Oculus Debuts Crescent Bay VR Prototype at LA Conference

Oculus unveiled its latest VR headset, currently named “Crescent Bay,” at a Hollywood event over the weekend. Some 800 developers attended Oculus Connect, the company’s first conference, to check out the new device. While not yet commercially available, the prototype promises a more comfortable, natural experience. Crescent Bay features 360-degree motion tracking, integrated headphones and improved ergonomics. It is not the consumer version, but is “sprinting toward” it, explained chief exec Brendan Iribe. Continue reading Oculus Debuts Crescent Bay VR Prototype at LA Conference

IBC 2014: NextVR Unveils 360-Degree 3D VR Camera System

NextVR, a virtual reality technology and content company, introduced a 360-degree 3D virtual reality rig outfitted with six RED Epic Dragon cameras at IBC in Amsterdam last week. The “NextVR Virtual Reality Digital Cinema Camera System” supports the recording and live streaming of immersive, ultra high definition, stereoscopic content at 60fps and includes spatial audio capture. NextVR also unveiled VR content acquired with the equipment, displaying it on the new Samsung Gear VR headset. Continue reading IBC 2014: NextVR Unveils 360-Degree 3D VR Camera System

Samsung Unveils New Galaxy Note 4 Phone and VR Headset

Samsung’s updated Galaxy Note 4 can serve as a screen in a new virtual reality headset accessory. The phone has a higher resolution 5.7-inch display and camera, and can snap into the Gear VR headset to provide users with an immersive video game or concert experience. Samsung has partnered with Facebook’s Oculus VR to develop a new headset, the Gear VR Innovator Edition. This wireless headset contains speakers and electronics to display the Note 4’s screen in a 360-degree experience. Continue reading Samsung Unveils New Galaxy Note 4 Phone and VR Headset

Nvidia Designs New Pixel-Dense LCD Panels for VR Headsets

Researchers at Nvidia have found a trick that solves the problem of users being able to see the pixels in their VR headsets. By using a “cascaded display” involving two LCD panels, the researchers found that they could quadruple the pixel density of the headset, making pixels invisible to the eye even at close range. The cascaded displays also have a faster frame rate, making images appear smoother, and a reduced brightness, which is not a concern for the displays in VR headsets. Continue reading Nvidia Designs New Pixel-Dense LCD Panels for VR Headsets

SoundSight Unveils Headphones That Feature Live Streaming

SoundSight has designed wireless smart headphones that include a built-in 1080p camera, six microphones, voice control, and a six-axis gyroscope and accelerometer. The device uses Bluetooth that enables live-streaming video from the wearer’s perspective. The user can also edit recorded footage using an app on iOS or Android devices before sharing it on social media. Editing options include adding music, filters, effects and recording controls. Continue reading SoundSight Unveils Headphones That Feature Live Streaming

Livestream App Lets Google Glass Users Share Live Video

On Tuesday, Google officially released the Livestream app that allows people to share live video captured with their Google Glass headsets. Glass users simply tell their devices to start broadcasting and the video that the headset records can be shared with other Livestream users for free. To broadcast to non-Livestream viewers, users can pay up to $399 per month to stream video to the Web. Google vetted Livestream’s policy to ensure the app addresses privacy concerns. Continue reading Livestream App Lets Google Glass Users Share Live Video

E3 2014: Oculus Rift and Project Morpheus Lead VR Revolution

Two virtual reality headsets are generating the most attention at the E3 confab in Los Angeles this week — Facebook’s Oculus Rift and Sony’s Project Morpheus. Both are expected to launch commercially during 2015, and may represent a significant business opportunity for producers of immersive entertainment. In addition to the gaming community, Hollywood is expressing strong interest. In fact, many media producers see VR as the next big revolution in entertainment. Continue reading E3 2014: Oculus Rift and Project Morpheus Lead VR Revolution

