‘Mind-Blowing Wearables’ for Health, Meditation, Doing Good

At CES in Las Vegas, CTA chief economist Shawn DuBravac gathered three wearable creators that demonstrate the diversity current in the field and hint at the future of this sector. InteraXon showed off Muse, a headband that monitors brainwaves, with an initial use case of helping people learn to meditate. UNICEF Ventures creates a fitness band that motivates kids to “unlock” food for malnourished children via exercise. And MC10 aims to make wearables invisible to the user, with a range of products that fit on the body in unobtrusive ways. Continue reading ‘Mind-Blowing Wearables’ for Health, Meditation, Doing Good

Royole-X Personal Theater Headset Touts Superthin Display

Royole is demonstrating a new foldable headset at CES in las Vegas this week that is designed to make movie-watching and gaming an immersive experience. The AMOLED display in the visor is only .01mm thick, so it is flexible enough to make this headset less clunky. The $699 Royole-X headset does not feature a field of view as wide as most VR headsets, but the 3,300 PPI display reportedly makes the image crisp enough to feel like a movie theater. It also comes with noise-canceling headphones. Continue reading Royole-X Personal Theater Headset Touts Superthin Display

CES: Virtual Reality Has Young Adults Cautiously Optimistic

The second wave of virtual reality is here, and with it comes a burst of awareness and interest from young adults. The edgy and experimental virtual reality projects of the mid-90’s have given way to the consumer, with many news outlets billing 2016 as the “year of virtual reality.” I call out the two waves of virtual reality because many people in their early to mid twenties have no idea that the first wave ever happened, though the aesthetics, anxieties, and excitement that it produced seem to have carried into the modern perception of what virtual reality is today. Continue reading CES: Virtual Reality Has Young Adults Cautiously Optimistic

CES 2016: VR, Game Platforms, eSports Coming to Las Vegas

The increasing interest in virtual reality and rise of the app stores are expected to help make gaming a hot topic at January’s CES. Coming off its crowd-pleasing debut at the show last year, and with its consumer launch only months away, expect Oculus to monopolize the floor. And with it comes an array of manufacturers hoping to add a new dimension to the immersive gameplay experience with new peripherals. Meanwhile, the widespread adoption of game systems as entertainment hubs has created a new pipeline for indie developers to reach consumers. And let’s not forget the rise of eSports. Turner Broadcasting certainly hasn’t, and will be bringing its largest-ever showcase to prove it. Continue reading CES 2016: VR, Game Platforms, eSports Coming to Las Vegas

Digital Hollywood Panel Discusses Interfaces and Future of VR

An all-star panel of futurists and inventors featuring John Underkoffler, CEO & chief scientist, Oblong Industries; Philip Rosedale, CEO of High Fidelity and founder of virtual world “Second Life;” Berkeley academic Jack McCauley, founder & president of McCauley Labs and a co-founder and chief engineer of Oculus; and Richard Marks, director of PlayStation Magic Lab looked above and beyond the introduction of VR to articulate an array of visions and technical challenges yet to be mastered. The panel took place at Digital Hollywood and was moderated by ETC project manager Philip Lelyveld. Continue reading Digital Hollywood Panel Discusses Interfaces and Future of VR

GoPro and USC Ink Deal to Use Cameras for Film, Games, VR

In GoPro’s first ever deal with an educational institution, the camera company and USC School of Cinematic Arts announced that USC students will receive help to distribute, monetize and promote content created with GoPro camera equipment. As part of the deal, GoPro will donate 150 cameras and accessories, and GoPro camera technology will be incorporated into the school’s filmmaking curriculum — including education, workshops and one-on-one tutoring — this fall. The cameras will also be used for gaming and VR. Continue reading GoPro and USC Ink Deal to Use Cameras for Film, Games, VR

Microsoft Unveils New Devices with Emphasis on Windows 10

During a product unveiling in New York last week, Microsoft introduced new devices including a Surface Book laptop, the company’s latest Surface Pro tablet, big-screen Lumia smartphones that plug into displays for PC capabilities, and a $249 wearable fitness band. The press event also showcased Microsoft’s HoloLens augmented reality headset. While a focus on CE devices represents a shift for the software giant, hardware serves an integral role in a new corporate strategy that revolves around the Windows 10 operating system, designed to run on a variety of different devices. Continue reading Microsoft Unveils New Devices with Emphasis on Windows 10

