continue reading Dolby Wants to Bring Atmos Surround Sound to Mobile Devices
By
Rob ScottMarch 19, 2014
Sony has plans to introduce virtual reality to its PlayStation 4 console with new hardware called “Project Morpheus.” During the Game Developers Conference in San Francisco this week, the company unveiled a prototype with two headset components — a closed display and what looks like a PlayStation Move sensor. The unit features HDMI and USB connections, a 1080p display and just over a 90-degree field of view. The prototype, three years in the making, will also serve as a developer kit. Continue reading Sony Unveils its Project Morpheus VR Prototype at GDC 2014
By
Debra KaufmanJanuary 6, 2014
CES Unveiled, an event open to the press on Sunday, was a veritable fashion show of wearable devices, from high-tech headphones to digital solutions for fitness, health and even orthodontia. Part of the fashion show experience of high-tech wearables involved the attendees: quite a number of early adopters sported Google Glass eyewear and FitBits as they roamed the floor. Among the categories of wearables, the fitness market was particularly in evidence, no doubt because the popular FitBit has proven a market exists. Continue reading Wide Range of Wearable Devices on Display at CES Unveiled
By
Cassie PatonDecember 20, 2013
A virtual reality headset by Avegant could hit the mainstream market in 2014. Glyph, Avegant’s $499 Virtual Retinal Display headset, looks like a pair of headphones. In fact, it is a pair of headphones, but when flipped forward over your eyes, it becomes a high-res display that’s comparable to watching an 80-inch TV. Glyph, however, doesn’t have a screen. It projects images directly into your eyes using two million micromirrors, which reportedly do not cause eye fatigue. Continue reading Avegant Glyph Virtual Retinal Display Doubles as Headphones
By
Chris CastanedaAugust 19, 2013
New details have emerged on the Pono music player, musician Neil Young’s music device that intends to play music closest to its original recording quality. The device is expected to be available later this year, and will play all music formats. To play the maximum quality, music must be played on the device itself that will be offered from an online music store. Thousands of albums have been processed to offer the highest quality for Pono. Continue reading Pono Music Player Takes on Problems of Compressed Audio
The logic behind Neurowear’s new Mico headphones goes as follows: Since it can sometimes be challenging to pick the perfect song for your mood, why not allow your brain to do so automatically? The headphones use a brainwave sensor that detects what the wearer is feeling and then plays music to match that mood. This is a more practical product for Neurowear, which in the past launched a set of mind-controlled cat ears and a tail that wags when a person is excited. Continue reading Headphones Use Brainwave Sensor to Gauge Your Mood