New Panopticam Camera to Make VR Movies for Oculus Rift

Figure Digital’s Panopticam camera system was designed to bring film exhibition and virtual reality together, offering viewers a full 360-degree sphere of vision. The bumble ball-like device features 36 high definition cameras mounted into a 3D printed spherical case that stands on a tripod. A custom-built editing plugin for Adobe After Effects stitches together the captured video footage so it can be played back in the immersive environment of a VR headset such as Oculus Rift or Morpheus. Continue reading New Panopticam Camera to Make VR Movies for Oculus Rift

Samsung and Oculus Collaborate on Virtual Reality Headset

Engadget has an update to the recent reports of Samsung working on an unannounced virtual reality headset. Samsung is reportedly working with Facebook-owned Oculus VR on a media-focused headset. Samsung is working on the hardware side of the product, including next-gen OLED screens, while Oculus is handling the software side. The headset will be navigated via motion and voice, using either a paired game controller or as a standalone device. Continue reading Samsung and Oculus Collaborate on Virtual Reality Headset

Future of Entertainment: Hollywood Considers Virtual Reality

A growing number of Hollywood filmmakers, entertainment industry executives, and video game producers believe virtual reality will be the next big revolution in mass entertainment. Facebook, Sony, and other tech companies are developing the necessary technologies, while entertainment startups and major studios are developing the content. In addition to video games, entertainment professionals are also looking to use VR for marketing, social, and storytelling purposes. Continue reading Future of Entertainment: Hollywood Considers Virtual Reality

Samsung Developing Virtual Reality Headset for Video Games

Later this year, Samsung is reportedly planning to announce a virtual reality headset that will work with Galaxy phones and tablets. The headset with OLED screen is designed to provide gamers with a more immersive experience for Android-based video games. Facebook and Sony have been developing their own VR headsets with the much-hyped Oculus Rift and Project Morpheus, but Samsung hopes to offer its product before the competition and at a lower price. Continue reading Samsung Developing Virtual Reality Headset for Video Games

Atlantic Develops VR Content for Oculus Rift, Project Morpheus

Adrian Pennington forwarded us news that British television producer Atlantic Productions is developing virtual reality narrative content, including documentary, CG and drama pilots for Facebook’s Oculus Rift and Sony’s Project Morpheus. Atlantic Productions is the company behind noted nature documentaries such as “Galapagos,” “Kingdom of Plants” and the BAFTA-winning “Flying Monsters 3D.” Atlantic hopes to bundle some of its VR content with the Oculus Rift when it becomes commercially available. Continue reading Atlantic Develops VR Content for Oculus Rift, Project Morpheus

F8: Consumers Can Purchase Oculus Rift VR Headset in 2015

During Facebook’s F8 developer conference this week, an Oculus VR spokesperson said the company would likely release its Oculus Rift virtual reality headsets commercially next year. While there is no official word yet on a price tag or release date for the consumer version of Oculus Rift, the headset will require an ecosystem of games and entertainment. The Oculus Rift Development Kit 2 is presently on sale for $350, and is scheduled to begin shipping in July. Continue reading F8: Consumers Can Purchase Oculus Rift VR Headset in 2015

USC Planning to Offer Journalism Course Using Google Glass

While developers consider a number of industries for which Google Glass may have useful applications, some are considering the headset’s potential use in the news business. Professor Robert Hernandez of USC’s Annenberg School for Communication and Journalism is offering a course this fall on Glass Journalism. “The class will consist of teams (Journalist, Designer, Developer) working together to research and develop different types of news apps designed specifically for the Glass platform,” reads a Tumblr post about the course. Continue reading USC Planning to Offer Journalism Course Using Google Glass

Oculus VR: Palmer Luckey Answers Angry Gamers on Reddit

Oculus Rift, the virtual technology headset created by 21-year old Palmer Luckey, has developed quite a loyal fan base in a short amount of time. When Oculus VR was acquired by Facebook for $2 billion this week, gamers and developers responded with mixed reviews, many disappointed and critical of the move. Luckey responded on Reddit by explaining that he was also skeptical of a Facebook deal at first, but now believes the social giant could help bring virtual reality to the masses. Continue reading Oculus VR: Palmer Luckey Answers Angry Gamers on Reddit