Hardware Partners to Introduce “Oculus Ready” Certified PCs

Oculus is joining with a number of hardware partners — including Alienware, AMD, Asus, Dell, Intel and Nvidia — to introduce “Oculus Ready” PC systems optimized for the Rift. Starting at price points under $1,000, PCs featuring the certification are expected to hit the market next year and could be a major step toward the consumer adoption of virtual reality. Oculus CEO Brendan Iribe previously hinted that a complete Rift system, including a PC, would run about $1,500. Founder Palmer Luckey recently added that the Rift headset alone will cost more than the $350 developer kit. Continue reading Hardware Partners to Introduce “Oculus Ready” Certified PCs

Consumer Edition of Samsung Gear VR to Arrive Black Friday

During Oculus Connect in Hollywood yesterday, Facebook’s virtual reality developer conference, Samsung SVP Peter Koo announced that the new Gear VR headset co-developed by Oculus and Samsung will ship in November, in time for Black Friday, for $99. Consumers can expect a lighter, more comfortable Samsung Gear VR that is compatible with smartphones including the Galaxy Note 5, Galaxy S6 Edge+, Galaxy S6 and Galaxy S6 Edge. The previous $200 version for developers was only compatible with the Note 4 and Galaxy S6. Continue reading Consumer Edition of Samsung Gear VR to Arrive Black Friday

Microsoft Details How to Shoot for its HoloLens AR Headset

Microsoft’s HoloLens augmented reality headset allows video — which can be streamed over the Internet — to be viewed from any angle, combining the real world with computer-generated imagery. Whereas a digital object can be rendered in 3D and easily shown from any angle, live action isn’t so accommodating. To that end, the Silicon Valley company just came out with a document giving specific directions on how to capture and handle live action footage for use with its AR headset.

Continue reading Microsoft Details How to Shoot for its HoloLens AR Headset

Microsoft: Mixed Reality is Future of Immersive Entertainment

Microsoft used its E3 media event last week in Los Angeles to present its vision of the future of immersive entertainment with a “mixed reality” demonstration of the popular video game “Minecraft” seen through its HoloLens headset. The demonstration at the Shrine Auditorium exhibition hall lasted only a few minutes but its impact continues to resonate. Although Microsoft has provided few detailed plans, its early demos and comments made at E3 and other conferences suggest a future that is something more than a virtual or augmented reality. Continue reading Microsoft: Mixed Reality is Future of Immersive Entertainment

Augmented Reality on Track to Transform Our Everyday Lives

Augmented reality systems with technology that overlays digital interfaces onto the physical world may eventually edge out virtual reality and significantly impact human perception. While VR products such as Oculus Rift, Gear VR and HTC’s Vive get closer to launch, timelines for augmented reality devices such as Microsoft’s HoloLens and Google-backed Magic Leap remain vague. However, some believe AR is more likely to become integrated into our everyday activities and subsequently affect the way we interact, work and communicate. Continue reading Augmented Reality on Track to Transform Our Everyday Lives

FOVE, a VR Headset with Eye-Tracking, Thrives on Kickstarter

FOVE, which claims to be the only virtual reality headset with built-in eye-tracking, has surpassed its Kickstarter goal by nearly $100,000 with 37 days left to go in the campaign. A $399 donation awards backers with a headset and development kit, and FOVE plans to deliver both by May 2016. Eye-tracking not only enables users to play games by aiming their eyes, it opens the door to foveated rendering, which reduces the computational demands on real-time processing and provides contextual feedback, avatar eye-mapping, and more. Continue reading FOVE, a VR Headset with Eye-Tracking, Thrives on Kickstarter

Oculus Reveals PC Specs for Upcoming Launch of Rift Headset

Oculus is getting ready for the release of its long-awaited Oculus Rift VR headset with recommendations for PC specs and a special event on June 11. The company recommends a powerful GPU to handle rendering. The Rift will initially require a desktop PC running Windows 7 SP1 or newer, 2 USB 3.0 ports, and HDMI 1.3 video output supporting a 297MHz clock through a direct output architecture. Meanwhile, Oculus has halted work on Mac and Linux support while it readies the PC software for launch. Continue reading Oculus Reveals PC Specs for Upcoming Launch of Rift Headset

Oculus Rift VR Headsets Will Begin Shipping Early Next Year

Oculus VR announced yesterday that the company plans to ship its Oculus Rift headset by Q1 2016. Pricing and tech details have yet to be released, but consumers will be able to place pre-orders during the 2015 holidays. The virtual reality device, which has only been available for developers thus far, will need to be used with a PC. Both Palmer Luckey, the founder of Oculus, and Facebook, which acquired the company last year, expected to launch the headset earlier. However, the team has faced challenges regarding some of the system’s requirements. Continue reading Oculus Rift VR Headsets Will Begin Shipping Early Next Year